Fix issue 3371080
Modified default volume control logic in AudioService:
1 IN_CALL volume if in video/audio chat
2 NOTIFICATION if notification is playing or was playing less than 5s ago.
3 MUSIC
Modified silent mode:
- now also affect MUSIC stream type
- entering silent mode when VOL- hard key is pressed once while selected
stream volume is already at 0 (except for VOICE_CALL stream).
- exiting silent mode when pressing VOL+ hard key while in silent mode
Play sound FX (audible selections, keyboard clicks) at a fixed volume.
Modified audio framework:
- isStreamActive() method now implemented in AudioPolicyManagerBase (previously AudioFlinger)
- iStreamActive() now specifies a time window during which the stream is considered
active after it actually stopped.
Change-Id: I7e5a0724099450b9fc90825224180ac97322785f
diff --git a/services/audioflinger/AudioPolicyService.h b/services/audioflinger/AudioPolicyService.h
index 558f455..54af1f1 100644
--- a/services/audioflinger/AudioPolicyService.h
+++ b/services/audioflinger/AudioPolicyService.h
@@ -88,6 +88,7 @@
int session,
int id);
virtual status_t unregisterEffect(int id);
+ virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
virtual status_t onTransact(
uint32_t code,
@@ -230,8 +231,8 @@
status_t dumpPermissionDenial(int fd);
- Mutex mLock; // prevents concurrent access to AudioPolicy manager functions changing device
- // connection stated our routing
+ mutable Mutex mLock; // prevents concurrent access to AudioPolicy manager functions changing
+ // device connection state or routing
AudioPolicyInterface* mpPolicyManager; // the platform specific policy manager
sp <AudioCommandThread> mAudioCommandThread; // audio commands thread
sp <AudioCommandThread> mTonePlaybackThread; // tone playback thread