Use audio_mode_t consistently
It was int or uint32_t.
Also make getMode() const.
Change-Id: Ibe45aadbf413b9158e4dd17f2b3bcc6355288d37
diff --git a/include/media/IAudioFlinger.h b/include/media/IAudioFlinger.h
index 9e3cb7f..b4a1970 100644
--- a/include/media/IAudioFlinger.h
+++ b/include/media/IAudioFlinger.h
@@ -96,7 +96,7 @@
virtual bool streamMute(int stream) const = 0;
// set audio mode
- virtual status_t setMode(int mode) = 0;
+ virtual status_t setMode(audio_mode_t mode) = 0;
// mic mute/state
virtual status_t setMicMute(bool state) = 0;