AudioEffect: add device descriptor to AudioEffect constructor
Add the possibility to specify a target audio device when
creating an audio effect by passing its type and address to
AudioEffect constructor.
When doing so, the session ID must be AUDIO_SESSION_DEVICE.
Bug: 136294538
Test: make
Change-Id: I2a2eba340d3c2537285c091e9a53f305ff161a2b
Merged-In: I2a2eba340d3c2537285c091e9a53f305ff161a2b
diff --git a/media/libaudioclient/AudioEffect.cpp b/media/libaudioclient/AudioEffect.cpp
index 397ac8d..28190ea 100644
--- a/media/libaudioclient/AudioEffect.cpp
+++ b/media/libaudioclient/AudioEffect.cpp
@@ -48,12 +48,13 @@
effect_callback_t cbf,
void* user,
audio_session_t sessionId,
- audio_io_handle_t io
+ audio_io_handle_t io,
+ const AudioDeviceTypeAddr& device
)
: mStatus(NO_INIT), mOpPackageName(opPackageName)
{
AutoMutex lock(mConstructLock);
- mStatus = set(type, uuid, priority, cbf, user, sessionId, io);
+ mStatus = set(type, uuid, priority, cbf, user, sessionId, io, device);
}
AudioEffect::AudioEffect(const char *typeStr,
@@ -63,7 +64,8 @@
effect_callback_t cbf,
void* user,
audio_session_t sessionId,
- audio_io_handle_t io
+ audio_io_handle_t io,
+ const AudioDeviceTypeAddr& device
)
: mStatus(NO_INIT), mOpPackageName(opPackageName)
{
@@ -87,7 +89,7 @@
}
AutoMutex lock(mConstructLock);
- mStatus = set(pType, pUuid, priority, cbf, user, sessionId, io);
+ mStatus = set(pType, pUuid, priority, cbf, user, sessionId, io, device);
}
status_t AudioEffect::set(const effect_uuid_t *type,
@@ -96,7 +98,8 @@
effect_callback_t cbf,
void* user,
audio_session_t sessionId,
- audio_io_handle_t io)
+ audio_io_handle_t io,
+ const AudioDeviceTypeAddr& device)
{
sp<IEffect> iEffect;
sp<IMemory> cblk;
@@ -109,6 +112,10 @@
return INVALID_OPERATION;
}
+ if (sessionId == AUDIO_SESSION_DEVICE && io != AUDIO_IO_HANDLE_NONE) {
+ ALOGW("IO handle should not be specified for device effect");
+ return BAD_VALUE;
+ }
const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger();
if (audioFlinger == 0) {
ALOGE("set(): Could not get audioflinger");
@@ -133,7 +140,7 @@
mClientPid = IPCThreadState::self()->getCallingPid();
iEffect = audioFlinger->createEffect((effect_descriptor_t *)&mDescriptor,
- mIEffectClient, priority, io, mSessionId, mOpPackageName, mClientPid,
+ mIEffectClient, priority, io, mSessionId, device, mOpPackageName, mClientPid,
&mStatus, &mId, &enabled);
if (iEffect == 0 || (mStatus != NO_ERROR && mStatus != ALREADY_EXISTS)) {