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Eric Laurent81784c32012-11-19 14:55:58 -08001/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19 #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28
29// The EffectModule class is a wrapper object controlling the effect engine implementation
30// in the effect library. It prevents concurrent calls to process() and command() functions
31// from different client threads. It keeps a list of EffectHandle objects corresponding
32// to all client applications using this effect and notifies applications of effect state,
33// control or parameter changes. It manages the activation state machine to send appropriate
34// reset, enable, disable commands to effect engine and provide volume
35// ramping when effects are activated/deactivated.
36// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
37// the attached track(s) to accumulate their auxiliary channel.
38class EffectModule : public RefBase {
39public:
40 EffectModule(ThreadBase *thread,
41 const wp<AudioFlinger::EffectChain>& chain,
42 effect_descriptor_t *desc,
43 int id,
44 int sessionId);
45 virtual ~EffectModule();
46
47 enum effect_state {
48 IDLE,
49 RESTART,
50 STARTING,
51 ACTIVE,
52 STOPPING,
53 STOPPED,
54 DESTROYED
55 };
56
57 int id() const { return mId; }
58 void process();
59 void updateState();
60 status_t command(uint32_t cmdCode,
61 uint32_t cmdSize,
62 void *pCmdData,
63 uint32_t *replySize,
64 void *pReplyData);
65
66 void reset_l();
67 status_t configure();
68 status_t init();
69 effect_state state() const {
70 return mState;
71 }
72 uint32_t status() {
73 return mStatus;
74 }
75 int sessionId() const {
76 return mSessionId;
77 }
78 status_t setEnabled(bool enabled);
79 status_t setEnabled_l(bool enabled);
80 bool isEnabled() const;
81 bool isProcessEnabled() const;
82
83 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
84 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
85 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
86 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
87 void setChain(const wp<EffectChain>& chain) { mChain = chain; }
88 void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
89 const wp<ThreadBase>& thread() { return mThread; }
90
91 status_t addHandle(EffectHandle *handle);
92 size_t disconnect(EffectHandle *handle, bool unpinIfLast);
93 size_t removeHandle(EffectHandle *handle);
94
95 const effect_descriptor_t& desc() const { return mDescriptor; }
96 wp<EffectChain>& chain() { return mChain; }
97
98 status_t setDevice(audio_devices_t device);
99 status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
100 status_t setMode(audio_mode_t mode);
101 status_t setAudioSource(audio_source_t source);
102 status_t start();
103 status_t stop();
104 void setSuspended(bool suspended);
105 bool suspended() const;
106
107 EffectHandle* controlHandle_l();
108
109 bool isPinned() const { return mPinned; }
110 void unPin() { mPinned = false; }
111 bool purgeHandles();
112 void lock() { mLock.lock(); }
113 void unlock() { mLock.unlock(); }
114
115 void dump(int fd, const Vector<String16>& args);
116
117protected:
118 friend class AudioFlinger; // for mHandles
119 bool mPinned;
120
121 // Maximum time allocated to effect engines to complete the turn off sequence
122 static const uint32_t MAX_DISABLE_TIME_MS = 10000;
123
124 EffectModule(const EffectModule&);
125 EffectModule& operator = (const EffectModule&);
126
127 status_t start_l();
128 status_t stop_l();
129
130mutable Mutex mLock; // mutex for process, commands and handles list protection
131 wp<ThreadBase> mThread; // parent thread
132 wp<EffectChain> mChain; // parent effect chain
133 const int mId; // this instance unique ID
134 const int mSessionId; // audio session ID
135 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
136 effect_config_t mConfig; // input and output audio configuration
137 effect_handle_t mEffectInterface; // Effect module C API
138 status_t mStatus; // initialization status
139 effect_state mState; // current activation state
140 Vector<EffectHandle *> mHandles; // list of client handles
141 // First handle in mHandles has highest priority and controls the effect module
142 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
143 // sending disable command.
144 uint32_t mDisableWaitCnt; // current process() calls count during disable period.
