Chih-Chung Chang | 43fcc39 | 2011-08-02 16:17:39 +0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2011 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef NATIVE_WINDOW_RENDERER_H_ |
| 18 | #define NATIVE_WINDOW_RENDERER_H_ |
| 19 | |
| 20 | #include <EGL/egl.h> |
| 21 | #include <GLES2/gl2.h> |
Glenn Kasten | c1e3ed1 | 2012-03-13 15:22:11 -0700 | [diff] [blame] | 22 | #include <media/stagefright/MediaBuffer.h> |
| 23 | #include <media/stagefright/MetaData.h> |
Chih-Chung Chang | 43fcc39 | 2011-08-02 16:17:39 +0800 | [diff] [blame] | 24 | #include <utils/RefBase.h> |
| 25 | #include <utils/threads.h> |
| 26 | |
| 27 | #include "M4xVSS_API.h" |
| 28 | |
| 29 | // The NativeWindowRenderer draws video frames stored in MediaBuffers to |
| 30 | // an ANativeWindow. It can apply "rendering mode" and color effects to |
| 31 | // the frames. "Rendering mode" is the option to do resizing, cropping, |
| 32 | // or black-bordering when the source and destination aspect ratio are |
| 33 | // different. Color effects include sepia, negative, and gradient. |
| 34 | // |
| 35 | // The input to NativeWindowRenderer is provided by the RenderInput class, |
| 36 | // and there can be multiple active RenderInput at the same time. Although |
| 37 | // we only expect that happens briefly when one clip is about to finish |
| 38 | // and the next clip is about to start. |
| 39 | // |
| 40 | // We allocate a SurfaceTexture for each RenderInput and the user can use |
| 41 | // the getTargetWindow() function to get the corresponding ANativeWindow |
| 42 | // for that SurfaceTexture. The intention is that the user can pass that |
| 43 | // ANativeWindow to OMXCodec::Create() so the codec can decode directly |
| 44 | // to buffers provided by the texture. |
| 45 | |
| 46 | namespace android { |
| 47 | |
| 48 | class SurfaceTexture; |
| 49 | class SurfaceTextureClient; |
| 50 | class RenderInput; |
| 51 | |
| 52 | class NativeWindowRenderer { |
| 53 | public: |
| 54 | NativeWindowRenderer(sp<ANativeWindow> nativeWindow, int width, int height); |
| 55 | ~NativeWindowRenderer(); |
| 56 | |
| 57 | RenderInput* createRenderInput(); |
| 58 | void destroyRenderInput(RenderInput* input); |
| 59 | |
| 60 | private: |
| 61 | // No copy constructor and assignment |
| 62 | NativeWindowRenderer(const NativeWindowRenderer &); |
| 63 | NativeWindowRenderer &operator=(const NativeWindowRenderer &); |
| 64 | |
| 65 | // Initialization and finialization |
| 66 | void initializeEGL(); |
| 67 | void terminateEGL(); |
| 68 | void createPrograms(); |
| 69 | void createProgram( |
| 70 | GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm); |
| 71 | void loadShader( |
| 72 | GLenum shaderType, const char* pSource, GLuint* outShader); |
| 73 | |
| 74 | // These functions are executed every frame. |
| 75 | void render(RenderInput* input); |
| 76 | void queueInternalBuffer(ANativeWindow* anw, MediaBuffer* buffer); |
| 77 | void queueExternalBuffer(ANativeWindow* anw, MediaBuffer* buffer, |
| 78 | int width, int height); |
Chih-Chung Chang | 2aa01fd | 2011-08-05 17:52:45 +0800 | [diff] [blame] | 79 | void copyI420Buffer(MediaBuffer* src, uint8_t* dst, |
Chih-Chung Chang | 43fcc39 | 2011-08-02 16:17:39 +0800 | [diff] [blame] | 80 | int srcWidth, int srcHeight, int stride); |
| 81 | void updateProgramAndHandle(uint32_t videoEffect); |
| 82 | void calculatePositionCoordinates(M4xVSS_MediaRendering renderingMode, |
| 83 | int srcWidth, int srcHeight); |
| 84 | |
| 85 | // These variables are initialized once and doesn't change afterwards. |
