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Eric Laurent81784c32012-11-19 14:55:58 -08001/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19 #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
Eric Laurenteb3c3372013-09-25 12:25:29 -070028// In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
29// startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
30// to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
31// call AudioFlinger thus locking the same mutexes in the reverse order.
Eric Laurent81784c32012-11-19 14:55:58 -080032
33// The EffectModule class is a wrapper object controlling the effect engine implementation
34// in the effect library. It prevents concurrent calls to process() and command() functions
35// from different client threads. It keeps a list of EffectHandle objects corresponding
36// to all client applications using this effect and notifies applications of effect state,
37// control or parameter changes. It manages the activation state machine to send appropriate
38// reset, enable, disable commands to effect engine and provide volume
39// ramping when effects are activated/deactivated.
40// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
41// the attached track(s) to accumulate their auxiliary channel.
42class EffectModule : public RefBase {
43public:
44 EffectModule(ThreadBase *thread,
45 const wp<AudioFlinger::EffectChain>& chain,
46 effect_descriptor_t *desc,
47 int id,
Eric Laurent0d5a2ed2016-12-01 15:28:29 -080048 audio_session_t sessionId,
49 bool pinned);
Eric Laurent81784c32012-11-19 14:55:58 -080050 virtual ~EffectModule();
51
52 enum effect_state {
53 IDLE,
54 RESTART,
55 STARTING,
56 ACTIVE,
57 STOPPING,
58 STOPPED,
59 DESTROYED
60 };
61
62 int id() const { return mId; }
63 void process();
Eric Laurentfa1e1232016-08-02 19:01:49 -070064 bool updateState();
Eric Laurent81784c32012-11-19 14:55:58 -080065 status_t command(uint32_t cmdCode,
66 uint32_t cmdSize,
67 void *pCmdData,
68 uint32_t *replySize,
69 void *pReplyData);
70
71 void reset_l();
72 status_t configure();
73 status_t init();
74 effect_state state() const {
75 return mState;
76 }
77 uint32_t status() {
78 return mStatus;
79 }
Glenn Kastend848eb42016-03-08 13:42:11 -080080 audio_session_t sessionId() const {
Eric Laurent81784c32012-11-19 14:55:58 -080081 return mSessionId;
82 }
83 status_t setEnabled(bool enabled);
84 status_t setEnabled_l(bool enabled);
85 bool isEnabled() const;
86 bool isProcessEnabled() const;
87
88 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
89 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
90 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
91 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
92 void setChain(const wp<EffectChain>& chain) { mChain = chain; }
93 void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
94 const wp<ThreadBase>& thread() { return mThread; }
95
96 status_t addHandle(EffectHandle *handle);
Eric Laurent0d5a2ed2016-12-01 15:28:29 -080097 ssize_t removeHandle(EffectHandle *handle);
98 ssize_t removeHandle_l(EffectHandle *handle);
Eric Laurent81784c32012-11-19 14:55:58 -080099
100 const effect_descriptor_t& desc() const { return mDescriptor; }
101 wp<EffectChain>& chain() { return mChain; }
102
103 status_t setDevice(audio_devices_t device);
104 status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
105 status_t setMode(audio_mode_t mode);
106 status_t setAudioSource(audio_source_t source);
107 status_t start();
108 status_t stop();
109 void setSuspended(bool suspended);
110 bool suspended() const;
111
112 EffectHandle* controlHandle_l();
113
114 bool isPinned() const { return mPinned; }
115 void unPin() { mPinned = false; }
116 bool purgeHandles();
117 void lock() { mLock.lock(); }
118 void unlock() { mLock.unlock(); }
Eric Laurent5baf2af2013-09-12 17:37:00 -0700119 bool isOffloadable() const
120 { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
Eric Laurent4c415062016-06-17 16:14:16 -0700121 bool isImplementationSoftware() const
122 { return (mDescriptor.flags & EFFECT_FLAG_HW_ACC_MASK) == 0; }
Eric Laurent6dd0fd92016-09-15 12:44:53 -0700123 bool isProcessImplemented() const
124 { return (mDescriptor.flags & EFFECT_FLAG_NO_PROCESS) == 0; }
Eric Laurent5baf2af2013-09-12 17:37:00 -0700125 status_t setOffloaded(bool offloaded, audio_io_handle_t io);
126 bool isOffloaded() const;
Eric Laurent1b928682014-10-02 19:41:47 -0700127 void addEffectToHal_l();
Eric Laurent0d5a2ed2016-12-01 15:28:29 -0800128 void release_l();
Eric Laurent81784c32012-11-19 14:55:58 -0800129
130 void dump(int fd, const Vector<String16>& args);
131
132protected:
133 friend class AudioFlinger; // for mHandles
134 bool mPinned;
135
136 // Maximum time allocated to effect engines to complete the turn off sequence
137 static const uint32_t MAX_DISABLE_TIME_MS = 10000;
138
139 EffectModule(const EffectModule&);
140 EffectModule& operator = (const EffectModule&);
141
142 status_t start_l();
143 status_t stop_l();
Eric Laurentbfb1b832013-01-07 09:53:42 -0800144 status_t remove_effect_from_hal_l();
Eric Laurent81784c32012-11-19 14:55:58 -0800145
