Codec2: Add classes and interfaces for blocking allocator

Add classes for blocking allocator.
- C2Fence implementation for blocking allocator
- Synchronization between processes implementation

Bug: 157111613
Change-Id: Id9f122261c04e57205d78296112980f5b34343f5
diff --git a/media/codec2/vndk/include/C2SurfaceSyncObj.h b/media/codec2/vndk/include/C2SurfaceSyncObj.h
new file mode 100644
index 0000000..16e9a9d
--- /dev/null
+++ b/media/codec2/vndk/include/C2SurfaceSyncObj.h
@@ -0,0 +1,232 @@
+/*
+ * Copyright (C) 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef STAGEFRIGHT_CODEC2_SURFACE_SYNC_OBJ_H_
+#define STAGEFRIGHT_CODEC2_SURFACE_SYNC_OBJ_H_
+
+#include <cutils/native_handle.h>
+#include <memory>
+#include <atomic>
+
+#include <C2Buffer.h>
+
+/**
+ * Futex based lock / wait implementation for sharing output buffer allocation
+ * information between Framework and HAL.
+ */
+struct C2SyncVariables {
+    enum SyncStatus : uint32_t {
+           STATUS_INIT = 0,         // When surface configuration starts.
+           STATUS_ACTIVE = 1,       // When surface configuration finishs.
+                                    // STATUS_INIT -> STATUS_ACTIVE
+           STATUS_SWITCHING = 2,    // When the surface is replaced by a new surface
+                                    // during surface configuration.
+                                    // STATUS_ACTIVE -> STATUS_SWITCHING
+    };
+
+    /**
+     * Lock the memory region
+     */
+    int lock();
+
+    /**
+     * Unlock the memory region
+     */
+    int unlock();
+
+    /**
+     * Set initial dequeued buffer count.
+     *
+     * \param maxDequeueCount           Initial value of # of max dequeued buffer count
+     * \param curDequeueCount           Initial value of # of current dequeued buffer count
+     */
+    void setInitialDequeueCount(int32_t maxDequeueCount, int32_t curDequeueCount);
+
+    /**
+     * Get a waitId which will be used to implement fence.
+     */
+    uint32_t getWaitIdLocked();
+
+    /**
+     * Return whether the upcoming dequeue operation is not blocked.
+     * if it's blocked and waitId is non-null, waitId is returned to be used for waiting.
+     *
+     * \retval false    dequeue operation is blocked now.
+     * \retval true     dequeue operation is possible.
+     */
+    bool isDequeueableLocked(uint32_t *waitId = nullptr);
+
+    /**
+     * Notify a buffer is queued. Return whether the upcoming dequeue operation
+     * is not blocked. if it's blocked and waitId is non-null, waitId is returned
+     * to be used for waiting.
+     *
+     * \retval false    dequeue operation is blocked now.
+     * \retval true     dequeue operation is possible.
+     */
+    bool notifyQueuedLocked(uint32_t *waitId = nullptr);
+
+    /**
+     * Notify a buffer is dequeued.
+     */
+    void notifyDequeuedLocked();
+
+    /**
+     * Set sync status.
+     */
+    void setSyncStatusLocked(SyncStatus status);
+
+    /**
+     * Get sync status.
+     */
+    C2SyncVariables::SyncStatus getSyncStatusLocked();
+
+    /**
+     * Update current max dequeue count.
+     */
+    void updateMaxDequeueCountLocked(int32_t maxDequeueCount);
+
+    /**
+     * Wait until status is no longer equal to waitId, or until timeout.
+     *
+     * \param waitId            internal status for waiting until it is changed.
+     * \param timeousNs         nano seconds to timeout.
+     *
+     * \retval C2_TIMEDOUT      change does not happen during waiting.
+     * \retval C2_BAD_VALUE     invalid event waiting.
+     * \retval C2_OK            change was signalled.
+     */
+    c2_status_t waitForChange(uint32_t waitId, c2_nsecs_t timeoutNs);
+
+    C2SyncVariables() {}
+
+private:
+    /**
+     * signal one waiter to wake up.
+     */
+    int signal();
+
+    /**
+     * signal all waiter to wake up.
+     */
+    int broadcast();
+
+    /**
+     * wait for signal or broadcast.
+     */
+    int wait();
+
+    std::atomic<uint32_t> mLock;
+    std::atomic<uint32_t> mCond;
+    int32_t mMaxDequeueCount;
+    int32_t mCurDequeueCount;
+    SyncStatus mStatus;
+};
+
+/**
+ * Shared memory in order to synchronize information for Surface(IGBP)
+ * based output buffer allocation.
+ */
+class C2SurfaceSyncMemory {
+public:
+    /**
+     * Shared memory handle in order to synchronize information for
+     * Surface based output buffer allocation.
+     */
+    struct HandleSyncMem : public native_handle_t {
+        HandleSyncMem(int fd, size_t size) :
+            native_handle_t(cHeader),
+            mFds{fd},
+            mInts{int(size & 0xFFFFFFFF),
+                int((uint64_t(size) >> 32) & 0xFFFFFFFF), kMagic} {}
+
+        /** Returns a file descriptor of the shared memory
+         * \return a file descriptor representing the shared memory
+         */
+        int memFd() const {return mFds.mMem;}
+
+        /** Returns the size of the shared memory */
+        size_t size() const {
+            return size_t(unsigned(mInts.mSizeLo))
+                    | size_t(uint64_t(unsigned(mInts.mSizeHi)) << 32);
+        }
+
+        /** Check whether the native handle is in the form of HandleSyncMem
+         *
+         * \return whether the native handle is compatible
+         */
+        static bool isValid(const native_handle_t * const o);
+
+    protected:
+        struct {
+            int mMem;
+        } mFds;
+        struct {
+            int mSizeLo;
+            int mSizeHi;
+            int mMagic;
+        } mInts;
+    private:
+        enum {
+            kMagic = 'ssm\x00',
+            numFds = sizeof(mFds) / sizeof(int),
+            numInts = sizeof(mInts) / sizeof(int),
+            version = sizeof(native_handle_t)
+        };
+        const static native_handle_t cHeader;
+    };
+
+    /**
+     * Imports a shared memory object from a native handle(The shared memory is already existing).
+     * This is usually used after native_handle_t is passed via RPC.
+     *
+     * \param handle        handle representing shared memory for output buffer allocation.
+     */
+    static std::shared_ptr<C2SurfaceSyncMemory> Import(native_handle_t *handle);
+
+    /**
+     * Creats a shared memory object for synchronization of output buffer allocation.
+     * Shared memory creation should be done explicitly.
+     *
+     * \param fd            file descriptor to shared memory
+     * \param size          size of the shared memory
+     */
+    static std::shared_ptr<C2SurfaceSyncMemory> Create(int fd, size_t size);
+
+    /**
+     * Returns a handle representing the shread memory for synchronization of
+     * output buffer allocation.
+     */
+    native_handle_t *handle();
+
+    /**
+     * Returns synchronization object which will provide synchronization primitives.
+     *
+     * \return a ptr to synchronization primitive class
+     */
+    C2SyncVariables *mem();
+
+    ~C2SurfaceSyncMemory();
+
+private:
+    bool mInit;
+    HandleSyncMem *mHandle;
+    C2SyncVariables *mMem;
+
+    C2SurfaceSyncMemory();
+};
+
+#endif // STAGEFRIGHT_CODEC2_SURFACE_SYNC_OBJ_H_