Generate IAudioRecord with AIDL.
Use AIDL to generate the IAudioRecord interface rather than using
a manually implemented interface.
Bug: 64223827
Test: Ran the AudioNativeTest and CtsMediaTestCases CTS tests.
Change-Id: Iade23c73253a97c358050bbd697ebe592b89a4c0
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 9023b2d..53636b4 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -33,7 +33,6 @@
#include <media/IAudioFlinger.h>
#include <media/IAudioFlingerClient.h>
#include <media/IAudioTrack.h>
-#include <media/IAudioRecord.h>
#include <media/AudioSystem.h>
#include <media/AudioTrack.h>
#include <media/MmapStreamInterface.h>
@@ -76,6 +75,8 @@
#include <private/media/AudioEffectShared.h>
#include <private/media/AudioTrackShared.h>
+#include "android/media/BnAudioRecord.h"
+
namespace android {
class AudioMixer;
@@ -129,7 +130,7 @@
status_t *status /*non-NULL*/,
audio_port_handle_t portId);
- virtual sp<IAudioRecord> openRecord(
+ virtual sp<media::IAudioRecord> openRecord(
audio_io_handle_t input,
uint32_t sampleRate,
audio_format_t format,
@@ -571,15 +572,13 @@
};
// server side of the client's IAudioRecord
- class RecordHandle : public android::BnAudioRecord {
+ class RecordHandle : public android::media::BnAudioRecord {
public:
explicit RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
virtual ~RecordHandle();
- virtual status_t start(int /*AudioSystem::sync_event_t*/ event,
- audio_session_t triggerSession);
- virtual void stop();
- virtual status_t onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+ virtual binder::Status start(int /*AudioSystem::sync_event_t*/ event,
+ int /*audio_session_t*/ triggerSession);
+ virtual binder::Status stop();
private:
const sp<RecordThread::RecordTrack> mRecordTrack;