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Shuzhen Wang0129d522016-10-30 22:43:41 -07001/*
2 * Copyright 2014,2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SERVERS_STREAMSPLITTER_H
18#define ANDROID_SERVERS_STREAMSPLITTER_H
19
20#include <gui/IConsumerListener.h>
21#include <gui/IProducerListener.h>
22#include <gui/BufferItemConsumer.h>
23
24#include <utils/Condition.h>
25#include <utils/Mutex.h>
26#include <utils/StrongPointer.h>
27#include <utils/Timers.h>
28
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -080029#define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
30#define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
31#define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
32#define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
33
Shuzhen Wang0129d522016-10-30 22:43:41 -070034namespace android {
35
36class GraphicBuffer;
37class IGraphicBufferConsumer;
38class IGraphicBufferProducer;
39
40// Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
41// and multiple output BufferQueues. By using the buffer attach and detach logic
42// in BufferQueue, it is able to present the illusion of a single split
43// BufferQueue, where each buffer queued to the input is available to be
44// acquired by each of the outputs, and is able to be dequeued by the input
45// again only once all of the outputs have released it.
46class Camera3StreamSplitter : public BnConsumerListener {
47public:
48
49 // Constructor
50 Camera3StreamSplitter() = default;
51
52 // Connect to the stream splitter by creating buffer queue and connecting it
53 // with output surfaces.
54 status_t connect(const std::vector<sp<Surface> >& surfaces,
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -080055 uint32_t consumerUsage, size_t halMaxBuffers,
56 sp<Surface>* consumer);
Shuzhen Wang0129d522016-10-30 22:43:41 -070057
58 // addOutput adds an output BufferQueue to the splitter. The splitter
59 // connects to outputQueue as a CPU producer, and any buffers queued
60 // to the input will be queued to each output. It is assumed that all of the
61 // outputs are added before any buffers are queued on the input. If any
62 // output is abandoned by its consumer, the splitter will abandon its input
63 // queue (see onAbandoned).
64 //
65 // A return value other than NO_ERROR means that an error has occurred and
66 // outputQueue has not been added to the splitter. BAD_VALUE is returned if
67 // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
68 // of other error codes.
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -080069 status_t addOutput(const sp<Surface>& outputQueue);
Shuzhen Wang0129d522016-10-30 22:43:41 -070070
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -080071 // Notification that the graphic buffer has been released to the input
72 // BufferQueue. The buffer should be reused by the camera device instead of
73 // queuing to the outputs.
74 status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
75
76 // Attach a buffer to the specified outputs. This call reserves a buffer
77 // slot in the output queue.
78 status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
79 const std::vector<size_t>& surface_ids);
80
81 // Get return value of onFrameAvailable to work around problem that
82 // onFrameAvailable is void. This function should be called by the producer
83 // right after calling queueBuffer().
84 status_t getOnFrameAvailableResult();
Shuzhen Wang0129d522016-10-30 22:43:41 -070085
86 // Disconnect the buffer queue from output surfaces.
87 void disconnect();
88
89private:
90 // From IConsumerListener
91 //
92 // During this callback, we store some tracking information, detach the
93 // buffer from the input, and attach it to each of the outputs. This call
94 // can block if there are too many outstanding buffers. If it blocks, it
95 // will resume when onBufferReleasedByOutput releases a buffer back to the
96 // input.
97 void onFrameAvailable(const BufferItem& item) override;
98
99 // From IConsumerListener
100 // We don't care about released buffers because we detach each buffer as
101 // soon as we acquire it. See the comment for onBufferReleased below for
102 // some clarifying notes about the name.
103 void onBuffersReleased() override {}
104
105 // From IConsumerListener
106 // We don't care about sideband streams, since we won't be splitting them
107 void onSidebandStreamChanged() override {}
108
109 // This is the implementation of the onBufferReleased callback from
110 // IProducerListener. It gets called from an OutputListener (see below), and
111 // 'from' is which producer interface from which the callback was received.
112 //
113 // During this callback, we detach the buffer from the output queue that
114 // generated the callback, update our state tracking to see if this is the
115 // last output releasing the buffer, and if so, release it to the input.
116 // If we release the buffer to the input, we allow a blocked
117 // onFrameAvailable call to proceed.
118 void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
119
Shuzhen Wanga141c5f2017-01-24 14:51:37 -0800120 // This is the implementation of onBufferReleasedByOutput without the mutex locked.
121 // It could either be called from onBufferReleasedByOutput or from
122 // onFrameAvailable when a buffer in the async buffer queue is overwritten.
123 void onBufferReleasedByOutputLocked(const sp<IGraphicBufferProducer>& from);
124
Shuzhen Wang0129d522016-10-30 22:43:41 -0700125 // When this is called, the splitter disconnects from (i.e., abandons) its
126 // input queue and signals any waiting onFrameAvailable calls to wake up.
127 // It still processes callbacks from other outputs, but only detaches their
128 // buffers so they can continue operating until they run out of buffers to
129 // acquire. This must be called with mMutex locked.
130 void onAbandonedLocked();
131
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800132 // Decrement the buffer's reference count. Once the reference count becomes
133 // 0, return the buffer back to the input BufferQueue.
