Add use for audio_unique_id_t

Bug: 25641253
Bug: 21019153
Change-Id: I65dc128e760c245f3d90559635a8981b186c87d7
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index e3036c6..a684c1e 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -1342,7 +1342,7 @@
         ALOGV("createEffect_l() got effect %p on chain %p", effect.get(), chain.get());
 
         if (effect == 0) {
-            int id = mAudioFlinger->nextUniqueId();
+            audio_unique_id_t id = mAudioFlinger->nextUniqueId(AUDIO_UNIQUE_ID_USE_EFFECT);
             // Check CPU and memory usage
             lStatus = AudioSystem::registerEffect(desc, mId, chain->strategy(), sessionId, id);
             if (lStatus != NO_ERROR) {