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Eric Laurent81784c32012-11-19 14:55:58 -08001/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19 #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28
29// The EffectModule class is a wrapper object controlling the effect engine implementation
30// in the effect library. It prevents concurrent calls to process() and command() functions
31// from different client threads. It keeps a list of EffectHandle objects corresponding
32// to all client applications using this effect and notifies applications of effect state,
33// control or parameter changes. It manages the activation state machine to send appropriate
34// reset, enable, disable commands to effect engine and provide volume
35// ramping when effects are activated/deactivated.
36// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
37// the attached track(s) to accumulate their auxiliary channel.
38class EffectModule : public RefBase {
39public:
40 EffectModule(ThreadBase *thread,
41 const wp<AudioFlinger::EffectChain>& chain,
42 effect_descriptor_t *desc,
43 int id,
44 int sessionId);
45 virtual ~EffectModule();
46
47 enum effect_state {
48 IDLE,
49 RESTART,
50 STARTING,
51 ACTIVE,
52 STOPPING,
53 STOPPED,
54 DESTROYED
55 };
56
57 int id() const { return mId; }
58 void process();
59 void updateState();
60 status_t command(uint32_t cmdCode,
61 uint32_t cmdSize,
62 void *pCmdData,
63 uint32_t *replySize,
64 void *pReplyData);
65
66 void reset_l();
67 status_t configure();
68 status_t init();
69 effect_state state() const {
70 return mState;
71 }
72 uint32_t status() {
73 return mStatus;
74 }
75 int sessionId() const {
76 return mSessionId;
77 }
78 status_t setEnabled(bool enabled);
79 status_t setEnabled_l(bool enabled);
80 bool isEnabled() const;
81 bool isProcessEnabled() const;
82
83 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
84 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
85 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
86 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
87 void setChain(const wp<EffectChain>& chain) { mChain = chain; }
88 void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
89 const wp<ThreadBase>& thread() { return mThread; }
90
91 status_t addHandle(EffectHandle *handle);
92 size_t disconnect(EffectHandle *handle, bool unpinIfLast);
93 size_t removeHandle(EffectHandle *handle);
94
95 const effect_descriptor_t& desc() const { return mDescriptor; }
96 wp<EffectChain>& chain() { return mChain; }
97
98 status_t setDevice(audio_devices_t device);
99 status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
100 status_t setMode(audio_mode_t mode);
101 status_t setAudioSource(audio_source_t source);
102 status_t start();
103 status_t stop();
104 void setSuspended(bool suspended);
105 bool suspended() const;
106
107 EffectHandle* controlHandle_l();
108
109 bool isPinned() const { return mPinned; }
110 void unPin() { mPinned = false; }
111 bool purgeHandles();
112 void lock() { mLock.lock(); }
113 void unlock() { mLock.unlock(); }
Eric Laurent5baf2af2013-09-12 17:37:00 -0700114 bool isOffloadable() const
115 { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
116 status_t setOffloaded(bool offloaded, audio_io_handle_t io);
117 bool isOffloaded() const;
Eric Laurent81784c32012-11-19 14:55:58 -0800118
119 void dump(int fd, const Vector<String16>& args);
120
121protected:
122 friend class AudioFlinger; // for mHandles
123 bool mPinned;
124
125 // Maximum time allocated to effect engines to complete the turn off sequence
126 static const uint32_t MAX_DISABLE_TIME_MS = 10000;
127
128 EffectModule(const EffectModule&);
129 EffectModule& operator = (const EffectModule&);
130
131 status_t start_l();
132 status_t stop_l();
Eric Laurentbfb1b832013-01-07 09:53:42 -0800133 status_t remove_effect_from_hal_l();
Eric Laurent81784c32012-11-19 14:55:58 -0800134
135mutable Mutex mLock; // mutex for process, commands and handles list protection
136 wp<ThreadBase> mThread; // parent thread
137 wp<EffectChain> mChain; // parent effect chain
138 const int mId; // this instance unique ID
139 const int mSessionId; // audio session ID
140 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
141 effect_config_t mConfig; // input and output audio configuration
142 effect_handle_t mEffectInterface; // Effect module C API
143 status_t mStatus; // initialization status
144 effect_state mState; // current activation state
145 Vector<EffectHandle *> mHandles; // list of client handles
146 // First handle in mHandles has highest priority and controls the effect module
147 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
148 // sending disable command.
