| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H |
| #define ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H |
| |
| #include <stdint.h> |
| #include <media/PlayerBase.h> |
| #include <aaudio/AAudio.h> |
| |
| #include "binding/IAAudioService.h" |
| #include "binding/AudioEndpointParcelable.h" |
| #include "binding/AAudioServiceInterface.h" |
| #include "client/IsochronousClockModel.h" |
| #include "client/AudioEndpoint.h" |
| #include "core/AudioStream.h" |
| #include "utility/LinearRamp.h" |
| |
| using android::sp; |
| using android::IAAudioService; |
| |
| namespace aaudio { |
| |
| // A stream that talks to the AAudioService or directly to a HAL. |
| class AudioStreamInternal : public AudioStream, public android::PlayerBase { |
| |
| public: |
| AudioStreamInternal(AAudioServiceInterface &serviceInterface, bool inService); |
| virtual ~AudioStreamInternal(); |
| |
| // =========== Begin ABSTRACT methods =========================== |
| aaudio_result_t requestStart() override; |
| |
| aaudio_result_t requestPause() override; |
| |
| aaudio_result_t requestFlush() override; |
| |
| aaudio_result_t requestStop() override; |
| |
| aaudio_result_t getTimestamp(clockid_t clockId, |
| int64_t *framePosition, |
| int64_t *timeNanoseconds) override; |
| |
| virtual aaudio_result_t updateStateWhileWaiting() override; |
| // =========== End ABSTRACT methods =========================== |
| |
| aaudio_result_t open(const AudioStreamBuilder &builder) override; |
| |
| aaudio_result_t close() override; |
| |
| aaudio_result_t setBufferSize(int32_t requestedFrames) override; |
| |
| int32_t getBufferSize() const override; |
| |
| int32_t getBufferCapacity() const override; |
| |
| int32_t getFramesPerBurst() const override; |
| |
| int32_t getXRunCount() const override { |
| return mXRunCount; |
| } |
| |
| aaudio_result_t registerThread() override; |
| |
| aaudio_result_t unregisterThread() override; |
| |
| aaudio_result_t joinThread(void** returnArg); |
| |
| // Called internally from 'C' |
| virtual void *callbackLoop() = 0; |
| |
| |
| bool isMMap() override { |
| return true; |
| } |
| |
| // Calculate timeout based on framesPerBurst |
| int64_t calculateReasonableTimeout(); |
| |
| //PlayerBase virtuals |
| virtual void destroy(); |
| |
| protected: |
| |
| aaudio_result_t processData(void *buffer, |
| int32_t numFrames, |
| int64_t timeoutNanoseconds); |
| |
| /** |
| * Low level data processing that will not block. It will just read or write as much as it can. |
| * |
| * It passed back a recommended time to wake up if wakeTimePtr is not NULL. |
| * |
| * @return the number of frames processed or a negative error code. |
| */ |
| virtual aaudio_result_t processDataNow(void *buffer, |
| int32_t numFrames, |
| int64_t currentTimeNanos, |
| int64_t *wakeTimePtr) = 0; |
| |
| aaudio_result_t processCommands(); |
| |
| aaudio_result_t requestPauseInternal(); |
| aaudio_result_t requestStopInternal(); |
| |
| aaudio_result_t stopCallback(); |
| |
| |
| void onFlushFromServer(); |
| |
| aaudio_result_t onEventFromServer(AAudioServiceMessage *message); |
| |
| aaudio_result_t onTimestampFromServer(AAudioServiceMessage *message); |
| |
| void logTimestamp(AAudioServiceMessage &message); |
| |
| // Calculate timeout for an operation involving framesPerOperation. |
| int64_t calculateReasonableTimeout(int32_t framesPerOperation); |
| |
| void doSetVolume(); |
| |
| //PlayerBase virtuals |
| virtual status_t playerStart(); |
| virtual status_t playerPause(); |
| virtual status_t playerStop(); |
| virtual status_t playerSetVolume(); |
| |
| aaudio_format_t mDeviceFormat = AAUDIO_FORMAT_UNSPECIFIED; |
| |
| IsochronousClockModel mClockModel; // timing model for chasing the HAL |
| |
| AudioEndpoint mAudioEndpoint; // source for reads or sink for writes |
| aaudio_handle_t mServiceStreamHandle; // opaque handle returned from service |
| |
| int32_t mFramesPerBurst; // frames per HAL transfer |
| int32_t mXRunCount = 0; // how many underrun events? |
| |
| LinearRamp mVolumeRamp; |
| float mStreamVolume; |
| |
| // Offset from underlying frame position. |
| int64_t mFramesOffsetFromService = 0; // offset for timestamps |
| |
| uint8_t *mCallbackBuffer = nullptr; |
| int32_t mCallbackFrames = 0; |
| |
| // The service uses this for SHARED mode. |
| bool mInService = false; // Is this running in the client or the service? |
| |
| private: |
| /* |
| * Asynchronous write with data conversion. |
| * @param buffer |
| * @param numFrames |
| * @return fdrames written or negative error |
| */ |
| aaudio_result_t writeNowWithConversion(const void *buffer, |
| int32_t numFrames); |
| |
| // Adjust timing model based on timestamp from service. |
| void processTimestamp(uint64_t position, int64_t time); |
| |
| AudioEndpointParcelable mEndPointParcelable; // description of the buffers filled by service |
| EndpointDescriptor mEndpointDescriptor; // buffer description with resolved addresses |
| AAudioServiceInterface &mServiceInterface; // abstract interface to the service |
| |
| }; |
| |
| } /* namespace aaudio */ |
| |
| #endif //ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H |