Sungtak Lee | d79b6da | 2018-11-12 17:52:17 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2018 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H |
| 18 | #define ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H |
| 19 | |
| 20 | #include <android/hardware/media/bufferpool/1.0/IConnection.h> |
| 21 | #include <bufferpool/BufferPoolTypes.h> |
| 22 | #include <hidl/MQDescriptor.h> |
| 23 | #include <hidl/Status.h> |
| 24 | #include "Accessor.h" |
| 25 | |
| 26 | namespace android { |
| 27 | namespace hardware { |
| 28 | namespace media { |
| 29 | namespace bufferpool { |
| 30 | namespace V1_0 { |
| 31 | namespace implementation { |
| 32 | |
| 33 | using ::android::hardware::hidl_array; |
| 34 | using ::android::hardware::hidl_memory; |
| 35 | using ::android::hardware::hidl_string; |
| 36 | using ::android::hardware::hidl_vec; |
| 37 | using ::android::hardware::media::bufferpool::V1_0::implementation::Accessor; |
| 38 | using ::android::hardware::Return; |
| 39 | using ::android::hardware::Void; |
| 40 | using ::android::sp; |
| 41 | |
| 42 | struct Connection : public IConnection { |
| 43 | // Methods from ::android::hardware::media::bufferpool::V1_0::IConnection follow. |
| 44 | Return<void> fetch(uint64_t transactionId, uint32_t bufferId, fetch_cb _hidl_cb) override; |
| 45 | |
| 46 | /** |
| 47 | * Allocates a buffer using the specified parameters. Recycles a buffer if |
| 48 | * it is possible. The returned buffer can be transferred to other remote |
| 49 | * clients(Connection). |
| 50 | * |
| 51 | * @param params allocation parameters. |
| 52 | * @param bufferId Id of the allocated buffer. |
| 53 | * @param handle native handle of the allocated buffer. |
| 54 | * |
| 55 | * @return OK if a buffer is successfully allocated. |
| 56 | * NO_MEMORY when there is no memory. |
| 57 | * CRITICAL_ERROR otherwise. |
| 58 | */ |
| 59 | ResultStatus allocate(const std::vector<uint8_t> ¶ms, |
| 60 | BufferId *bufferId, const native_handle_t **handle); |
| 61 | |
| 62 | /** |
| 63 | * Processes pending buffer status messages and performs periodic cache cleaning |
| 64 | * from bufferpool. |
| 65 | * |
| 66 | * @param clearCache if clearCache is true, bufferpool frees all buffers |
| 67 | * waiting to be recycled. |
| 68 | */ |
| 69 | void cleanUp(bool clearCache); |
| 70 | |
| 71 | /** Destructs a connection. */ |
| 72 | ~Connection(); |
| 73 | |
| 74 | /** Creates a connection. */ |
| 75 | Connection(); |
| 76 | |
| 77 | /** |
| 78 | * Initializes with the specified buffer pool and the connection id. |
| 79 | * The connection id should be unique in the whole system. |
| 80 | * |
| 81 | * @param accessor the specified buffer pool. |
| 82 | * @param connectionId Id. |
| 83 | */ |
| 84 | void initialize(const sp<Accessor> &accessor, ConnectionId connectionId); |
| 85 | |
| 86 | enum : uint32_t { |
| 87 | SYNC_BUFFERID = UINT32_MAX, |
| 88 | }; |
| 89 | |
| 90 | private: |
| 91 | bool mInitialized; |
| 92 | sp<Accessor> mAccessor; |
| 93 | ConnectionId mConnectionId; |
| 94 | }; |
| 95 | |
| 96 | } // namespace implementation |
| 97 | } // namespace V1_0 |
| 98 | } // namespace bufferpool |
| 99 | } // namespace media |
| 100 | } // namespace hardware |
| 101 | } // namespace android |
| 102 | |
| 103 | #endif // ANDROID_HARDWARE_MEDIA_BUFFERPOOL_V1_0_CONNECTION_H |