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Eric Laurent81784c32012-11-19 14:55:58 -08001/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19 #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
Eric Laurenteb3c3372013-09-25 12:25:29 -070028// In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
29// startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
30// to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
31// call AudioFlinger thus locking the same mutexes in the reverse order.
Eric Laurent81784c32012-11-19 14:55:58 -080032
33// The EffectModule class is a wrapper object controlling the effect engine implementation
34// in the effect library. It prevents concurrent calls to process() and command() functions
35// from different client threads. It keeps a list of EffectHandle objects corresponding
36// to all client applications using this effect and notifies applications of effect state,
37// control or parameter changes. It manages the activation state machine to send appropriate
38// reset, enable, disable commands to effect engine and provide volume
39// ramping when effects are activated/deactivated.
40// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
41// the attached track(s) to accumulate their auxiliary channel.
42class EffectModule : public RefBase {
43public:
44 EffectModule(ThreadBase *thread,
45 const wp<AudioFlinger::EffectChain>& chain,
46 effect_descriptor_t *desc,
47 int id,
Eric Laurentb47a5ab2016-12-01 15:28:29 -080048 int sessionId,
49 bool pinned);
Eric Laurent81784c32012-11-19 14:55:58 -080050 virtual ~EffectModule();
51
52 enum effect_state {
53 IDLE,
54 RESTART,
55 STARTING,
56 ACTIVE,
57 STOPPING,
58 STOPPED,
59 DESTROYED
60 };
61
62 int id() const { return mId; }
63 void process();
64 void updateState();
65 status_t command(uint32_t cmdCode,
66 uint32_t cmdSize,
67 void *pCmdData,
68 uint32_t *replySize,
69 void *pReplyData);
70
71 void reset_l();
72 status_t configure();
73 status_t init();
74 effect_state state() const {
75 return mState;
76 }
77 uint32_t status() {
78 return mStatus;
79 }
80 int sessionId() const {
81 return mSessionId;
82 }
83 status_t setEnabled(bool enabled);
84 status_t setEnabled_l(bool enabled);
85 bool isEnabled() const;
86 bool isProcessEnabled() const;
87
88 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
89 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
90 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
91 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
92 void setChain(const wp<EffectChain>& chain) { mChain = chain; }
93 void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
94 const wp<ThreadBase>& thread() { return mThread; }
95
96 status_t addHandle(EffectHandle *handle);
Eric Laurentb47a5ab2016-12-01 15:28:29 -080097 ssize_t disconnectHandle(EffectHandle *handle, bool unpinIfLast);
98 ssize_t removeHandle(EffectHandle *handle);
99 ssize_t removeHandle_l(EffectHandle *handle);
Eric Laurent81784c32012-11-19 14:55:58 -0800100
101 const effect_descriptor_t& desc() const { return mDescriptor; }
102 wp<EffectChain>& chain() { return mChain; }
103
104 status_t setDevice(audio_devices_t device);
105 status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
106 status_t setMode(audio_mode_t mode);
107 status_t setAudioSource(audio_source_t source);
108 status_t start();
109 status_t stop();
110 void setSuspended(bool suspended);
111 bool suspended() const;
112
113 EffectHandle* controlHandle_l();
114
115 bool isPinned() const { return mPinned; }
116 void unPin() { mPinned = false; }
117 bool purgeHandles();
118 void lock() { mLock.lock(); }
119 void unlock() { mLock.unlock(); }
Eric Laurent5baf2af2013-09-12 17:37:00 -0700120 bool isOffloadable() const
121 { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
122 status_t setOffloaded(bool offloaded, audio_io_handle_t io);
123 bool isOffloaded() const;
Eric Laurentb47a5ab2016-12-01 15:28:29 -0800124 void release_l();
Eric Laurent81784c32012-11-19 14:55:58 -0800125
126 void dump(int fd, const Vector<String16>& args);
127
128protected:
129 friend class AudioFlinger; // for mHandles
130 bool mPinned;
131
132 // Maximum time allocated to effect engines to complete the turn off sequence
133 static const uint32_t MAX_DISABLE_TIME_MS = 10000;
134
135 EffectModule(const EffectModule&);
136 EffectModule& operator = (const EffectModule&);
137
138 status_t start_l();
139 status_t stop_l();
Eric Laurentbfb1b832013-01-07 09:53:42 -0800140 status_t remove_effect_from_hal_l();
Eric Laurent81784c32012-11-19 14:55:58 -0800141
142mutable Mutex mLock; // mutex for process, commands and handles list protection
143 wp<ThreadBase> mThread; // parent thread
144 wp<EffectChain> mChain; // parent effect chain
145 const int mId; // this instance unique ID
146 const int mSessionId; // audio session ID
147 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
148 effect_config_t mConfig; // input and output audio configuration
149 effect_handle_t mEffectInterface; // Effect module C API
150 status_t mStatus; // initialization status
151 effect_state mState; // current activation state
152 Vector<EffectHandle *> mHandles; // list of client handles
153 // First handle in mHandles has highest priority and controls the effect module
154 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
155 // sending disable command.