134 void decrementBufRefCountLocked(uint64_t id, const sp<IGraphicBufferProducer>& from);
135
Shuzhen Wang0129d522016-10-30 22:43:41 -0700136 // This is a thin wrapper class that lets us determine which BufferQueue
137 // the IProducerListener::onBufferReleased callback is associated with. We
138 // create one of these per output BufferQueue, and then pass the producer
139 // into onBufferReleasedByOutput above.
140 class OutputListener : public BnProducerListener,
141 public IBinder::DeathRecipient {
142 public:
143 OutputListener(wp<Camera3StreamSplitter> splitter,
144 wp<IGraphicBufferProducer> output);
145 virtual ~OutputListener() = default;
146
147 // From IProducerListener
148 void onBufferReleased() override;
149
150 // From IBinder::DeathRecipient
151 void binderDied(const wp<IBinder>& who) override;
152
153 private:
154 wp<Camera3StreamSplitter> mSplitter;
155 wp<IGraphicBufferProducer> mOutput;
156 };
157
158 class BufferTracker {
159 public:
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800160 BufferTracker(const sp<GraphicBuffer>& buffer,
161 const std::vector<size_t>& requestedSurfaces);
Shuzhen Wang0129d522016-10-30 22:43:41 -0700162 ~BufferTracker() = default;
163
164 const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
165 const sp<Fence>& getMergedFence() const { return mMergedFence; }
166
167 void mergeFence(const sp<Fence>& with);
168
169 // Returns the new value
170 // Only called while mMutex is held
171 size_t decrementReferenceCountLocked();
172
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800173 const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
174
Shuzhen Wang0129d522016-10-30 22:43:41 -0700175 private:
176
177 // Disallow copying
178 BufferTracker(const BufferTracker& other);
179 BufferTracker& operator=(const BufferTracker& other);
180
181 sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
182 sp<Fence> mMergedFence;
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800183
184 // Request surfaces for a particular buffer. And when the buffer becomes
185 // available from the input queue, the registered surfaces are used to decide
186 // which output is the buffer sent to.
187 std::vector<size_t> mRequestedSurfaces;
Shuzhen Wang0129d522016-10-30 22:43:41 -0700188 size_t mReferenceCount;
189 };
190
Shuzhen Wang0129d522016-10-30 22:43:41 -0700191 // Must be accessed through RefBase
192 virtual ~Camera3StreamSplitter();
193
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800194 status_t addOutputLocked(const sp<Surface>& outputQueue);
195
196 // Send a buffer to particular output, and increment the reference count
197 // of the buffer. If this output is abandoned, the buffer's reference count
198 // won't be incremented.
199 status_t outputBufferLocked(const sp<IGraphicBufferProducer>& output,
200 const BufferItem& bufferItem);
Shuzhen Wang0129d522016-10-30 22:43:41 -0700201
202 // Get unique name for the buffer queue consumer
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800203 String8 getUniqueConsumerName();
Shuzhen Wang0129d522016-10-30 22:43:41 -0700204
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800205 // Helper function to get the BufferQueue slot where a particular buffer is attached to.
206 int getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
207 const sp<GraphicBuffer>& gb);
208 // Helper function to remove the buffer from the BufferQueue slot
209 status_t removeSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
210 const sp<GraphicBuffer>& gb);
211
212
213 // Sum of max consumer buffers for all outputs
214 size_t mMaxConsumerBuffers = 0;
215 size_t mMaxHalBuffers = 0;
Shuzhen Wang0129d522016-10-30 22:43:41 -0700216
217 static const nsecs_t kDequeueBufferTimeout = s2ns(1); // 1 sec
218
Shuzhen Wang0129d522016-10-30 22:43:41 -0700219 Mutex mMutex;
Shuzhen Wang0129d522016-10-30 22:43:41 -0700220
221 sp<IGraphicBufferProducer> mProducer;
222 sp<IGraphicBufferConsumer> mConsumer;
223 sp<BufferItemConsumer> mBufferItemConsumer;
224 sp<Surface> mSurface;
225
226 std::vector<sp<IGraphicBufferProducer> > mOutputs;
Shuzhen Wang0129d522016-10-30 22:43:41 -0700227 // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
228 // objects (which are mostly for counting how many outputs have released the
229 // buffer, but also contain merged release fences).
230 std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
Shuzhen Wangbee0f0a2017-01-24 14:51:37 -0800231
232 struct GBPHash {
233 std::size_t operator()(const sp<IGraphicBufferProducer>& producer) const {
234 return std::hash<IGraphicBufferProducer *>{}(producer.get());
235 }
236 };
237
238 std::unordered_map<sp<IGraphicBufferProducer>, sp<OutputListener>,
239 GBPHash> mNotifiers;
240
241 typedef std::vector<sp<GraphicBuffer>> OutputSlots;
242 std::unordered_map<sp<IGraphicBufferProducer>, std::unique_ptr<OutputSlots>,
243 GBPHash> mOutputSlots;
244
245 // Latest onFrameAvailable return value
246 std::atomic<status_t> mOnFrameAvailableRes{0};
247
248 String8 mConsumerName;
Shuzhen Wang0129d522016-10-30 22:43:41 -0700249};
250
251} // namespace android
252
253#endif