blob: bbba6d15123016f99635933ce3693ac17b6ea243 [file] [log] [blame]
Wonsik Kim469c8342019-04-11 16:46:09 -07001/*
2 * Copyright 2019, The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef CCODEC_BUFFERS_H_
18
19#define CCODEC_BUFFERS_H_
20
21#include <string>
22
23#include <C2Config.h>
24#include <media/stagefright/foundation/AMessage.h>
25#include <media/MediaCodecBuffer.h>
26
27#include "Codec2Buffer.h"
28#include "SkipCutBuffer.h"
29
30namespace android {
31
32constexpr size_t kLinearBufferSize = 1048576;
33// This can fit 4K RGBA frame, and most likely client won't need more than this.
Wonsik Kim8bfa17a2019-05-30 22:12:30 -070034constexpr size_t kMaxLinearBufferSize = 4096 * 2304 * 4;
Wonsik Kim469c8342019-04-11 16:46:09 -070035
36/**
37 * Base class for representation of buffers at one port.
38 */
39class CCodecBuffers {
40public:
41 CCodecBuffers(const char *componentName, const char *name = "Buffers")
42 : mComponentName(componentName),
43 mChannelName(std::string(componentName) + ":" + name),
44 mName(mChannelName.c_str()) {
45 }
46 virtual ~CCodecBuffers() = default;
47
48 /**
49 * Set format for MediaCodec-facing buffers.
50 */
51 void setFormat(const sp<AMessage> &format);
52
53 /**
54 * Return a copy of current format.
55 */
56 sp<AMessage> dupFormat();
57
58 /**
59 * Returns true if the buffers are operating under array mode.
60 */
61 virtual bool isArrayMode() const { return false; }
62
63 /**
64 * Fills the vector with MediaCodecBuffer's if in array mode; otherwise,
65 * no-op.
66 */
67 virtual void getArray(Vector<sp<MediaCodecBuffer>> *) const {}
68
69 /**
70 * Return number of buffers the client owns.
71 */
72 virtual size_t numClientBuffers() const = 0;
73
74 /**
75 * Examine image data from the buffer and update the format if necessary.
76 */
77 void handleImageData(const sp<Codec2Buffer> &buffer);
78
79protected:
80 std::string mComponentName; ///< name of component for debugging
81 std::string mChannelName; ///< name of channel for debugging
82 const char *mName; ///< C-string version of channel name
83 // Format to be used for creating MediaCodec-facing buffers.
84 sp<AMessage> mFormat;
85
86private:
87 DISALLOW_EVIL_CONSTRUCTORS(CCodecBuffers);
88};
89
90class InputBuffers : public CCodecBuffers {
91public:
92 InputBuffers(const char *componentName, const char *name = "Input[]")
93 : CCodecBuffers(componentName, name) { }
94 virtual ~InputBuffers() = default;
95
96 /**
97 * Set a block pool to obtain input memory blocks.
98 */
99 void setPool(const std::shared_ptr<C2BlockPool> &pool) { mPool = pool; }
100
101 /**
102 * Get a new MediaCodecBuffer for input and its corresponding index.
103 * Returns false if no new buffer can be obtained at the moment.
104 */
105 virtual bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) = 0;
106
107 /**
108 * Release the buffer obtained from requestNewBuffer() and get the
109 * associated C2Buffer object back. Returns true if the buffer was on file
110 * and released successfully.
111 */
112 virtual bool releaseBuffer(
113 const sp<MediaCodecBuffer> &buffer,
114 std::shared_ptr<C2Buffer> *c2buffer,
115 bool release) = 0;
116
117 /**
118 * Release the buffer that is no longer used by the codec process. Return
119 * true if and only if the buffer was on file and released successfully.
120 */
121 virtual bool expireComponentBuffer(
122 const std::shared_ptr<C2Buffer> &c2buffer) = 0;
123
124 /**
125 * Flush internal state. After this call, no index or buffer previously
126 * returned from requestNewBuffer() is valid.
127 */
128 virtual void flush() = 0;
129
130 /**
131 * Return array-backed version of input buffers. The returned object
132 * shall retain the internal state so that it will honor index and
133 * buffer from previous calls of requestNewBuffer().
134 */
135 virtual std::unique_ptr<InputBuffers> toArrayMode(size_t size) = 0;
136
137protected:
138 // Pool to obtain blocks for input buffers.
