Use audio_stream_type_t consistently
At native level it was a mixture of audio_stream_type_t, int, uint32_t,
and uint8_t. Java is still int. Also fixed a couple of hard-coded -1
instead of AUDIO_STREAM_DEFAULT, and in startToneCommand a hard-coded 0
instead of AUDIO_STREAM_VOICE_CALL.
Change-Id: Ia33bfd70edca8c2daec9052984b369cd8eee2a83
diff --git a/media/libmedia/ToneGenerator.cpp b/media/libmedia/ToneGenerator.cpp
index 9d32460..5ceb912 100644
--- a/media/libmedia/ToneGenerator.cpp
+++ b/media/libmedia/ToneGenerator.cpp
@@ -798,7 +798,7 @@
// none
//
////////////////////////////////////////////////////////////////////////////////
-ToneGenerator::ToneGenerator(int streamType, float volume, bool threadCanCallJava) {
+ToneGenerator::ToneGenerator(audio_stream_type_t streamType, float volume, bool threadCanCallJava) {
ALOGV("ToneGenerator constructor: streamType=%d, volume=%f\n", streamType, volume);