149 uint32_t mDisableWaitCnt; // current process() calls count during disable period.
150 bool mSuspended; // effect is suspended: temporarily disabled by framework
Eric Laurent5baf2af2013-09-12 17:37:00 -0700151 bool mOffloaded; // effect is currently offloaded to the audio DSP
Eric Laurent81784c32012-11-19 14:55:58 -0800152};
153
154// The EffectHandle class implements the IEffect interface. It provides resources
155// to receive parameter updates, keeps track of effect control
156// ownership and state and has a pointer to the EffectModule object it is controlling.
157// There is one EffectHandle object for each application controlling (or using)
158// an effect module.
159// The EffectHandle is obtained by calling AudioFlinger::createEffect().
160class EffectHandle: public android::BnEffect {
161public:
162
163 EffectHandle(const sp<EffectModule>& effect,
164 const sp<AudioFlinger::Client>& client,
165 const sp<IEffectClient>& effectClient,
166 int32_t priority);
167 virtual ~EffectHandle();
168
169 // IEffect
170 virtual status_t enable();
171 virtual status_t disable();
172 virtual status_t command(uint32_t cmdCode,
173 uint32_t cmdSize,
174 void *pCmdData,
175 uint32_t *replySize,
176 void *pReplyData);
177 virtual void disconnect();
178private:
179 void disconnect(bool unpinIfLast);
180public:
181 virtual sp<IMemory> getCblk() const { return mCblkMemory; }
182 virtual status_t onTransact(uint32_t code, const Parcel& data,
183 Parcel* reply, uint32_t flags);
184
185
186 // Give or take control of effect module
187 // - hasControl: true if control is given, false if removed
188 // - signal: true client app should be signaled of change, false otherwise
189 // - enabled: state of the effect when control is passed
190 void setControl(bool hasControl, bool signal, bool enabled);
191 void commandExecuted(uint32_t cmdCode,
192 uint32_t cmdSize,
193 void *pCmdData,
194 uint32_t replySize,
195 void *pReplyData);
196 void setEnabled(bool enabled);
197 bool enabled() const { return mEnabled; }
198
199 // Getters
200 int id() const { return mEffect->id(); }
201 int priority() const { return mPriority; }
202 bool hasControl() const { return mHasControl; }
203 sp<EffectModule> effect() const { return mEffect; }
204 // destroyed_l() must be called with the associated EffectModule mLock held
205 bool destroyed_l() const { return mDestroyed; }
206
207 void dump(char* buffer, size_t size);
208
209protected:
210 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
211 EffectHandle(const EffectHandle&);
212 EffectHandle& operator =(const EffectHandle&);
213
214 sp<EffectModule> mEffect; // pointer to controlled EffectModule
215 sp<IEffectClient> mEffectClient; // callback interface for client notifications
216 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
217 sp<IMemory> mCblkMemory; // shared memory for control block
218 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via
219 // shared memory
220 uint8_t* mBuffer; // pointer to parameter area in shared memory
221 int mPriority; // client application priority to control the effect
222 bool mHasControl; // true if this handle is controlling the effect
223 bool mEnabled; // cached enable state: needed when the effect is
224 // restored after being suspended
225 bool mDestroyed; // Set to true by destructor. Access with EffectModule
226 // mLock held
227};
228
229// the EffectChain class represents a group of effects associated to one audio session.
230// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
231// The EffecChain with session ID 0 contains global effects applied to the output mix.
232// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
233// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
234// order corresponding in the effect process order. When attached to a track (session ID != 0),
235// it also provide it's own input buffer used by the track as accumulation buffer.
236class EffectChain : public RefBase {
237public:
238 EffectChain(const wp<ThreadBase>& wThread, int sessionId);
239 EffectChain(ThreadBase *thread, int sessionId);
240 virtual ~EffectChain();
241
242 // special key used for an entry in mSuspendedEffects keyed vector
243 // corresponding to a suspend all request.
