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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AUDIOSTREAMINTERNAL_H
#define AAUDIO_AUDIOSTREAMINTERNAL_H
#include <stdint.h>
#include <aaudio/AAudio.h>
#include "binding/IAAudioService.h"
#include "binding/AudioEndpointParcelable.h"
#include "client/IsochronousClockModel.h"
#include "client/AudioEndpoint.h"
#include "core/AudioStream.h"
using android::sp;
using android::IAAudioService;
namespace aaudio {
// A stream that talks to the AAudioService or directly to a HAL.
class AudioStreamInternal : public AudioStream {
public:
AudioStreamInternal();
virtual ~AudioStreamInternal();
// =========== Begin ABSTRACT methods ===========================
virtual aaudio_result_t requestStart() override;
virtual aaudio_result_t requestPause() override;
virtual aaudio_result_t requestFlush() override;
virtual aaudio_result_t requestStop() override;
// TODO use aaudio_clockid_t all the way down to AudioClock
virtual aaudio_result_t getTimestamp(clockid_t clockId,
aaudio_position_frames_t *framePosition,
aaudio_nanoseconds_t *timeNanoseconds) override;
virtual aaudio_result_t updateState() override;
// =========== End ABSTRACT methods ===========================
virtual aaudio_result_t open(const AudioStreamBuilder &builder) override;
virtual aaudio_result_t close() override;
virtual aaudio_result_t write(const void *buffer,
int32_t numFrames,
aaudio_nanoseconds_t timeoutNanoseconds) override;
virtual aaudio_result_t waitForStateChange(aaudio_stream_state_t currentState,
aaudio_stream_state_t *nextState,
aaudio_nanoseconds_t timeoutNanoseconds) override;
virtual aaudio_result_t setBufferSize(aaudio_size_frames_t requestedFrames,
aaudio_size_frames_t *actualFrames) override;
virtual aaudio_size_frames_t getBufferSize() const override;
virtual aaudio_size_frames_t getBufferCapacity() const override;
virtual aaudio_size_frames_t getFramesPerBurst() const override;
virtual aaudio_position_frames_t getFramesRead() override;
virtual int32_t getXRunCount() const override {
return mXRunCount;
}
virtual aaudio_result_t registerThread() override;
virtual aaudio_result_t unregisterThread() override;
protected:
aaudio_result_t processCommands();
/**
* Low level write that will not block. It will just write as much as it can.
*
* It passed back a recommended time to wake up if wakeTimePtr is not NULL.
*
* @return the number of frames written or a negative error code.
*/
virtual aaudio_result_t writeNow(const void *buffer,
int32_t numFrames,
aaudio_nanoseconds_t currentTimeNanos,
aaudio_nanoseconds_t *wakeTimePtr);
void onFlushFromServer();
aaudio_result_t onEventFromServer(AAudioServiceMessage *message);
aaudio_result_t onTimestampFromServer(AAudioServiceMessage *message);
private:
IsochronousClockModel mClockModel;
AudioEndpoint mAudioEndpoint;
aaudio_handle_t mServiceStreamHandle;
EndpointDescriptor mEndpointDescriptor;
// Offset from underlying frame position.
aaudio_position_frames_t mFramesOffsetFromService = 0;
aaudio_position_frames_t mLastFramesRead = 0;
aaudio_size_frames_t mFramesPerBurst;
int32_t mXRunCount = 0;
void processTimestamp(uint64_t position, aaudio_nanoseconds_t time);
};
} /* namespace aaudio */
#endif //AAUDIO_AUDIOSTREAMINTERNAL_H