146mutable Mutex mLock; // mutex for process, commands and handles list protection
147 wp<ThreadBase> mThread; // parent thread
148 wp<EffectChain> mChain; // parent effect chain
149 const int mId; // this instance unique ID
Glenn Kastend848eb42016-03-08 13:42:11 -0800150 const audio_session_t mSessionId; // audio session ID
Eric Laurent81784c32012-11-19 14:55:58 -0800151 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
152 effect_config_t mConfig; // input and output audio configuration
Mikhail Naganov4a3d5c22016-08-15 13:47:42 -0700153 sp<EffectHalInterface> mEffectInterface; // Effect module HAL
Eric Laurent81784c32012-11-19 14:55:58 -0800154 status_t mStatus; // initialization status
155 effect_state mState; // current activation state
156 Vector<EffectHandle *> mHandles; // list of client handles
157 // First handle in mHandles has highest priority and controls the effect module
158 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
159 // sending disable command.
160 uint32_t mDisableWaitCnt; // current process() calls count during disable period.
161 bool mSuspended; // effect is suspended: temporarily disabled by framework
Eric Laurent5baf2af2013-09-12 17:37:00 -0700162 bool mOffloaded; // effect is currently offloaded to the audio DSP
Eric Laurentaaa44472014-09-12 17:41:50 -0700163 wp<AudioFlinger> mAudioFlinger;
Eric Laurent81784c32012-11-19 14:55:58 -0800164};
165
166// The EffectHandle class implements the IEffect interface. It provides resources
167// to receive parameter updates, keeps track of effect control
168// ownership and state and has a pointer to the EffectModule object it is controlling.
169// There is one EffectHandle object for each application controlling (or using)
170// an effect module.
171// The EffectHandle is obtained by calling AudioFlinger::createEffect().
172class EffectHandle: public android::BnEffect {
173public:
174
175 EffectHandle(const sp<EffectModule>& effect,
176 const sp<AudioFlinger::Client>& client,
177 const sp<IEffectClient>& effectClient,
178 int32_t priority);
179 virtual ~EffectHandle();
Glenn Kastene75da402013-11-20 13:54:52 -0800180 virtual status_t initCheck();
Eric Laurent81784c32012-11-19 14:55:58 -0800181
182 // IEffect
183 virtual status_t enable();
184 virtual status_t disable();
185 virtual status_t command(uint32_t cmdCode,
186 uint32_t cmdSize,
187 void *pCmdData,
188 uint32_t *replySize,
189 void *pReplyData);
190 virtual void disconnect();
191private:
192 void disconnect(bool unpinIfLast);
193public:
194 virtual sp<IMemory> getCblk() const { return mCblkMemory; }
195 virtual status_t onTransact(uint32_t code, const Parcel& data,
196 Parcel* reply, uint32_t flags);
197
198
199 // Give or take control of effect module
200 // - hasControl: true if control is given, false if removed
201 // - signal: true client app should be signaled of change, false otherwise
202 // - enabled: state of the effect when control is passed
203 void setControl(bool hasControl, bool signal, bool enabled);
204 void commandExecuted(uint32_t cmdCode,
205 uint32_t cmdSize,
206 void *pCmdData,
207 uint32_t replySize,
208 void *pReplyData);
209 void setEnabled(bool enabled);
210 bool enabled() const { return mEnabled; }
211
212 // Getters
Eric Laurent0d5a2ed2016-12-01 15:28:29 -0800213 wp<EffectModule> effect() const { return mEffect; }
214 int id() const {
215 sp<EffectModule> effect = mEffect.promote();
216 if (effect == 0) {
217 return 0;
218 }
219 return effect->id();
220 }
Eric Laurent81784c32012-11-19 14:55:58 -0800221 int priority() const { return mPriority; }
222 bool hasControl() const { return mHasControl; }
Eric Laurent0d5a2ed2016-12-01 15:28:29 -0800223 bool disconnected() const { return mDisconnected; }
Eric Laurent81784c32012-11-19 14:55:58 -0800224
Glenn Kasten01d3acb2014-02-06 08:24:07 -0800225 void dumpToBuffer(char* buffer, size_t size);
Eric Laurent81784c32012-11-19 14:55:58 -0800226
227protected:
228 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
229 EffectHandle(const EffectHandle&);
230 EffectHandle& operator =(const EffectHandle&);
231
Eric Laurent0d5a2ed2016-12-01 15:28:29 -0800232 Mutex mLock; // protects IEffect method calls
233 wp<EffectModule> mEffect; // pointer to controlled EffectModule
Eric Laurent81784c32012-11-19 14:55:58 -0800234 sp<IEffectClient> mEffectClient; // callback interface for client notifications
235 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
236 sp<IMemory> mCblkMemory; // shared memory for control block
237 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via
238 // shared memory
239 uint8_t* mBuffer; // pointer to parameter area in shared memory
240 int mPriority; // client application priority to control the effect
241 bool mHasControl; // true if this handle is controlling the effect
242 bool mEnabled; // cached enable state: needed when the effect is
243 // restored after being suspended
Eric Laurent0d5a2ed2016-12-01 15:28:29 -0800244 bool mDisconnected; // Set to true by disconnect()
Eric Laurent81784c32012-11-19 14:55:58 -0800245};
246
247// the EffectChain class represents a group of effects associated to one audio session.
248// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
Glenn Kastend848eb42016-03-08 13:42:11 -0800249// The EffectChain with session ID AUDIO_SESSION_OUTPUT_MIX contains global effects applied
250// to the output mix.
Eric Laurent81784c32012-11-19 14:55:58 -0800251// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
252// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
Glenn Kastend848eb42016-03-08 13:42:11 -0800253// order corresponding in the effect process order. When attached to a track (session ID !=
254// AUDIO_SESSION_OUTPUT_MIX),
Eric Laurent81784c32012-11-19 14:55:58 -0800255// it also provide it's own input buffer used by the track as accumulation buffer.
256class EffectChain : public RefBase {
257public:
Glenn Kastend848eb42016-03-08 13:42:11 -0800258 EffectChain(const wp<ThreadBase>& wThread, audio_session_t sessionId);
259 EffectChain(ThreadBase *thread, audio_session_t sessionId);
Eric Laurent81784c32012-11-19 14:55:58 -0800260 virtual ~EffectChain();
261
262 // special key used for an entry in mSuspendedEffects keyed vector
263 // corresponding to a suspend all request.
264 static const int kKeyForSuspendAll = 0;
265
266 // minimum duration during which we force calling effect process when last track on
267 // a session is stopped or removed to allow effect tail to be rendered
268 static const int kProcessTailDurationMs = 1000;
269
270 void process_l();
271
272 void lock() {
273 mLock.lock();
274 }
275 void unlock() {
276 mLock.unlock();
277 }
278
Eric Laurent0d5a2ed2016-12-01 15:28:29 -0800279 status_t createEffect_l(sp<EffectModule>& effect,
280 ThreadBase *thread,
281 effect_descriptor_t *desc,
282 int id,
283 audio_session_t sessionId,
284 bool pinned);
Eric Laurent81784c32012-11-19 14:55:58 -0800285 status_t addEffect_l(const sp<EffectModule>& handle);
Eric Laurent0d5a2ed2016-12-01 15:28:29 -0800286 status_t addEffect_ll(const sp<EffectModule>& handle);
287 size_t removeEffect_l(const sp<EffectModule>& handle, bool release = false);
Eric Laurent81784c32012-11-19 14:55:58 -0800288
Glenn Kastend848eb42016-03-08 13:42:11 -0800289 audio_session_t sessionId() const { return mSessionId; }
290 void setSessionId(audio_session_t sessionId) { mSessionId = sessionId; }
Eric Laurent81784c32012-11-19 14:55:58 -0800291
292 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
293 sp<EffectModule> getEffectFromId_l(int id);
294 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
Glenn Kastenc56f3422014-03-21 17:53:17 -0700295 // FIXME use float to improve the dynamic range
Eric Laurentfa1e1232016-08-02 19:01:49 -0700296 bool setVolume_l(uint32_t *left, uint32_t *right, bool force = false);
297 void resetVolume_l();
Eric Laurent81784c32012-11-19 14:55:58 -0800298 void setDevice_l(audio_devices_t device);
299 void setMode_l(audio_mode_t mode);
300 void setAudioSource_l(audio_source_t source);
301
302 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
303 mInBuffer = buffer;
304 mOwnInBuffer = ownsBuffer;
305 }
306 int16_t *inBuffer() const {
307 return mInBuffer;
308 }
309 void setOutBuffer(int16_t *buffer) {
310 mOutBuffer = buffer;
311 }
312 int16_t *outBuffer() const {
313 return mOutBuffer;
314 }
315
316 void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
317 void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
318 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
319
320 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
321 mTailBufferCount = mMaxTailBuffers; }
322 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
323 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
324
325 uint32_t strategy() const { return mStrategy; }
326 void setStrategy(uint32_t strategy)
327 { mStrategy = strategy; }
328
329 // suspend effect of the given type
330 void setEffectSuspended_l(const effect_uuid_t *type,
331 bool suspend);
332 // suspend all eligible effects
333 void setEffectSuspendedAll_l(bool suspend);
334 // check if effects should be suspend or restored when a given effect is enable or disabled
335 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
336 bool enabled);
337
338 void clearInputBuffer();
339
Eric Laurent5baf2af2013-09-12 17:37:00 -0700340 // At least one non offloadable effect in the chain is enabled
341 bool isNonOffloadableEnabled();
Eric Laurent813e2a72013-08-31 12:59:48 -0700342
Eric Laurent1b928682014-10-02 19:41:47 -0700343 void syncHalEffectsState();
344
Andy Hungd3bb0ad2016-10-11 17:16:43 -0700345 // flags is an ORed set of audio_output_flags_t which is updated on return.
