AudioTrack: Limit timestamp time lag after start

Test: Photos with long pause and resume
Bug: 63614330
Bug: 63976584
Change-Id: I81ac650c821600fee507c72c3b0c1be60f5e7ab6
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
index 483a9ff..bd866cb 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
@@ -1152,7 +1152,18 @@
             return writtenAudioDurationUs - (mediaUs - mAudioFirstAnchorTimeMediaUs);
         }
     }
-    return writtenAudioDurationUs - mAudioSink->getPlayedOutDurationUs(nowUs);
+
+    const int64_t audioSinkPlayedUs = mAudioSink->getPlayedOutDurationUs(nowUs);
+    int64_t pendingUs = writtenAudioDurationUs - audioSinkPlayedUs;
+    if (pendingUs < 0) {
+        // This shouldn't happen unless the timestamp is stale.
+        ALOGW("%s: pendingUs %lld < 0, clamping to zero, potential resume after pause "
+                "writtenAudioDurationUs: %lld, audioSinkPlayedUs: %lld",
+                __func__, (long long)pendingUs,
+                (long long)writtenAudioDurationUs, (long long)audioSinkPlayedUs);
+        pendingUs = 0;
+    }
+    return pendingUs;
 }
 
 int64_t NuPlayer::Renderer::getRealTimeUs(int64_t mediaTimeUs, int64_t nowUs) {