156 uint32_t mDisableWaitCnt; // current process() calls count during disable period.
157 bool mSuspended; // effect is suspended: temporarily disabled by framework
Eric Laurent5baf2af2013-09-12 17:37:00 -0700158 bool mOffloaded; // effect is currently offloaded to the audio DSP
Eric Laurent81784c32012-11-19 14:55:58 -0800159};
160
161// The EffectHandle class implements the IEffect interface. It provides resources
162// to receive parameter updates, keeps track of effect control
163// ownership and state and has a pointer to the EffectModule object it is controlling.
164// There is one EffectHandle object for each application controlling (or using)
165// an effect module.
166// The EffectHandle is obtained by calling AudioFlinger::createEffect().
167class EffectHandle: public android::BnEffect {
168public:
169
170 EffectHandle(const sp<EffectModule>& effect,
171 const sp<AudioFlinger::Client>& client,
172 const sp<IEffectClient>& effectClient,
173 int32_t priority);
174 virtual ~EffectHandle();
175
176 // IEffect
177 virtual status_t enable();
178 virtual status_t disable();
179 virtual status_t command(uint32_t cmdCode,
180 uint32_t cmdSize,
181 void *pCmdData,
182 uint32_t *replySize,
183 void *pReplyData);
184 virtual void disconnect();
185private:
186 void disconnect(bool unpinIfLast);
187public:
188 virtual sp<IMemory> getCblk() const { return mCblkMemory; }
189 virtual status_t onTransact(uint32_t code, const Parcel& data,
190 Parcel* reply, uint32_t flags);
191
192
193 // Give or take control of effect module
194 // - hasControl: true if control is given, false if removed
195 // - signal: true client app should be signaled of change, false otherwise
196 // - enabled: state of the effect when control is passed
197 void setControl(bool hasControl, bool signal, bool enabled);
198 void commandExecuted(uint32_t cmdCode,
199 uint32_t cmdSize,
200 void *pCmdData,
201 uint32_t replySize,
202 void *pReplyData);
203 void setEnabled(bool enabled);
204 bool enabled() const { return mEnabled; }
205
206 // Getters
Eric Laurentb47a5ab2016-12-01 15:28:29 -0800207 wp<EffectModule> effect() const { return mEffect; }
208 int id() const {
209 sp<EffectModule> effect = mEffect.promote();
210 if (effect == 0) {
211 return 0;
212 }
213 return effect->id();
214 }
Eric Laurent81784c32012-11-19 14:55:58 -0800215 int priority() const { return mPriority; }
216 bool hasControl() const { return mHasControl; }
Eric Laurentb47a5ab2016-12-01 15:28:29 -0800217 bool disconnected() const { return mDisconnected; }
Eric Laurent81784c32012-11-19 14:55:58 -0800218
219 void dump(char* buffer, size_t size);
220
221protected:
222 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
223 EffectHandle(const EffectHandle&);
224 EffectHandle& operator =(const EffectHandle&);
225
Eric Laurentb47a5ab2016-12-01 15:28:29 -0800226 Mutex mLock; // protects IEffect method calls
227 wp<EffectModule> mEffect; // pointer to controlled EffectModule
Eric Laurent81784c32012-11-19 14:55:58 -0800228 sp<IEffectClient> mEffectClient; // callback interface for client notifications
229 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
230 sp<IMemory> mCblkMemory; // shared memory for control block
231 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via
232 // shared memory
233 uint8_t* mBuffer; // pointer to parameter area in shared memory
234 int mPriority; // client application priority to control the effect
235 bool mHasControl; // true if this handle is controlling the effect
236 bool mEnabled; // cached enable state: needed when the effect is
237 // restored after being suspended
Eric Laurentb47a5ab2016-12-01 15:28:29 -0800238 bool mDisconnected; // Set to true by disconnect()
Eric Laurent81784c32012-11-19 14:55:58 -0800239};
240
241// the EffectChain class represents a group of effects associated to one audio session.
242// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
243// The EffecChain with session ID 0 contains global effects applied to the output mix.
244// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
245// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
246// order corresponding in the effect process order. When attached to a track (session ID != 0),
247// it also provide it's own input buffer used by the track as accumulation buffer.
248class EffectChain : public RefBase {
249public:
250 EffectChain(const wp<ThreadBase>& wThread, int sessionId);
251 EffectChain(ThreadBase *thread, int sessionId);
252 virtual ~EffectChain();
253
254 // special key used for an entry in mSuspendedEffects keyed vector
255 // corresponding to a suspend all request.