346 void checkOutputFlagCompatibility(audio_output_flags_t *flags) const;
347
348 // flags is an ORed set of audio_input_flags_t which is updated on return.
349 void checkInputFlagCompatibility(audio_input_flags_t *flags) const;
350
351 // Is this EffectChain compatible with the RAW audio flag.
352 bool isRawCompatible() const;
353
354 // Is this EffectChain compatible with the FAST audio flag.
355 bool isFastCompatible() const;
Eric Laurent4c415062016-06-17 16:14:16 -0700356
357 // isCompatibleWithThread_l() must be called with thread->mLock held
358 bool isCompatibleWithThread_l(const sp<ThreadBase>& thread) const;
359
Eric Laurent81784c32012-11-19 14:55:58 -0800360 void dump(int fd, const Vector<String16>& args);
361
362protected:
363 friend class AudioFlinger; // for mThread, mEffects
364 EffectChain(const EffectChain&);
365 EffectChain& operator =(const EffectChain&);
366
367 class SuspendedEffectDesc : public RefBase {
368 public:
369 SuspendedEffectDesc() : mRefCount(0) {}
370
371 int mRefCount;
372 effect_uuid_t mType;
373 wp<EffectModule> mEffect;
374 };
375
376 // get a list of effect modules to suspend when an effect of the type
377 // passed is enabled.
378 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
379
380 // get an effect module if it is currently enable
381 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
382 // true if the effect whose descriptor is passed can be suspended
383 // OEMs can modify the rules implemented in this method to exclude specific effect
384 // types or implementations from the suspend/restore mechanism.
385 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
386
Chih-Hung Hsiehe964d4e2016-08-09 14:31:32 -0700387 void clearInputBuffer_l(const sp<ThreadBase>& thread);
Eric Laurent81784c32012-11-19 14:55:58 -0800388
Eric Laurentaaa44472014-09-12 17:41:50 -0700389 void setThread(const sp<ThreadBase>& thread);
390
Eric Laurent4c415062016-06-17 16:14:16 -0700391 wp<ThreadBase> mThread; // parent mixer thread
392 mutable Mutex mLock; // mutex protecting effect list
393 Vector< sp<EffectModule> > mEffects; // list of effect modules
394 audio_session_t mSessionId; // audio session ID
395 int16_t *mInBuffer; // chain input buffer
396 int16_t *mOutBuffer; // chain output buffer
Eric Laurent81784c32012-11-19 14:55:58 -0800397
398 // 'volatile' here means these are accessed with atomic operations instead of mutex
399 volatile int32_t mActiveTrackCnt; // number of active tracks connected
400 volatile int32_t mTrackCnt; // number of tracks connected
401
Eric Laurent4c415062016-06-17 16:14:16 -0700402 int32_t mTailBufferCount; // current effect tail buffer count
403 int32_t mMaxTailBuffers; // maximum effect tail buffers
404 bool mOwnInBuffer; // true if the chain owns its input buffer
405 int mVolumeCtrlIdx; // index of insert effect having control over volume
406 uint32_t mLeftVolume; // previous volume on left channel
407 uint32_t mRightVolume; // previous volume on right channel
408 uint32_t mNewLeftVolume; // new volume on left channel
409 uint32_t mNewRightVolume; // new volume on right channel
410 uint32_t mStrategy; // strategy for this effect chain
411 // mSuspendedEffects lists all effects currently suspended in the chain.
412 // Use effect type UUID timelow field as key. There is no real risk of identical
413 // timeLow fields among effect type UUIDs.
414 // Updated by updateSuspendedSessions_l() only.
415 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
Eric Laurent81784c32012-11-19 14:55:58 -0800416};