Shuzhen Wang | 0129d52 | 2016-10-30 22:43:41 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2014,2016 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_SERVERS_STREAMSPLITTER_H |
| 18 | #define ANDROID_SERVERS_STREAMSPLITTER_H |
| 19 | |
| 20 | #include <gui/IConsumerListener.h> |
| 21 | #include <gui/IProducerListener.h> |
| 22 | #include <gui/BufferItemConsumer.h> |
| 23 | |
| 24 | #include <utils/Condition.h> |
| 25 | #include <utils/Mutex.h> |
| 26 | #include <utils/StrongPointer.h> |
| 27 | #include <utils/Timers.h> |
| 28 | |
| 29 | namespace android { |
| 30 | |
| 31 | class GraphicBuffer; |
| 32 | class IGraphicBufferConsumer; |
| 33 | class IGraphicBufferProducer; |
| 34 | |
| 35 | // Camera3StreamSplitter is an autonomous class that manages one input BufferQueue |
| 36 | // and multiple output BufferQueues. By using the buffer attach and detach logic |
| 37 | // in BufferQueue, it is able to present the illusion of a single split |
| 38 | // BufferQueue, where each buffer queued to the input is available to be |
| 39 | // acquired by each of the outputs, and is able to be dequeued by the input |
| 40 | // again only once all of the outputs have released it. |
| 41 | class Camera3StreamSplitter : public BnConsumerListener { |
| 42 | public: |
| 43 | |
| 44 | // Constructor |
| 45 | Camera3StreamSplitter() = default; |
| 46 | |
| 47 | // Connect to the stream splitter by creating buffer queue and connecting it |
| 48 | // with output surfaces. |
| 49 | status_t connect(const std::vector<sp<Surface> >& surfaces, |
| 50 | uint32_t consumerUsage, size_t hal_max_buffers, |
| 51 | sp<Surface>& consumer); |
| 52 | |
| 53 | // addOutput adds an output BufferQueue to the splitter. The splitter |
| 54 | // connects to outputQueue as a CPU producer, and any buffers queued |
| 55 | // to the input will be queued to each output. It is assumed that all of the |
| 56 | // outputs are added before any buffers are queued on the input. If any |
| 57 | // output is abandoned by its consumer, the splitter will abandon its input |
| 58 | // queue (see onAbandoned). |
| 59 | // |
| 60 | // A return value other than NO_ERROR means that an error has occurred and |
| 61 | // outputQueue has not been added to the splitter. BAD_VALUE is returned if |
| 62 | // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations |
| 63 | // of other error codes. |
Shuzhen Wang | 758c215 | 2017-01-10 18:26:18 -0800 | [diff] [blame] | 64 | status_t addOutput(const sp<Surface>& outputQueue, size_t hal_max_buffers); |
Shuzhen Wang | 0129d52 | 2016-10-30 22:43:41 -0700 | [diff] [blame] | 65 | |
| 66 | // Request surfaces for a particular frame number. The requested surfaces |
| 67 | // are stored in a FIFO queue. And when the buffer becomes available from the |
| 68 | // input queue, the registered surfaces are used to decide which output is |
| 69 | // the buffer sent to. |
| 70 | status_t notifyRequestedSurfaces(const std::vector<size_t>& surfaces); |
| 71 | |
| 72 | // Disconnect the buffer queue from output surfaces. |
| 73 | void disconnect(); |
| 74 | |
| 75 | private: |
| 76 | // From IConsumerListener |
| 77 | // |
| 78 | // During this callback, we store some tracking information, detach the |
| 79 | // buffer from the input, and attach it to each of the outputs. This call |
| 80 | // can block if there are too many outstanding buffers. If it blocks, it |
| 81 | // will resume when onBufferReleasedByOutput releases a buffer back to the |
| 82 | // input. |
| 83 | void onFrameAvailable(const BufferItem& item) override; |
| 84 | |
| 85 | // From IConsumerListener |
| 86 | // We don't care about released buffers because we detach each buffer as |
| 87 | // soon as we acquire it. See the comment for onBufferReleased below for |
| 88 | // some clarifying notes about the name. |
| 89 | void onBuffersReleased() override {} |
| 90 | |
| 91 | // From IConsumerListener |
| 92 | // We don't care about sideband streams, since we won't be splitting them |
| 93 | void onSidebandStreamChanged() override {} |
| 94 | |
| 95 | // This is the implementation of the onBufferReleased callback from |
| 96 | // IProducerListener. It gets called from an OutputListener (see below), and |
| 97 | // 'from' is which producer interface from which the callback was received. |
| 98 | // |
| 99 | // During this callback, we detach the buffer from the output queue that |
| 100 | // generated the callback, update our state tracking to see if this is the |
| 101 | // last output releasing the buffer, and if so, release it to the input. |
| 102 | // If we release the buffer to the input, we allow a blocked |
| 103 | // onFrameAvailable call to proceed. |
| 104 | void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from); |
| 105 | |
Shuzhen Wang | a141c5f | 2017-01-24 14:51:37 -0800 | [diff] [blame^] | 106 | // This is the implementation of onBufferReleasedByOutput without the mutex locked. |