256 static const int kKeyForSuspendAll = 0;
257
258 // minimum duration during which we force calling effect process when last track on
259 // a session is stopped or removed to allow effect tail to be rendered
260 static const int kProcessTailDurationMs = 1000;
261
262 void process_l();
263
264 void lock() {
265 mLock.lock();
266 }
267 void unlock() {
268 mLock.unlock();
269 }
270
Eric Laurentb47a5ab2016-12-01 15:28:29 -0800271 status_t createEffect_l(sp<EffectModule>& effect,
272 ThreadBase *thread,
273 effect_descriptor_t *desc,
274 int id,
275 int sessionId,
276 bool pinned);
Eric Laurent81784c32012-11-19 14:55:58 -0800277 status_t addEffect_l(const sp<EffectModule>& handle);
Eric Laurentb47a5ab2016-12-01 15:28:29 -0800278 status_t addEffect_ll(const sp<EffectModule>& handle);
279 size_t removeEffect_l(const sp<EffectModule>& handle, bool release = false);
Eric Laurent81784c32012-11-19 14:55:58 -0800280
281 int sessionId() const { return mSessionId; }
282 void setSessionId(int sessionId) { mSessionId = sessionId; }
283
284 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
285 sp<EffectModule> getEffectFromId_l(int id);
286 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
287 bool setVolume_l(uint32_t *left, uint32_t *right);
288 void setDevice_l(audio_devices_t device);
289 void setMode_l(audio_mode_t mode);
290 void setAudioSource_l(audio_source_t source);
291
292 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
293 mInBuffer = buffer;
294 mOwnInBuffer = ownsBuffer;
295 }
296 int16_t *inBuffer() const {
297 return mInBuffer;
298 }
299 void setOutBuffer(int16_t *buffer) {
300 mOutBuffer = buffer;
301 }
302 int16_t *outBuffer() const {
303 return mOutBuffer;
304 }
305
306 void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
307 void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
308 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
309
310 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
311 mTailBufferCount = mMaxTailBuffers; }
312 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
313 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
314
315 uint32_t strategy() const { return mStrategy; }
316 void setStrategy(uint32_t strategy)
317 { mStrategy = strategy; }
318
319 // suspend effect of the given type
320 void setEffectSuspended_l(const effect_uuid_t *type,
321 bool suspend);
322 // suspend all eligible effects
323 void setEffectSuspendedAll_l(bool suspend);
324 // check if effects should be suspend or restored when a given effect is enable or disabled
325 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
326 bool enabled);
327
328 void clearInputBuffer();
329
Eric Laurent5baf2af2013-09-12 17:37:00 -0700330 // At least one non offloadable effect in the chain is enabled
331 bool isNonOffloadableEnabled();
Eric Laurent813e2a72013-08-31 12:59:48 -0700332
333
Eric Laurent81784c32012-11-19 14:55:58 -0800334 void dump(int fd, const Vector<String16>& args);
335
336protected:
337 friend class AudioFlinger; // for mThread, mEffects
338 EffectChain(const EffectChain&);
339 EffectChain& operator =(const EffectChain&);
340
341 class SuspendedEffectDesc : public RefBase {
342 public:
343 SuspendedEffectDesc() : mRefCount(0) {}
344
345 int mRefCount;
346 effect_uuid_t mType;
347 wp<EffectModule> mEffect;
348 };
349
350 // get a list of effect modules to suspend when an effect of the type
351 // passed is enabled.
352 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
353
354 // get an effect module if it is currently enable
355 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
356 // true if the effect whose descriptor is passed can be suspended
357 // OEMs can modify the rules implemented in this method to exclude specific effect
358 // types or implementations from the suspend/restore mechanism.
359 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
360
361 void clearInputBuffer_l(sp<ThreadBase> thread);
362
363 wp<ThreadBase> mThread; // parent mixer thread
364 Mutex mLock; // mutex protecting effect list
365 Vector< sp<EffectModule> > mEffects; // list of effect modules
366 int mSessionId; // audio session ID
367 int16_t *mInBuffer; // chain input buffer
368 int16_t *mOutBuffer; // chain output buffer
369
370 // 'volatile' here means these are accessed with atomic operations instead of mutex
371 volatile int32_t mActiveTrackCnt; // number of active tracks connected
372 volatile int32_t mTrackCnt; // number of tracks connected
373
374 int32_t mTailBufferCount; // current effect tail buffer count
375 int32_t mMaxTailBuffers; // maximum effect tail buffers
376 bool mOwnInBuffer; // true if the chain owns its input buffer
377 int mVolumeCtrlIdx; // index of insert effect having control over volume
378 uint32_t mLeftVolume; // previous volume on left channel
379 uint32_t mRightVolume; // previous volume on right channel
380 uint32_t mNewLeftVolume; // new volume on left channel
381 uint32_t mNewRightVolume; // new volume on right channel
382 uint32_t mStrategy; // strategy for this effect chain
383 // mSuspendedEffects lists all effects currently suspended in the chain.
384 // Use effect type UUID timelow field as key. There is no real risk of identical
385 // timeLow fields among effect type UUIDs.
386 // Updated by updateSuspendedSessions_l() only.
387 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
388};