145 bool mSuspended; // effect is suspended: temporarily disabled by framework
146};
147
148// The EffectHandle class implements the IEffect interface. It provides resources
149// to receive parameter updates, keeps track of effect control
150// ownership and state and has a pointer to the EffectModule object it is controlling.
151// There is one EffectHandle object for each application controlling (or using)
152// an effect module.
153// The EffectHandle is obtained by calling AudioFlinger::createEffect().
154class EffectHandle: public android::BnEffect {
155public:
156
157 EffectHandle(const sp<EffectModule>& effect,
158 const sp<AudioFlinger::Client>& client,
159 const sp<IEffectClient>& effectClient,
160 int32_t priority);
161 virtual ~EffectHandle();
162
163 // IEffect
164 virtual status_t enable();
165 virtual status_t disable();
166 virtual status_t command(uint32_t cmdCode,
167 uint32_t cmdSize,
168 void *pCmdData,
169 uint32_t *replySize,
170 void *pReplyData);
171 virtual void disconnect();
172private:
173 void disconnect(bool unpinIfLast);
174public:
175 virtual sp<IMemory> getCblk() const { return mCblkMemory; }
176 virtual status_t onTransact(uint32_t code, const Parcel& data,
177 Parcel* reply, uint32_t flags);
178
179
180 // Give or take control of effect module
181 // - hasControl: true if control is given, false if removed
182 // - signal: true client app should be signaled of change, false otherwise
183 // - enabled: state of the effect when control is passed
184 void setControl(bool hasControl, bool signal, bool enabled);
185 void commandExecuted(uint32_t cmdCode,
186 uint32_t cmdSize,
187 void *pCmdData,
188 uint32_t replySize,
189 void *pReplyData);
190 void setEnabled(bool enabled);
191 bool enabled() const { return mEnabled; }
192
193 // Getters
194 int id() const { return mEffect->id(); }
195 int priority() const { return mPriority; }
196 bool hasControl() const { return mHasControl; }
197 sp<EffectModule> effect() const { return mEffect; }
198 // destroyed_l() must be called with the associated EffectModule mLock held
199 bool destroyed_l() const { return mDestroyed; }
200
201 void dump(char* buffer, size_t size);
202
203protected:
204 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
205 EffectHandle(const EffectHandle&);
206 EffectHandle& operator =(const EffectHandle&);
207
208 sp<EffectModule> mEffect; // pointer to controlled EffectModule
209 sp<IEffectClient> mEffectClient; // callback interface for client notifications
210 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
211 sp<IMemory> mCblkMemory; // shared memory for control block
212 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via
213 // shared memory
214 uint8_t* mBuffer; // pointer to parameter area in shared memory
215 int mPriority; // client application priority to control the effect
216 bool mHasControl; // true if this handle is controlling the effect
217 bool mEnabled; // cached enable state: needed when the effect is
218 // restored after being suspended
219 bool mDestroyed; // Set to true by destructor. Access with EffectModule
220 // mLock held
221};
222
223// the EffectChain class represents a group of effects associated to one audio session.
224// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
225// The EffecChain with session ID 0 contains global effects applied to the output mix.
226// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
227// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
228// order corresponding in the effect process order. When attached to a track (session ID != 0),
229// it also provide it's own input buffer used by the track as accumulation buffer.
230class EffectChain : public RefBase {
231public:
232 EffectChain(const wp<ThreadBase>& wThread, int sessionId);
233 EffectChain(ThreadBase *thread, int sessionId);
234 virtual ~EffectChain();
235
236 // special key used for an entry in mSuspendedEffects keyed vector
237 // corresponding to a suspend all request.