| 107 | // It could either be called from onBufferReleasedByOutput or from |
| 108 | // onFrameAvailable when a buffer in the async buffer queue is overwritten. |
| 109 | void onBufferReleasedByOutputLocked(const sp<IGraphicBufferProducer>& from); |
| 110 | |
Shuzhen Wang | 0129d52 | 2016-10-30 22:43:41 -0700 | [diff] [blame] | 111 | // When this is called, the splitter disconnects from (i.e., abandons) its |
| 112 | // input queue and signals any waiting onFrameAvailable calls to wake up. |
| 113 | // It still processes callbacks from other outputs, but only detaches their |
| 114 | // buffers so they can continue operating until they run out of buffers to |
| 115 | // acquire. This must be called with mMutex locked. |
| 116 | void onAbandonedLocked(); |
| 117 | |
| 118 | // This is a thin wrapper class that lets us determine which BufferQueue |
| 119 | // the IProducerListener::onBufferReleased callback is associated with. We |
| 120 | // create one of these per output BufferQueue, and then pass the producer |
| 121 | // into onBufferReleasedByOutput above. |
| 122 | class OutputListener : public BnProducerListener, |
| 123 | public IBinder::DeathRecipient { |
| 124 | public: |
| 125 | OutputListener(wp<Camera3StreamSplitter> splitter, |
| 126 | wp<IGraphicBufferProducer> output); |
| 127 | virtual ~OutputListener() = default; |
| 128 | |
| 129 | // From IProducerListener |
| 130 | void onBufferReleased() override; |
| 131 | |
| 132 | // From IBinder::DeathRecipient |
| 133 | void binderDied(const wp<IBinder>& who) override; |
| 134 | |
| 135 | private: |
| 136 | wp<Camera3StreamSplitter> mSplitter; |
| 137 | wp<IGraphicBufferProducer> mOutput; |
| 138 | }; |
| 139 | |
| 140 | class BufferTracker { |
| 141 | public: |
| 142 | BufferTracker(const sp<GraphicBuffer>& buffer, size_t referenceCount); |
| 143 | ~BufferTracker() = default; |
| 144 | |
| 145 | const sp<GraphicBuffer>& getBuffer() const { return mBuffer; } |
| 146 | const sp<Fence>& getMergedFence() const { return mMergedFence; } |
| 147 | |
| 148 | void mergeFence(const sp<Fence>& with); |
| 149 | |
| 150 | // Returns the new value |
| 151 | // Only called while mMutex is held |
| 152 | size_t decrementReferenceCountLocked(); |
| 153 | |
| 154 | private: |
| 155 | |
| 156 | // Disallow copying |
| 157 | BufferTracker(const BufferTracker& other); |
| 158 | BufferTracker& operator=(const BufferTracker& other); |
| 159 | |
| 160 | sp<GraphicBuffer> mBuffer; // One instance that holds this native handle |
| 161 | sp<Fence> mMergedFence; |
| 162 | size_t mReferenceCount; |
| 163 | }; |
| 164 | |
| 165 | // A deferred output is an output being added to the splitter after |
| 166 | // connect() call, whereas a non deferred output is added within connect() |
| 167 | // call. |
| 168 | enum class OutputType { NonDeferred, Deferred }; |
| 169 | |
| 170 | // Must be accessed through RefBase |
| 171 | virtual ~Camera3StreamSplitter(); |
| 172 | |
| 173 | status_t addOutputLocked(const sp<Surface>& outputQueue, |
| 174 | size_t hal_max_buffers, OutputType outputType); |
| 175 | |
| 176 | // Get unique name for the buffer queue consumer |
| 177 | static String8 getUniqueConsumerName(); |
| 178 | |
| 179 | // Max consumer side buffers for deferred surface. This will be used as a |
| 180 | // lower bound for overall consumer side max buffers. |
| 181 | static const int MAX_BUFFERS_DEFERRED_OUTPUT = 2; |
| 182 | int mMaxConsumerBuffers = MAX_BUFFERS_DEFERRED_OUTPUT; |
| 183 | |
| 184 | static const nsecs_t kDequeueBufferTimeout = s2ns(1); // 1 sec |
| 185 | |
| 186 | // mIsAbandoned is set to true when an output dies. Once the Camera3StreamSplitter |
| 187 | // has been abandoned, it will continue to detach buffers from other |
| 188 | // outputs, but it will disconnect from the input and not attempt to |
| 189 | // communicate with it further. |
| 190 | bool mIsAbandoned = false; |
| 191 | |
| 192 | Mutex mMutex; |
| 193 | Condition mReleaseCondition; |
| 194 | int mOutstandingBuffers = 0; |
| 195 | |
| 196 | sp<IGraphicBufferProducer> mProducer; |
| 197 | sp<IGraphicBufferConsumer> mConsumer; |
| 198 | sp<BufferItemConsumer> mBufferItemConsumer; |
| 199 | sp<Surface> mSurface; |
| 200 | |
| 201 | std::vector<sp<IGraphicBufferProducer> > mOutputs; |
| 202 | // Tracking which outputs should the buffer be attached and queued |
| 203 | // to for each input buffer. |
| 204 | std::vector<std::vector<size_t> > mRequestedSurfaces; |
| 205 | |
| 206 | // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking |
| 207 | // objects (which are mostly for counting how many outputs have released the |
| 208 | // buffer, but also contain merged release fences). |
| 209 | std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers; |
| 210 | }; |
| 211 | |
| 212 | } // namespace android |
| 213 | |
| 214 | #endif |