Enable JAudioTrack.

MediaPlayer2 AudioOutput using public APIs.

Bug: 112549970
Test: android.media.cts.MediaPlayer2Test, android.media.cts.RoutingTest
Change-Id: Id76d80c040a52fd2ab724999697e222495906aec
diff --git a/media/libmediaplayer2/nuplayer2/NuPlayer2.cpp b/media/libmediaplayer2/nuplayer2/NuPlayer2.cpp
index bc17d13..c37460b 100644
--- a/media/libmediaplayer2/nuplayer2/NuPlayer2.cpp
+++ b/media/libmediaplayer2/nuplayer2/NuPlayer2.cpp
@@ -643,6 +643,7 @@
 }
 
 void NuPlayer2::onMessageReceived(const sp<AMessage> &msg) {
+
     switch (msg->what()) {
         case kWhatSetDataSource:
         {
@@ -1717,7 +1718,7 @@
     mRenderer = new Renderer(mAudioSink, mMediaClock, notify, flags);
     mRendererLooper = new ALooper;
     mRendererLooper->setName("NuPlayerRenderer");
-    mRendererLooper->start(false, false, ANDROID_PRIORITY_AUDIO);
+    mRendererLooper->start(false, true, ANDROID_PRIORITY_AUDIO);
     mRendererLooper->registerHandler(mRenderer);
 
     status_t err = mRenderer->setPlaybackSettings(mPlaybackSettings);
diff --git a/media/libmediaplayer2/nuplayer2/NuPlayer2Renderer.cpp b/media/libmediaplayer2/nuplayer2/NuPlayer2Renderer.cpp
index 652cc89..7db78c1 100644
--- a/media/libmediaplayer2/nuplayer2/NuPlayer2Renderer.cpp
+++ b/media/libmediaplayer2/nuplayer2/NuPlayer2Renderer.cpp
@@ -1848,6 +1848,7 @@
         bool isStreaming) {
     ALOGV("openAudioSink: offloadOnly(%d) offloadingAudio(%d)",
             offloadOnly, offloadingAudio());
+
     bool audioSinkChanged = false;
 
     int32_t numChannels;
@@ -1989,13 +1990,6 @@
         const uint32_t frameCount =
                 (unsigned long long)sampleRate * getAudioSinkPcmMsSetting() / 1000;
 
-        // The doNotReconnect means AudioSink will signal back and let NuPlayer2 to re-construct
-        // AudioSink. We don't want this when there's video because it will cause a video seek to
-        // the previous I frame. But we do want this when there's only audio because it will give
-        // NuPlayer2 a chance to switch from non-offload mode to offload mode.
-        // So we only set doNotReconnect when there's no video.
-        const bool doNotReconnect = !hasVideo;
-
         // We should always be able to set our playback settings if the sink is closed.
         LOG_ALWAYS_FATAL_IF(mAudioSink->setPlaybackRate(mPlaybackSettings) != OK,
                 "onOpenAudioSink: can't set playback rate on closed sink");
@@ -2008,7 +2002,6 @@
                     mUseAudioCallback ? this : NULL,
                     (audio_output_flags_t)pcmFlags,
                     NULL,
-                    doNotReconnect,
                     frameCount);
         if (err != OK) {
             ALOGW("openAudioSink: non offloaded open failed status: %d", err);