Use audio_stream_type_t consistently
At native level it was a mixture of audio_stream_type_t, int, uint32_t,
and uint8_t. Java is still int. Also fixed a couple of hard-coded -1
instead of AUDIO_STREAM_DEFAULT, and in startToneCommand a hard-coded 0
instead of AUDIO_STREAM_VOICE_CALL.
Change-Id: Ia33bfd70edca8c2daec9052984b369cd8eee2a83
diff --git a/include/media/IMediaPlayer.h b/include/media/IMediaPlayer.h
index e905903..6425886 100644
--- a/include/media/IMediaPlayer.h
+++ b/include/media/IMediaPlayer.h
@@ -21,6 +21,7 @@
#include <binder/IInterface.h>
#include <binder/Parcel.h>
#include <utils/KeyedVector.h>
+#include <system/audio.h>
namespace android {
@@ -51,7 +52,7 @@
virtual status_t getCurrentPosition(int* msec) = 0;
virtual status_t getDuration(int* msec) = 0;
virtual status_t reset() = 0;
- virtual status_t setAudioStreamType(int type) = 0;
+ virtual status_t setAudioStreamType(audio_stream_type_t type) = 0;
virtual status_t setLooping(int loop) = 0;
virtual status_t setVolume(float leftVolume, float rightVolume) = 0;
virtual status_t setAuxEffectSendLevel(float level) = 0;