139 std::shared_ptr<C2BlockPool> mPool;
140
141private:
142 DISALLOW_EVIL_CONSTRUCTORS(InputBuffers);
143};
144
145class OutputBuffers : public CCodecBuffers {
146public:
147 OutputBuffers(const char *componentName, const char *name = "Output")
148 : CCodecBuffers(componentName, name) { }
149 virtual ~OutputBuffers() = default;
150
151 /**
152 * Register output C2Buffer from the component and obtain corresponding
153 * index and MediaCodecBuffer object. Returns false if registration
154 * fails.
155 */
156 virtual status_t registerBuffer(
157 const std::shared_ptr<C2Buffer> &buffer,
158 size_t *index,
159 sp<MediaCodecBuffer> *clientBuffer) = 0;
160
161 /**
162 * Register codec specific data as a buffer to be consistent with
163 * MediaCodec behavior.
164 */
165 virtual status_t registerCsd(
166 const C2StreamInitDataInfo::output * /* csd */,
167 size_t * /* index */,
168 sp<MediaCodecBuffer> * /* clientBuffer */) = 0;
169
170 /**
171 * Release the buffer obtained from registerBuffer() and get the
172 * associated C2Buffer object back. Returns true if the buffer was on file
173 * and released successfully.
174 */
175 virtual bool releaseBuffer(
176 const sp<MediaCodecBuffer> &buffer, std::shared_ptr<C2Buffer> *c2buffer) = 0;
177
178 /**
179 * Flush internal state. After this call, no index or buffer previously
180 * returned from registerBuffer() is valid.
181 */
182 virtual void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork) = 0;
183
184 /**
185 * Return array-backed version of output buffers. The returned object
186 * shall retain the internal state so that it will honor index and
187 * buffer from previous calls of registerBuffer().
188 */
189 virtual std::unique_ptr<OutputBuffers> toArrayMode(size_t size) = 0;
190
191 /**
192 * Initialize SkipCutBuffer object.
193 */
194 void initSkipCutBuffer(
195 int32_t delay, int32_t padding, int32_t sampleRate, int32_t channelCount);
196
197 /**
198 * Update the SkipCutBuffer object. No-op if it's never initialized.
199 */
200 void updateSkipCutBuffer(int32_t sampleRate, int32_t channelCount);
201
202 /**
203 * Submit buffer to SkipCutBuffer object, if initialized.
204 */
205 void submit(const sp<MediaCodecBuffer> &buffer);
206
207 /**
208 * Transfer SkipCutBuffer object to the other Buffers object.
209 */
210 void transferSkipCutBuffer(const sp<SkipCutBuffer> &scb);
211
212protected:
213 sp<SkipCutBuffer> mSkipCutBuffer;
214
215private:
216 int32_t mDelay;
217 int32_t mPadding;
218 int32_t mSampleRate;
219
220 void setSkipCutBuffer(int32_t skip, int32_t cut, int32_t channelCount);
221
222 DISALLOW_EVIL_CONSTRUCTORS(OutputBuffers);
223};
224
225/**
226 * Simple local buffer pool backed by std::vector.
227 */
228class LocalBufferPool : public std::enable_shared_from_this<LocalBufferPool> {
229public:
230 /**
231 * Create a new LocalBufferPool object.
232 *
233 * \param poolCapacity max total size of buffers managed by this pool.
234 *
235 * \return a newly created pool object.
236 */
237 static std::shared_ptr<LocalBufferPool> Create(size_t poolCapacity);
238
239 /**
240 * Return an ABuffer object whose size is at least |capacity|.
241 *
242 * \param capacity requested capacity
243 * \return nullptr if the pool capacity is reached
244 * an ABuffer object otherwise.
245 */
246 sp<ABuffer> newBuffer(size_t capacity);
247
248private:
249 /**
250 * ABuffer backed by std::vector.
251 */
252 class VectorBuffer : public ::android::ABuffer {
253 public:
254 /**
255 * Construct a VectorBuffer by taking the ownership of supplied vector.
256 *
257 * \param vec backing vector of the buffer. this object takes
258 * ownership at construction.
259 * \param pool a LocalBufferPool object to return the vector at
260 * destruction.
261 */
262 VectorBuffer(std::vector<uint8_t> &&vec, const std::shared_ptr<LocalBufferPool> &pool);
263
264 ~VectorBuffer() override;
265
266 private:
267 std::vector<uint8_t> mVec;
268 std::weak_ptr<LocalBufferPool> mPool;
269 };
270
271 Mutex mMutex;
272 size_t mPoolCapacity;
273 size_t mUsedSize;
274 std::list<std::vector<uint8_t>> mPool;
275
276 /**
277 * Private constructor to prevent constructing non-managed LocalBufferPool.