244 static const int kKeyForSuspendAll = 0;
245
246 // minimum duration during which we force calling effect process when last track on
247 // a session is stopped or removed to allow effect tail to be rendered
248 static const int kProcessTailDurationMs = 1000;
249
250 void process_l();
251
252 void lock() {
253 mLock.lock();
254 }
255 void unlock() {
256 mLock.unlock();
257 }
258
259 status_t addEffect_l(const sp<EffectModule>& handle);
260 size_t removeEffect_l(const sp<EffectModule>& handle);
261
262 int sessionId() const { return mSessionId; }
263 void setSessionId(int sessionId) { mSessionId = sessionId; }
264
265 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
266 sp<EffectModule> getEffectFromId_l(int id);
267 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
268 bool setVolume_l(uint32_t *left, uint32_t *right);
269 void setDevice_l(audio_devices_t device);
270 void setMode_l(audio_mode_t mode);
271 void setAudioSource_l(audio_source_t source);
272
273 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
274 mInBuffer = buffer;
275 mOwnInBuffer = ownsBuffer;
276 }
277 int16_t *inBuffer() const {
278 return mInBuffer;
279 }
280 void setOutBuffer(int16_t *buffer) {
281 mOutBuffer = buffer;
282 }
283 int16_t *outBuffer() const {
284 return mOutBuffer;
285 }
286
287 void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
288 void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
289 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
290
291 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
292 mTailBufferCount = mMaxTailBuffers; }
293 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
294 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
295
296 uint32_t strategy() const { return mStrategy; }
297 void setStrategy(uint32_t strategy)
298 { mStrategy = strategy; }
299
300 // suspend effect of the given type
301 void setEffectSuspended_l(const effect_uuid_t *type,
302 bool suspend);
303 // suspend all eligible effects
304 void setEffectSuspendedAll_l(bool suspend);
305 // check if effects should be suspend or restored when a given effect is enable or disabled
306 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
307 bool enabled);
308
309 void clearInputBuffer();
310
Eric Laurent5baf2af2013-09-12 17:37:00 -0700311 // At least one non offloadable effect in the chain is enabled
312 bool isNonOffloadableEnabled();
Eric Laurent813e2a72013-08-31 12:59:48 -0700313
314
Eric Laurent81784c32012-11-19 14:55:58 -0800315 void dump(int fd, const Vector<String16>& args);
316
317protected:
318 friend class AudioFlinger; // for mThread, mEffects
319 EffectChain(const EffectChain&);
320 EffectChain& operator =(const EffectChain&);
321
322 class SuspendedEffectDesc : public RefBase {
323 public:
324 SuspendedEffectDesc() : mRefCount(0) {}
325
326 int mRefCount;
327 effect_uuid_t mType;
328 wp<EffectModule> mEffect;
329 };
330
331 // get a list of effect modules to suspend when an effect of the type
332 // passed is enabled.
333 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
334
335 // get an effect module if it is currently enable
336 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
337 // true if the effect whose descriptor is passed can be suspended
338 // OEMs can modify the rules implemented in this method to exclude specific effect
339 // types or implementations from the suspend/restore mechanism.
340 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
341
342 void clearInputBuffer_l(sp<ThreadBase> thread);
343
344 wp<ThreadBase> mThread; // parent mixer thread
345 Mutex mLock; // mutex protecting effect list
346 Vector< sp<EffectModule> > mEffects; // list of effect modules
347 int mSessionId; // audio session ID
348 int16_t *mInBuffer; // chain input buffer
349 int16_t *mOutBuffer; // chain output buffer
350
351 // 'volatile' here means these are accessed with atomic operations instead of mutex
352 volatile int32_t mActiveTrackCnt; // number of active tracks connected
353 volatile int32_t mTrackCnt; // number of tracks connected
354
355 int32_t mTailBufferCount; // current effect tail buffer count
356 int32_t mMaxTailBuffers; // maximum effect tail buffers
357 bool mOwnInBuffer; // true if the chain owns its input buffer
358 int mVolumeCtrlIdx; // index of insert effect having control over volume
359 uint32_t mLeftVolume; // previous volume on left channel
360 uint32_t mRightVolume; // previous volume on right channel
361 uint32_t mNewLeftVolume; // new volume on left channel
362 uint32_t mNewRightVolume; // new volume on right channel
363 uint32_t mStrategy; // strategy for this effect chain
364 // mSuspendedEffects lists all effects currently suspended in the chain.
365 // Use effect type UUID timelow field as key. There is no real risk of identical
366 // timeLow fields among effect type UUIDs.
367 // Updated by updateSuspendedSessions_l() only.
368 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
369};