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Eric Laurent81784c32012-11-19 14:55:58 -08001/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19 #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
Eric Laurenteb3c3372013-09-25 12:25:29 -070028// In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
29// startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
30// to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
31// call AudioFlinger thus locking the same mutexes in the reverse order.
Eric Laurent81784c32012-11-19 14:55:58 -080032
33// The EffectModule class is a wrapper object controlling the effect engine implementation
34// in the effect library. It prevents concurrent calls to process() and command() functions
35// from different client threads. It keeps a list of EffectHandle objects corresponding
36// to all client applications using this effect and notifies applications of effect state,
37// control or parameter changes. It manages the activation state machine to send appropriate
38// reset, enable, disable commands to effect engine and provide volume
39// ramping when effects are activated/deactivated.
40// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
41// the attached track(s) to accumulate their auxiliary channel.
42class EffectModule : public RefBase {
43public:
44 EffectModule(ThreadBase *thread,
45 const wp<AudioFlinger::EffectChain>& chain,
46 effect_descriptor_t *desc,
47 int id,
48 int sessionId);
49 virtual ~EffectModule();
50
51 enum effect_state {
52 IDLE,
53 RESTART,
54 STARTING,
55 ACTIVE,
56 STOPPING,
57 STOPPED,
58 DESTROYED
59 };
60
61 int id() const { return mId; }
62 void process();
63 void updateState();
64 status_t command(uint32_t cmdCode,
65 uint32_t cmdSize,
66 void *pCmdData,
67 uint32_t *replySize,
68 void *pReplyData);
69
70 void reset_l();
71 status_t configure();
72 status_t init();
73 effect_state state() const {
74 return mState;
75 }
76 uint32_t status() {
77 return mStatus;
78 }
79 int sessionId() const {
80 return mSessionId;
81 }
82 status_t setEnabled(bool enabled);
83 status_t setEnabled_l(bool enabled);
84 bool isEnabled() const;
85 bool isProcessEnabled() const;
86
87 void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
88 int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
89 void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
90 int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
91 void setChain(const wp<EffectChain>& chain) { mChain = chain; }
92 void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
93 const wp<ThreadBase>& thread() { return mThread; }
94
95 status_t addHandle(EffectHandle *handle);
96 size_t disconnect(EffectHandle *handle, bool unpinIfLast);
97 size_t removeHandle(EffectHandle *handle);
98
99 const effect_descriptor_t& desc() const { return mDescriptor; }
100 wp<EffectChain>& chain() { return mChain; }
101
102 status_t setDevice(audio_devices_t device);
103 status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
104 status_t setMode(audio_mode_t mode);
105 status_t setAudioSource(audio_source_t source);
106 status_t start();
107 status_t stop();
108 void setSuspended(bool suspended);
109 bool suspended() const;
110
111 EffectHandle* controlHandle_l();
112
113 bool isPinned() const { return mPinned; }
114 void unPin() { mPinned = false; }
115 bool purgeHandles();
116 void lock() { mLock.lock(); }
117 void unlock() { mLock.unlock(); }
Eric Laurent5baf2af2013-09-12 17:37:00 -0700118 bool isOffloadable() const
119 { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
120 status_t setOffloaded(bool offloaded, audio_io_handle_t io);
121 bool isOffloaded() const;
Eric Laurent81784c32012-11-19 14:55:58 -0800122
123 void dump(int fd, const Vector<String16>& args);
124
125protected:
126 friend class AudioFlinger; // for mHandles
127 bool mPinned;
128
129 // Maximum time allocated to effect engines to complete the turn off sequence
130 static const uint32_t MAX_DISABLE_TIME_MS = 10000;
131
132 EffectModule(const EffectModule&);
133 EffectModule& operator = (const EffectModule&);
134
135 status_t start_l();
136 status_t stop_l();
Eric Laurentbfb1b832013-01-07 09:53:42 -0800137 status_t remove_effect_from_hal_l();
Eric Laurent81784c32012-11-19 14:55:58 -0800138
139mutable Mutex mLock; // mutex for process, commands and handles list protection
140 wp<ThreadBase> mThread; // parent thread
141 wp<EffectChain> mChain; // parent effect chain
142 const int mId; // this instance unique ID
143 const int mSessionId; // audio session ID
144 const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
145 effect_config_t mConfig; // input and output audio configuration
146 effect_handle_t mEffectInterface; // Effect module C API
147 status_t mStatus; // initialization status
148 effect_state mState; // current activation state
149 Vector<EffectHandle *> mHandles; // list of client handles
150 // First handle in mHandles has highest priority and controls the effect module
151 uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
152 // sending disable command.
153 uint32_t mDisableWaitCnt; // current process() calls count during disable period.
154 bool mSuspended; // effect is suspended: temporarily disabled by framework
Eric Laurent5baf2af2013-09-12 17:37:00 -0700155 bool mOffloaded; // effect is currently offloaded to the audio DSP
Eric Laurent81784c32012-11-19 14:55:58 -0800156};
157
158// The EffectHandle class implements the IEffect interface. It provides resources
159// to receive parameter updates, keeps track of effect control
160// ownership and state and has a pointer to the EffectModule object it is controlling.
161// There is one EffectHandle object for each application controlling (or using)
162// an effect module.