278 */
279 explicit LocalBufferPool(size_t poolCapacity)
280 : mPoolCapacity(poolCapacity), mUsedSize(0) {
281 }
282
283 /**
284 * Take back the ownership of vec from the destructed VectorBuffer and put
285 * it in front of the pool.
286 */
287 void returnVector(std::vector<uint8_t> &&vec);
288
289 DISALLOW_EVIL_CONSTRUCTORS(LocalBufferPool);
290};
291
292class BuffersArrayImpl;
293
294/**
295 * Flexible buffer slots implementation.
296 */
297class FlexBuffersImpl {
298public:
299 FlexBuffersImpl(const char *name)
300 : mImplName(std::string(name) + ".Impl"),
301 mName(mImplName.c_str()) { }
302
303 /**
304 * Assign an empty slot for a buffer and return the index. If there's no
305 * empty slot, just add one at the end and return it.
306 *
307 * \param buffer[in] a new buffer to assign a slot.
308 * \return index of the assigned slot.
309 */
310 size_t assignSlot(const sp<Codec2Buffer> &buffer);
311
312 /**
313 * Release the slot from the client, and get the C2Buffer object back from
314 * the previously assigned buffer. Note that the slot is not completely free
315 * until the returned C2Buffer object is freed.
316 *
317 * \param buffer[in] the buffer previously assigned a slot.
318 * \param c2buffer[in,out] pointer to C2Buffer to be populated. Ignored
319 * if null.
320 * \return true if the buffer is successfully released from a slot
321 * false otherwise
322 */
323 bool releaseSlot(
324 const sp<MediaCodecBuffer> &buffer,
325 std::shared_ptr<C2Buffer> *c2buffer,
326 bool release);
327
328 /**
329 * Expire the C2Buffer object in the slot.
330 *
331 * \param c2buffer[in] C2Buffer object which the component released.
332 * \return true if the buffer is found in one of the slots and
333 * successfully released
334 * false otherwise
335 */
336 bool expireComponentBuffer(const std::shared_ptr<C2Buffer> &c2buffer);
337
338 /**
339 * The client abandoned all known buffers, so reclaim the ownership.
340 */
341 void flush();
342
343 /**
344 * Return the number of buffers that are sent to the client but not released
345 * yet.
346 */
347 size_t numClientBuffers() const;
348
349private:
350 friend class BuffersArrayImpl;
351
352 std::string mImplName; ///< name for debugging
353 const char *mName; ///< C-string version of name
354
355 struct Entry {
356 sp<Codec2Buffer> clientBuffer;
357 std::weak_ptr<C2Buffer> compBuffer;
358 };
359 std::vector<Entry> mBuffers;
360};
361
362/**
363 * Static buffer slots implementation based on a fixed-size array.
364 */
365class BuffersArrayImpl {
366public:
367 BuffersArrayImpl()
368 : mImplName("BuffersArrayImpl"),
369 mName(mImplName.c_str()) { }
370
371 /**
372 * Initialize buffer array from the original |impl|. The buffers known by
373 * the client is preserved, and the empty slots are populated so that the
374 * array size is at least |minSize|.
375 *
376 * \param impl[in] FlexBuffersImpl object used so far.
377 * \param minSize[in] minimum size of the buffer array.
378 * \param allocate[in] function to allocate a client buffer for an empty slot.
379 */
380 void initialize(
381 const FlexBuffersImpl &impl,
382 size_t minSize,
383 std::function<sp<Codec2Buffer>()> allocate);
384
385 /**
386 * Grab a buffer from the underlying array which matches the criteria.
387 *
388 * \param index[out] index of the slot.
389 * \param buffer[out] the matching buffer.
390 * \param match[in] a function to test whether the buffer matches the
391 * criteria or not.
392 * \return OK if successful,
393 * WOULD_BLOCK if slots are being used,
394 * NO_MEMORY if no slot matches the criteria, even though it's
395 * available
396 */
397 status_t grabBuffer(
398 size_t *index,
399 sp<Codec2Buffer> *buffer,
400 std::function<bool(const sp<Codec2Buffer> &)> match =
401 [](const sp<Codec2Buffer> &) { return true; });
402
403 /**
404 * Return the buffer from the client, and get the C2Buffer object back from
405 * the buffer. Note that the slot is not completely free until the returned
406 * C2Buffer object is freed.
