Frameworks: AudioFlinger: Fix effects memory leak
Patch by: csheng@marvell.com
Change-Id: I4e3032fb34643902f98e8fd7c8e894b6452324c9
Signed-off-by: Yu Yezhong <yuyezhong@gmail.com>
diff --git a/services/audioflinger/AudioPolicyService.cpp b/services/audioflinger/AudioPolicyService.cpp
index 2706880..94f22b1 100644
--- a/services/audioflinger/AudioPolicyService.cpp
+++ b/services/audioflinger/AudioPolicyService.cpp
@@ -1338,6 +1338,14 @@
loadEffects(root, effects);
loadInputSources(root, effects);
+ // delete effects to fix memory leak.
+ // as effects is local var and valgrind would treat this as memory leak
+ // and although it only did in mediaserver init, but free it in case mediaserver reboot
+ size_t i;
+ for (i = 0; i < effects.size(); i++) {
+ delete effects[i];
+ }
+
config_free(root);
free(root);
free(data);