aaudio: reduce glitching by improving sleep timing
ALways sleep a minimum time to avoid busy wait in real-time thread.
Account for wakeup jitter in threads on the other side of a FIFO.
Avoid race condition that caused a longer sleep than necessary.
Fix calculation of mFreeRunning for capture mode.
Also added systrace logging, which was used to debug this.
Bug: 63814792
Test: Run GStomper on Walleye with MMAP on, see bug
Change-Id: I7b20098580ff454365425bd21e43c17ade532a0a
diff --git a/services/oboeservice/AAudioMixer.h b/services/oboeservice/AAudioMixer.h
index 9155fec..a8090bc 100644
--- a/services/oboeservice/AAudioMixer.h
+++ b/services/oboeservice/AAudioMixer.h
@@ -37,7 +37,7 @@
* @param volume
* @return true if underflowed
*/
- bool mix(android::FifoBuffer *fifo, float volume);
+ bool mix(int trackIndex, android::FifoBuffer *fifo, float volume);
void mixPart(float *destination, float *source, int32_t numFrames, float volume);