407 *
408 * \param buffer[in] the buffer previously grabbed.
409 * \param c2buffer[in,out] pointer to C2Buffer to be populated. Ignored
410 * if null.
411 * \return true if the buffer is successfully returned
412 * false otherwise
413 */
414 bool returnBuffer(
415 const sp<MediaCodecBuffer> &buffer,
416 std::shared_ptr<C2Buffer> *c2buffer,
417 bool release);
418
419 /**
420 * Expire the C2Buffer object in the slot.
421 *
422 * \param c2buffer[in] C2Buffer object which the component released.
423 * \return true if the buffer is found in one of the slots and
424 * successfully released
425 * false otherwise
426 */
427 bool expireComponentBuffer(const std::shared_ptr<C2Buffer> &c2buffer);
428
429 /**
430 * Populate |array| with the underlying buffer array.
431 *
432 * \param array[out] an array to be filled with the underlying buffer array.
433 */
434 void getArray(Vector<sp<MediaCodecBuffer>> *array) const;
435
436 /**
437 * The client abandoned all known buffers, so reclaim the ownership.
438 */
439 void flush();
440
441 /**
442 * Reallocate the array with the given allocation function.
443 *
444 * \param alloc[in] the allocation function for client buffers.
445 */
446 void realloc(std::function<sp<Codec2Buffer>()> alloc);
447
448 /**
449 * Return the number of buffers that are sent to the client but not released
450 * yet.
451 */
452 size_t numClientBuffers() const;
453
454private:
455 std::string mImplName; ///< name for debugging
456 const char *mName; ///< C-string version of name
457
458 struct Entry {
459 const sp<Codec2Buffer> clientBuffer;
460 std::weak_ptr<C2Buffer> compBuffer;
461 bool ownedByClient;
462 };
463 std::vector<Entry> mBuffers;
464};
465
466class InputBuffersArray : public InputBuffers {
467public:
468 InputBuffersArray(const char *componentName, const char *name = "Input[N]")
469 : InputBuffers(componentName, name) { }
470 ~InputBuffersArray() override = default;
471
472 /**
473 * Initialize this object from the non-array state. We keep existing slots
474 * at the same index, and for empty slots we allocate client buffers with
475 * the given allocate function. If the number of slots is less than minSize,
476 * we fill the array to the minimum size.
477 *
478 * \param impl[in] existing non-array state
479 * \param minSize[in] minimum size of the array
480 * \param allocate[in] allocate function to fill empty slots
481 */
482 void initialize(
483 const FlexBuffersImpl &impl,
484 size_t minSize,
485 std::function<sp<Codec2Buffer>()> allocate);
486
487 bool isArrayMode() const final { return true; }
488
489 std::unique_ptr<InputBuffers> toArrayMode(size_t) final {
490 return nullptr;
491 }
492
493 void getArray(Vector<sp<MediaCodecBuffer>> *array) const final;
494
495 bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
496
497 bool releaseBuffer(
498 const sp<MediaCodecBuffer> &buffer,
499 std::shared_ptr<C2Buffer> *c2buffer,
500 bool release) override;
501
502 bool expireComponentBuffer(
503 const std::shared_ptr<C2Buffer> &c2buffer) override;
504
505 void flush() override;
506
507 size_t numClientBuffers() const final;
508
509private:
510 BuffersArrayImpl mImpl;
511};
512
513class LinearInputBuffers : public InputBuffers {
514public:
515 LinearInputBuffers(const char *componentName, const char *name = "1D-Input")
516 : InputBuffers(componentName, name),
517 mImpl(mName) { }
518 ~LinearInputBuffers() override = default;
519
520 bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
521
522 bool releaseBuffer(
523 const sp<MediaCodecBuffer> &buffer,
524 std::shared_ptr<C2Buffer> *c2buffer,
525 bool release) override;
526
527 bool expireComponentBuffer(
528 const std::shared_ptr<C2Buffer> &c2buffer) override;
529
530 void flush() override;
531
532 std::unique_ptr<InputBuffers> toArrayMode(size_t size) final;
533
534 size_t numClientBuffers() const final;
535
536 /**
537 * Allocate a client buffer with the given size. This method may be
538 * overridden to support different kind of linear buffers (e.g. encrypted).
