Use new channel count functions for audio masks
Change-Id: Ia658ab4b6320d19fdb50f123c930918724ff0ef3
Signed-off-by: Andy Hung <hunga@google.com>
diff --git a/services/audioflinger/Tracks.cpp b/services/audioflinger/Tracks.cpp
index 6dc7f30..1d46f87 100644
--- a/services/audioflinger/Tracks.cpp
+++ b/services/audioflinger/Tracks.cpp
@@ -81,7 +81,9 @@
mSampleRate(sampleRate),
mFormat(format),
mChannelMask(channelMask),
- mChannelCount(popcount(channelMask)),
+ mChannelCount(isOut ?
+ audio_channel_count_from_out_mask(channelMask) :
+ audio_channel_count_from_in_mask(channelMask)),
mFrameSize(audio_is_linear_pcm(format) ?
mChannelCount * audio_bytes_per_sample(format) : sizeof(int8_t)),
mFrameCount(frameCount),
@@ -1849,7 +1851,7 @@
mServerProxy = new AudioRecordServerProxy(mCblk, mBuffer, frameCount, mFrameSize);
- uint32_t channelCount = popcount(channelMask);
+ uint32_t channelCount = audio_channel_count_from_in_mask(channelMask);
// FIXME I don't understand either of the channel count checks
if (thread->mSampleRate != sampleRate && thread->mChannelCount <= FCC_2 &&
channelCount <= FCC_2) {