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Phil Burkc0c70e32017-02-09 13:18:38 -08001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H
18#define AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H
19
20#include "binding/AAudioServiceDefinitions.h"
21#include "binding/AAudioStreamRequest.h"
22#include "binding/AAudioStreamConfiguration.h"
23#include "binding/AudioEndpointParcelable.h"
24
25/**
26 * This has the same methods as IAAudioService but without the Binder features.
27 *
28 * It allows us to abstract the Binder interface and use an AudioStreamInternal
29 * both in the client and in the service.
30 */
31namespace aaudio {
32
33class AAudioServiceInterface {
34public:
35
36 AAudioServiceInterface() {};
37 virtual ~AAudioServiceInterface() = default;
38
39 /**
40 * @param request info needed to create the stream
41 * @param configuration contains information about the created stream
42 * @return handle to the stream or a negative error
43 */
44 virtual aaudio_handle_t openStream(const AAudioStreamRequest &request,
45 AAudioStreamConfiguration &configuration) = 0;
46
47 virtual aaudio_result_t closeStream(aaudio_handle_t streamHandle) = 0;
48
49 /* Get an immutable description of the in-memory queues
50 * used to communicate with the underlying HAL or Service.
51 */
52 virtual aaudio_result_t getStreamDescription(aaudio_handle_t streamHandle,
53 AudioEndpointParcelable &parcelable) = 0;
54
55 /**
56 * Start the flow of data.
57 */
58 virtual aaudio_result_t startStream(aaudio_handle_t streamHandle) = 0;
59
60 /**
61 * Stop the flow of data such that start() can resume without loss of data.
62 */
63 virtual aaudio_result_t pauseStream(aaudio_handle_t streamHandle) = 0;
64
65 /**
Phil Burk71f35bb2017-04-13 16:05:07 -070066 * Stop the flow of data after data currently inthe buffer has played.
67 */
68 virtual aaudio_result_t stopStream(aaudio_handle_t streamHandle) = 0;
69
70 /**
Phil Burkc0c70e32017-02-09 13:18:38 -080071 * Discard any data held by the underlying HAL or Service.
72 */
73 virtual aaudio_result_t flushStream(aaudio_handle_t streamHandle) = 0;
74
75 /**
76 * Manage the specified thread as a low latency audio thread.
77 */
78 virtual aaudio_result_t registerAudioThread(aaudio_handle_t streamHandle,
79 pid_t clientProcessId,
80 pid_t clientThreadId,
81 int64_t periodNanoseconds) = 0;
82
83 virtual aaudio_result_t unregisterAudioThread(aaudio_handle_t streamHandle,
84 pid_t clientProcessId,
85 pid_t clientThreadId) = 0;
86};
87
88} /* namespace aaudio */
89
90#endif //AAUDIO_BINDING_AAUDIO_SERVICE_INTERFACE_H