539 */
540 virtual sp<Codec2Buffer> alloc(size_t size);
541
542private:
543 FlexBuffersImpl mImpl;
544};
545
546class EncryptedLinearInputBuffers : public LinearInputBuffers {
547public:
548 EncryptedLinearInputBuffers(
549 bool secure,
550 const sp<MemoryDealer> &dealer,
551 const sp<ICrypto> &crypto,
552 int32_t heapSeqNum,
553 size_t capacity,
554 size_t numInputSlots,
555 const char *componentName, const char *name = "EncryptedInput");
556
557 ~EncryptedLinearInputBuffers() override = default;
558
559 sp<Codec2Buffer> alloc(size_t size) override;
560
561private:
562 C2MemoryUsage mUsage;
563 sp<MemoryDealer> mDealer;
564 sp<ICrypto> mCrypto;
565 int32_t mHeapSeqNum;
566 struct Entry {
567 std::weak_ptr<C2LinearBlock> block;
568 sp<IMemory> memory;
569 };
570 std::vector<Entry> mMemoryVector;
571};
572
573class GraphicMetadataInputBuffers : public InputBuffers {
574public:
575 GraphicMetadataInputBuffers(const char *componentName, const char *name = "2D-MetaInput");
576 ~GraphicMetadataInputBuffers() override = default;
577
578 bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
579
580 bool releaseBuffer(
581 const sp<MediaCodecBuffer> &buffer,
582 std::shared_ptr<C2Buffer> *c2buffer,
583 bool release) override;
584
585 bool expireComponentBuffer(
586 const std::shared_ptr<C2Buffer> &c2buffer) override;
587
588 void flush() override;
589
590 std::unique_ptr<InputBuffers> toArrayMode(size_t size) final;
591
592 size_t numClientBuffers() const final;
593
594private:
595 FlexBuffersImpl mImpl;
596 std::shared_ptr<C2AllocatorStore> mStore;
597};
598
599class GraphicInputBuffers : public InputBuffers {
600public:
601 GraphicInputBuffers(
602 size_t numInputSlots, const char *componentName, const char *name = "2D-BB-Input");
603 ~GraphicInputBuffers() override = default;
604
605 bool requestNewBuffer(size_t *index, sp<MediaCodecBuffer> *buffer) override;
606
607 bool releaseBuffer(
608 const sp<MediaCodecBuffer> &buffer,
609 std::shared_ptr<C2Buffer> *c2buffer,
610 bool release) override;
611
612 bool expireComponentBuffer(
613 const std::shared_ptr<C2Buffer> &c2buffer) override;
614
615 void flush() override;
616
617 std::unique_ptr<InputBuffers> toArrayMode(
618 size_t size) final;
619
620 size_t numClientBuffers() const final;
621
622private:
623 FlexBuffersImpl mImpl;
624 std::shared_ptr<LocalBufferPool> mLocalBufferPool;
625};
626
627class DummyInputBuffers : public InputBuffers {
628public:
629 DummyInputBuffers(const char *componentName, const char *name = "2D-Input")
630 : InputBuffers(componentName, name) { }
631 ~DummyInputBuffers() override = default;
632
633 bool requestNewBuffer(size_t *, sp<MediaCodecBuffer> *) override {
634 return false;
635 }
636
637 bool releaseBuffer(
638 const sp<MediaCodecBuffer> &, std::shared_ptr<C2Buffer> *, bool) override {
639 return false;
640 }
641
642 bool expireComponentBuffer(const std::shared_ptr<C2Buffer> &) override {
643 return false;
644 }
645 void flush() override {
646 }
647
648 std::unique_ptr<InputBuffers> toArrayMode(size_t) final {
649 return nullptr;
650 }
651
652 bool isArrayMode() const final { return true; }
653
654 void getArray(Vector<sp<MediaCodecBuffer>> *array) const final {
655 array->clear();
656 }
657
658 size_t numClientBuffers() const final {
659 return 0u;
660 }
661};
662
663class OutputBuffersArray : public OutputBuffers {
664public:
665 OutputBuffersArray(const char *componentName, const char *name = "Output[N]")
666 : OutputBuffers(componentName, name) { }
667 ~OutputBuffersArray() override = default;
668
669 /**
670 * Initialize this object from the non-array state. We keep existing slots
671 * at the same index, and for empty slots we allocate client buffers with
672 * the given allocate function. If the number of slots is less than minSize,
673 * we fill the array to the minimum size.
