Declare more IAudioFlinger methods const
This is just documentation, as C++ method const-ness doesn't mean anything
for a binder API. Instead, here const means "no side effects".
Change-Id: Iaa9cd2fe477db10ae9a40cac4f79f0faa9b4e5e6
diff --git a/include/media/IAudioFlinger.h b/include/media/IAudioFlinger.h
index 760595c..ba94bad 100644
--- a/include/media/IAudioFlinger.h
+++ b/include/media/IAudioFlinger.h
@@ -103,13 +103,13 @@
virtual bool getMicMute() const = 0;
virtual status_t setParameters(int ioHandle, const String8& keyValuePairs) = 0;
- virtual String8 getParameters(int ioHandle, const String8& keys) = 0;
+ virtual String8 getParameters(int ioHandle, const String8& keys) const = 0;
// register a current process for audio output change notifications
virtual void registerClient(const sp<IAudioFlingerClient>& client) = 0;
// retrieve the audio recording buffer size
- virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) = 0;
+ virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const = 0;
virtual int openOutput(uint32_t *pDevices,
uint32_t *pSamplingRate,
@@ -133,20 +133,21 @@
virtual status_t setVoiceVolume(float volume) = 0;
- virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output) = 0;
+ virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, int output) const = 0;
- virtual unsigned int getInputFramesLost(int ioHandle) = 0;
+ virtual unsigned int getInputFramesLost(int ioHandle) const = 0;
virtual int newAudioSessionId() = 0;
virtual void acquireAudioSessionId(int audioSession) = 0;
virtual void releaseAudioSessionId(int audioSession) = 0;
- virtual status_t queryNumberEffects(uint32_t *numEffects) = 0;
+ virtual status_t queryNumberEffects(uint32_t *numEffects) const = 0;
- virtual status_t queryEffect(uint32_t index, effect_descriptor_t *pDescriptor) = 0;
+ virtual status_t queryEffect(uint32_t index, effect_descriptor_t *pDescriptor) const = 0;
- virtual status_t getEffectDescriptor(effect_uuid_t *pEffectUUID, effect_descriptor_t *pDescriptor) = 0;
+ virtual status_t getEffectDescriptor(effect_uuid_t *pEffectUUID,
+ effect_descriptor_t *pDescriptor) const = 0;
virtual sp<IEffect> createEffect(pid_t pid,
effect_descriptor_t *pDesc,