aaudio: add glitch detection to loopback, improve latency check
Also improve automatic loop gain control for latency testing.
Use ArgParser to parse command line options.
Bug: 38178592
Test: this is a test
Change-Id: Idfe8f25544a3e7c74ee15be008bf34e3a0741455
diff --git a/media/libaaudio/examples/utils/AAudioSimplePlayer.h b/media/libaaudio/examples/utils/AAudioSimplePlayer.h
index 19f8aff..4557f02 100644
--- a/media/libaaudio/examples/utils/AAudioSimplePlayer.h
+++ b/media/libaaudio/examples/utils/AAudioSimplePlayer.h
@@ -219,6 +219,8 @@
typedef struct SineThreadedData_s {
SineGenerator sineOsc1;
SineGenerator sineOsc2;
+ int32_t minNumFrames = INT32_MAX;
+ int32_t maxNumFrames = 0;
int scheduler;
bool schedulerChecked;
} SineThreadedData_t;
@@ -243,6 +245,13 @@
sineData->schedulerChecked = true;
}
+ if (numFrames > sineData->maxNumFrames) {
+ sineData->maxNumFrames = numFrames;
+ }
+ if (numFrames < sineData->minNumFrames) {
+ sineData->minNumFrames = numFrames;
+ }
+
int32_t samplesPerFrame = AAudioStream_getChannelCount(stream);
// This code only plays on the first one or two channels.
// TODO Support arbitrary number of channels.