674 *
675 * \param impl[in] existing non-array state
676 * \param minSize[in] minimum size of the array
677 * \param allocate[in] allocate function to fill empty slots
678 */
679 void initialize(
680 const FlexBuffersImpl &impl,
681 size_t minSize,
682 std::function<sp<Codec2Buffer>()> allocate);
683
684 bool isArrayMode() const final { return true; }
685
686 std::unique_ptr<OutputBuffers> toArrayMode(size_t) final {
687 return nullptr;
688 }
689
690 status_t registerBuffer(
691 const std::shared_ptr<C2Buffer> &buffer,
692 size_t *index,
693 sp<MediaCodecBuffer> *clientBuffer) final;
694
695 status_t registerCsd(
696 const C2StreamInitDataInfo::output *csd,
697 size_t *index,
698 sp<MediaCodecBuffer> *clientBuffer) final;
699
700 bool releaseBuffer(
701 const sp<MediaCodecBuffer> &buffer, std::shared_ptr<C2Buffer> *c2buffer) override;
702
703 void flush(const std::list<std::unique_ptr<C2Work>> &flushedWork) override;
704
705 void getArray(Vector<sp<MediaCodecBuffer>> *array) const final;
706
707 /**
708 * Reallocate the array, filled with buffers with the same size as given
709 * buffer.
710 *
711 * \param c2buffer[in] the reference buffer
712 */
713 void realloc(const std::shared_ptr<C2Buffer> &c2buffer);
714
715 size_t numClientBuffers() const final;
716
717private:
718 BuffersArrayImpl mImpl;
719};
720
721class FlexOutputBuffers : public OutputBuffers {
722public:
723 FlexOutputBuffers(const char *componentName, const char *name = "Output[]")
724 : OutputBuffers(componentName, name),
725 mImpl(mName) { }
726
727 status_t registerBuffer(
728 const std::shared_ptr<C2Buffer> &buffer,
729 size_t *index,
730 sp<MediaCodecBuffer> *clientBuffer) override;
731
732 status_t registerCsd(
733 const C2StreamInitDataInfo::output *csd,
734 size_t *index,
735 sp<MediaCodecBuffer> *clientBuffer) final;
736
737 bool releaseBuffer(
738 const sp<MediaCodecBuffer> &buffer,
739 std::shared_ptr<C2Buffer> *c2buffer) override;
740
741 void flush(
742 const std::list<std::unique_ptr<C2Work>> &flushedWork) override;
743
744 std::unique_ptr<OutputBuffers> toArrayMode(size_t size) override;
745
746 size_t numClientBuffers() const final;
747
748 /**
749 * Return an appropriate Codec2Buffer object for the type of buffers.
750 *
751 * \param buffer C2Buffer object to wrap.
752 *
753 * \return appropriate Codec2Buffer object to wrap |buffer|.
754 */
755 virtual sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) = 0;
756
757 /**
758 * Return an appropriate Codec2Buffer object for the type of buffers, to be
759 * used as an empty array buffer.
760 *
761 * \return appropriate Codec2Buffer object which can copy() from C2Buffers.
762 */
763 virtual sp<Codec2Buffer> allocateArrayBuffer() = 0;
764
765private:
766 FlexBuffersImpl mImpl;
767};
768
769class LinearOutputBuffers : public FlexOutputBuffers {
770public:
771 LinearOutputBuffers(const char *componentName, const char *name = "1D-Output")
772 : FlexOutputBuffers(componentName, name) { }
773
774 void flush(
775 const std::list<std::unique_ptr<C2Work>> &flushedWork) override;
776
777 sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) override;
778
779 sp<Codec2Buffer> allocateArrayBuffer() override;
780};
781
782class GraphicOutputBuffers : public FlexOutputBuffers {
783public:
784 GraphicOutputBuffers(const char *componentName, const char *name = "2D-Output")
785 : FlexOutputBuffers(componentName, name) { }
786
787 sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) override;
788
789 sp<Codec2Buffer> allocateArrayBuffer() override;
790};
791
792class RawGraphicOutputBuffers : public FlexOutputBuffers {
793public:
794 RawGraphicOutputBuffers(
795 size_t numOutputSlots, const char *componentName, const char *name = "2D-BB-Output");
796 ~RawGraphicOutputBuffers() override = default;
797
798 sp<Codec2Buffer> wrap(const std::shared_ptr<C2Buffer> &buffer) override;
799
800 sp<Codec2Buffer> allocateArrayBuffer() override;
801
802private:
803 std::shared_ptr<LocalBufferPool> mLocalBufferPool;
804};
805
806} // namespace android
807
808#endif // CCODEC_BUFFERS_H_