AudioEffect: add device descriptor to AudioEffect constructor
Add the possibility to specify a target audio device when
creating an audio effect by passing its type and address to
AudioEffect constructor.
When doing so, the session ID must be AUDIO_SESSION_DEVICE.
Bug: 136294538
Test: make
Change-Id: I2a2eba340d3c2537285c091e9a53f305ff161a2b
Merged-In: I2a2eba340d3c2537285c091e9a53f305ff161a2b
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 9e3ec92..139fb4f 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -232,6 +232,7 @@
int32_t priority,
audio_io_handle_t io,
audio_session_t sessionId,
+ const AudioDeviceTypeAddr& device,
const String16& opPackageName,
pid_t pid,
status_t *status /*non-NULL*/,