Add a mechanism for handling audio device configuration change
* Added new call handleDeviceConfigChange() to the Media Framework.
That call can be used when there are device configuration changes
(e.g., Bluetooth A2DP codec configuration has changed).
* Added new method AudioPolicyManager::handleDeviceConfigChange().
That method toggles the UNAVAILABLE/AVAILABLE connection state of the
device, so it can be reconfigured as appropriate - e.g., the audio
feeding parameters can be updated.
* Fix ALOGVV compilation errors when extra logging is enabled.
Test: A2DP streaming to headsets
Bug: 30958229
Change-Id: I388abbbb3ec4d1a003b441cb0c77e00d80cad668
diff --git a/services/audiopolicy/AudioPolicyInterface.h b/services/audiopolicy/AudioPolicyInterface.h
index bb8a8fa..d1b86da 100644
--- a/services/audiopolicy/AudioPolicyInterface.h
+++ b/services/audiopolicy/AudioPolicyInterface.h
@@ -81,6 +81,10 @@
// retrieve a device connection status
virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
const char *device_address) = 0;
+ // indicate a change in device configuration
+ virtual status_t handleDeviceConfigChange(audio_devices_t device,
+ const char *device_address,
+ const char *device_name) = 0;
// indicate a change in phone state. Valid phones states are defined by audio_mode_t
virtual void setPhoneState(audio_mode_t state) = 0;
// force using a specific device category for the specified usage