Use std::optional for nullable
AIDL now use std::optional to represent nullable types for efficiency
instead of std::unique_ptr which might cause additional heap allocation.
Bug: 1447732670
Test: m
Merged-In: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
Change-Id: I9045bc6fc2eb06839203af6db94a80de9b83ad1f
(cherry picked from commit 0c230cf92f4efbacbd8a20ab7b0b7c6c5f5e92b6)
Exempt-From-Owner-Approval: CP from master
diff --git a/media/libaudioclient/AudioAttributes.cpp b/media/libaudioclient/AudioAttributes.cpp
index 1ee6930..ff4ba06 100644
--- a/media/libaudioclient/AudioAttributes.cpp
+++ b/media/libaudioclient/AudioAttributes.cpp
@@ -57,7 +57,7 @@
parcel->writeInt32(0);
} else {
parcel->writeInt32(1);
- parcel->writeUtf8AsUtf16(mAttributes.tags);
+ parcel->writeUtf8AsUtf16(std::string(mAttributes.tags));
}
parcel->writeInt32(static_cast<int32_t>(mStreamType));
parcel->writeUint32(static_cast<uint32_t>(mGroupId));
diff --git a/services/camera/libcameraservice/CameraService.h b/services/camera/libcameraservice/CameraService.h
index 1283148..4e04f0e 100644
--- a/services/camera/libcameraservice/CameraService.h
+++ b/services/camera/libcameraservice/CameraService.h
@@ -50,6 +50,7 @@
#include <string>
#include <map>
#include <memory>
+#include <optional>
#include <utility>
#include <unordered_map>
#include <unordered_set>