| 86 | sp<ANativeWindow> mNativeWindow; |
| 87 | int mDstWidth, mDstHeight; |
| 88 | EGLDisplay mEglDisplay; |
| 89 | EGLSurface mEglSurface; |
| 90 | EGLContext mEglContext; |
| 91 | enum { |
| 92 | EFFECT_NORMAL, |
| 93 | EFFECT_SEPIA, |
| 94 | EFFECT_NEGATIVE, |
| 95 | EFFECT_GRADIENT, |
| 96 | NUMBER_OF_EFFECTS |
| 97 | }; |
| 98 | GLuint mProgram[NUMBER_OF_EFFECTS]; |
| 99 | |
| 100 | // We use one shader program for each effect. mLastVideoEffect remembers |
| 101 | // the program used for the last frame. when the effect used changes, |
| 102 | // we change the program used and update the handles. |
| 103 | uint32_t mLastVideoEffect; |
| 104 | GLint mPositionHandle; |
| 105 | GLint mTexPosHandle; |
| 106 | GLint mTexMatrixHandle; |
| 107 | |
| 108 | // This is the vertex coordinates used for the frame texture. |
| 109 | // It's calculated according the the rendering mode and the source and |
| 110 | // destination aspect ratio. |
| 111 | GLfloat mPositionCoordinates[8]; |
| 112 | |
| 113 | // We use a different GL id for each SurfaceTexture. |
| 114 | GLuint mNextTextureId; |
| 115 | |
| 116 | // Number of existing RenderInputs, just for debugging. |
| 117 | int mActiveInputs; |
| 118 | |
| 119 | // The GL thread functions |
| 120 | static int threadStart(void* self); |
| 121 | void glThread(); |
| 122 | |
| 123 | // These variables are used to communicate between the GL thread and |
| 124 | // other threads. |
| 125 | Mutex mLock; |
| 126 | Condition mCond; |
| 127 | enum { |
| 128 | CMD_IDLE, |
| 129 | CMD_RENDER_INPUT, |
| 130 | CMD_RESERVE_TEXTURE, |
| 131 | CMD_DELETE_TEXTURE, |
| 132 | CMD_QUIT, |
| 133 | }; |
| 134 | int mThreadCmd; |
| 135 | RenderInput* mThreadRenderInput; |
| 136 | GLuint mThreadTextureId; |
| 137 | |
| 138 | // These functions are used to send commands to the GL thread. |
| 139 | // sendRequest() also waits for the GL thread acknowledges the |
| 140 | // command is finished. |
| 141 | void startRequest(int cmd); |
| 142 | void sendRequest(); |
| 143 | |
| 144 | friend class RenderInput; |
| 145 | }; |
| 146 | |
| 147 | class RenderInput { |
| 148 | public: |
| 149 | // Returns the ANativeWindow corresponds to the SurfaceTexture. |
| 150 | ANativeWindow* getTargetWindow(); |
| 151 | |
| 152 | // Updates video frame size from the MediaSource's metadata. Specifically |
| 153 | // we look for kKeyWidth, kKeyHeight, and (optionally) kKeyCropRect. |
| 154 | void updateVideoSize(sp<MetaData> meta); |
| 155 | |
| 156 | // Renders the buffer with the given video effect and rending mode. |
| 157 | // The video effets are defined in VideoEditorTools.h |
| 158 | // Set isExternalBuffer to true only when the buffer given is not |
| 159 | // provided by the SurfaceTexture. |
| 160 | void render(MediaBuffer *buffer, uint32_t videoEffect, |
| 161 | M4xVSS_MediaRendering renderingMode, bool isExternalBuffer); |
| 162 | private: |
| 163 | RenderInput(NativeWindowRenderer* renderer, GLuint textureId); |
| 164 | ~RenderInput(); |
| 165 | NativeWindowRenderer* mRenderer; |
| 166 | GLuint mTextureId; |
| 167 | sp<SurfaceTexture> mST; |
| 168 | sp<SurfaceTextureClient> mSTC; |
| 169 | int mWidth, mHeight; |
| 170 | |
| 171 | // These are only valid during render() calls |
| 172 | uint32_t mVideoEffect; |
| 173 | M4xVSS_MediaRendering mRenderingMode; |
| 174 | bool mIsExternalBuffer; |
| 175 | MediaBuffer* mBuffer; |
| 176 | |
| 177 | friend class NativeWindowRenderer; |
| 178 | }; |
| 179 | |
| 180 | } // namespace android |
| 181 | |
| 182 | #endif // NATIVE_WINDOW_RENDERER_H_ |