238 static const int kKeyForSuspendAll = 0;
239
240 // minimum duration during which we force calling effect process when last track on
241 // a session is stopped or removed to allow effect tail to be rendered
242 static const int kProcessTailDurationMs = 1000;
243
244 void process_l();
245
246 void lock() {
247 mLock.lock();
248 }
249 void unlock() {
250 mLock.unlock();
251 }
252
253 status_t addEffect_l(const sp<EffectModule>& handle);
254 size_t removeEffect_l(const sp<EffectModule>& handle);
255
256 int sessionId() const { return mSessionId; }
257 void setSessionId(int sessionId) { mSessionId = sessionId; }
258
259 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
260 sp<EffectModule> getEffectFromId_l(int id);
261 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
262 bool setVolume_l(uint32_t *left, uint32_t *right);
263 void setDevice_l(audio_devices_t device);
264 void setMode_l(audio_mode_t mode);
265 void setAudioSource_l(audio_source_t source);
266
267 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
268 mInBuffer = buffer;
269 mOwnInBuffer = ownsBuffer;
270 }
271 int16_t *inBuffer() const {
272 return mInBuffer;
273 }
274 void setOutBuffer(int16_t *buffer) {
275 mOutBuffer = buffer;
276 }
277 int16_t *outBuffer() const {
278 return mOutBuffer;
279 }
280
281 void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
282 void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
283 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
284
285 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
286 mTailBufferCount = mMaxTailBuffers; }
287 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
288 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
289
290 uint32_t strategy() const { return mStrategy; }
291 void setStrategy(uint32_t strategy)
292 { mStrategy = strategy; }
293
294 // suspend effect of the given type
295 void setEffectSuspended_l(const effect_uuid_t *type,
296 bool suspend);
297 // suspend all eligible effects
298 void setEffectSuspendedAll_l(bool suspend);
299 // check if effects should be suspend or restored when a given effect is enable or disabled
300 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
301 bool enabled);
302
303 void clearInputBuffer();
304
305 void dump(int fd, const Vector<String16>& args);
306
307protected:
308 friend class AudioFlinger; // for mThread, mEffects
309 EffectChain(const EffectChain&);
310 EffectChain& operator =(const EffectChain&);
311
312 class SuspendedEffectDesc : public RefBase {
313 public:
314 SuspendedEffectDesc() : mRefCount(0) {}
315
316 int mRefCount;
317 effect_uuid_t mType;
318 wp<EffectModule> mEffect;
319 };
320
321 // get a list of effect modules to suspend when an effect of the type
322 // passed is enabled.
323 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
324
325 // get an effect module if it is currently enable
326 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
327 // true if the effect whose descriptor is passed can be suspended
328 // OEMs can modify the rules implemented in this method to exclude specific effect
329 // types or implementations from the suspend/restore mechanism.
330 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
331
332 void clearInputBuffer_l(sp<ThreadBase> thread);
333
334 wp<ThreadBase> mThread; // parent mixer thread
335 Mutex mLock; // mutex protecting effect list
336 Vector< sp<EffectModule> > mEffects; // list of effect modules
337 int mSessionId; // audio session ID
338 int16_t *mInBuffer; // chain input buffer
339 int16_t *mOutBuffer; // chain output buffer
340
341 // 'volatile' here means these are accessed with atomic operations instead of mutex
342 volatile int32_t mActiveTrackCnt; // number of active tracks connected
343 volatile int32_t mTrackCnt; // number of tracks connected
344
345 int32_t mTailBufferCount; // current effect tail buffer count
346 int32_t mMaxTailBuffers; // maximum effect tail buffers
347 bool mOwnInBuffer; // true if the chain owns its input buffer
348 int mVolumeCtrlIdx; // index of insert effect having control over volume
349 uint32_t mLeftVolume; // previous volume on left channel
350 uint32_t mRightVolume; // previous volume on right channel
351 uint32_t mNewLeftVolume; // new volume on left channel
352 uint32_t mNewRightVolume; // new volume on right channel
353 uint32_t mStrategy; // strategy for this effect chain
354 // mSuspendedEffects lists all effects currently suspended in the chain.
355 // Use effect type UUID timelow field as key. There is no real risk of identical
356 // timeLow fields among effect type UUIDs.
357 // Updated by updateSuspendedSessions_l() only.
358 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
359};