audio: rename virtualizer stage to spatializer
Use audio spatializer and spatialization instead of
virtualizer stage to reflect the name chosen for public APIs.
Bug: 188502620
Test: make
Change-Id: I7974c5b159722efd795e0b0b79ddbb0658c52034
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 17ecf21..a77a27d 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -2569,10 +2569,10 @@
return thread;
} else {
sp<PlaybackThread> thread;
- //TODO: b/193496180 use virtualizer stage flag at audio HAL when available
+ //TODO: b/193496180 use spatializer flag at audio HAL when available
if (flags == (audio_output_flags_t)(AUDIO_OUTPUT_FLAG_FAST
| AUDIO_OUTPUT_FLAG_DEEP_BUFFER)) {
- thread = new VirtualizerStageThread(this, outputStream, *output,
+ thread = new SpatializerThread(this, outputStream, *output,
mSystemReady, mixerConfig);
ALOGD("openOutput_l() created virtualizer output: ID %d thread %p",
*output, thread.get());
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index d3cae76..1d9f82c 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -7064,7 +7064,7 @@
// ----------------------------------------------------------------------------
-AudioFlinger::VirtualizerStageThread::VirtualizerStageThread(const sp<AudioFlinger>& audioFlinger,
+AudioFlinger::SpatializerThread::SpatializerThread(const sp<AudioFlinger>& audioFlinger,
AudioStreamOut* output,
audio_io_handle_t id,
bool systemReady,
@@ -7073,7 +7073,7 @@
{
}
-void AudioFlinger::VirtualizerStageThread::checkOutputStageEffects()
+void AudioFlinger::SpatializerThread::checkOutputStageEffects()
{
bool hasVirtualizer = false;
bool hasDownMixer = false;
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index b9801c2..33a83e1 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -1658,14 +1658,14 @@
}
};
-class VirtualizerStageThread : public MixerThread {
+class SpatializerThread : public MixerThread {
public:
- VirtualizerStageThread(const sp<AudioFlinger>& audioFlinger,
+ SpatializerThread(const sp<AudioFlinger>& audioFlinger,
AudioStreamOut* output,
audio_io_handle_t id,
bool systemReady,
audio_config_base_t *mixerConfig);
- ~VirtualizerStageThread() override {}
+ ~SpatializerThread() override {}
bool hasFastMixer() const override { return false; }