163// The EffectHandle is obtained by calling AudioFlinger::createEffect().
164class EffectHandle: public android::BnEffect {
165public:
166
167 EffectHandle(const sp<EffectModule>& effect,
168 const sp<AudioFlinger::Client>& client,
169 const sp<IEffectClient>& effectClient,
170 int32_t priority);
171 virtual ~EffectHandle();
172
173 // IEffect
174 virtual status_t enable();
175 virtual status_t disable();
176 virtual status_t command(uint32_t cmdCode,
177 uint32_t cmdSize,
178 void *pCmdData,
179 uint32_t *replySize,
180 void *pReplyData);
181 virtual void disconnect();
182private:
183 void disconnect(bool unpinIfLast);
184public:
185 virtual sp<IMemory> getCblk() const { return mCblkMemory; }
186 virtual status_t onTransact(uint32_t code, const Parcel& data,
187 Parcel* reply, uint32_t flags);
188
189
190 // Give or take control of effect module
191 // - hasControl: true if control is given, false if removed
192 // - signal: true client app should be signaled of change, false otherwise
193 // - enabled: state of the effect when control is passed
194 void setControl(bool hasControl, bool signal, bool enabled);
195 void commandExecuted(uint32_t cmdCode,
196 uint32_t cmdSize,
197 void *pCmdData,
198 uint32_t replySize,
199 void *pReplyData);
200 void setEnabled(bool enabled);
201 bool enabled() const { return mEnabled; }
202
203 // Getters
204 int id() const { return mEffect->id(); }
205 int priority() const { return mPriority; }
206 bool hasControl() const { return mHasControl; }
207 sp<EffectModule> effect() const { return mEffect; }
208 // destroyed_l() must be called with the associated EffectModule mLock held
209 bool destroyed_l() const { return mDestroyed; }
210
211 void dump(char* buffer, size_t size);
212
213protected:
214 friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
215 EffectHandle(const EffectHandle&);
216 EffectHandle& operator =(const EffectHandle&);
217
218 sp<EffectModule> mEffect; // pointer to controlled EffectModule
219 sp<IEffectClient> mEffectClient; // callback interface for client notifications
220 /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
221 sp<IMemory> mCblkMemory; // shared memory for control block
222 effect_param_cblk_t* mCblk; // control block for deferred parameter setting via
223 // shared memory
224 uint8_t* mBuffer; // pointer to parameter area in shared memory
225 int mPriority; // client application priority to control the effect
226 bool mHasControl; // true if this handle is controlling the effect
227 bool mEnabled; // cached enable state: needed when the effect is
228 // restored after being suspended
229 bool mDestroyed; // Set to true by destructor. Access with EffectModule
230 // mLock held
231};
232
233// the EffectChain class represents a group of effects associated to one audio session.
234// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
235// The EffecChain with session ID 0 contains global effects applied to the output mix.
236// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
237// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
238// order corresponding in the effect process order. When attached to a track (session ID != 0),
239// it also provide it's own input buffer used by the track as accumulation buffer.
240class EffectChain : public RefBase {
241public:
242 EffectChain(const wp<ThreadBase>& wThread, int sessionId);
243 EffectChain(ThreadBase *thread, int sessionId);
244 virtual ~EffectChain();
245
246 // special key used for an entry in mSuspendedEffects keyed vector
247 // corresponding to a suspend all request.
248 static const int kKeyForSuspendAll = 0;
249
250 // minimum duration during which we force calling effect process when last track on
251 // a session is stopped or removed to allow effect tail to be rendered
252 static const int kProcessTailDurationMs = 1000;
253
254 void process_l();
255
256 void lock() {
257 mLock.lock();
258 }
259 void unlock() {
260 mLock.unlock();
261 }
262
263 status_t addEffect_l(const sp<EffectModule>& handle);
264 size_t removeEffect_l(const sp<EffectModule>& handle);
265
266 int sessionId() const { return mSessionId; }
267 void setSessionId(int sessionId) { mSessionId = sessionId; }
268
269 sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
270 sp<EffectModule> getEffectFromId_l(int id);
271 sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
272 bool setVolume_l(uint32_t *left, uint32_t *right);
273 void setDevice_l(audio_devices_t device);
274 void setMode_l(audio_mode_t mode);
275 void setAudioSource_l(audio_source_t source);
276
277 void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
278 mInBuffer = buffer;
279 mOwnInBuffer = ownsBuffer;
280 }
281 int16_t *inBuffer() const {
282 return mInBuffer;
283 }
284 void setOutBuffer(int16_t *buffer) {
285 mOutBuffer = buffer;
286 }
287 int16_t *outBuffer() const {
288 return mOutBuffer;
289 }
290
291 void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
292 void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
293 int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
294
295 void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
296 mTailBufferCount = mMaxTailBuffers; }
297 void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
298 int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
299
300 uint32_t strategy() const { return mStrategy; }
301 void setStrategy(uint32_t strategy)
302 { mStrategy = strategy; }
303
304 // suspend effect of the given type
305 void setEffectSuspended_l(const effect_uuid_t *type,
306 bool suspend);
307 // suspend all eligible effects
308 void setEffectSuspendedAll_l(bool suspend);
309 // check if effects should be suspend or restored when a given effect is enable or disabled
310 void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
311 bool enabled);
312
313 void clearInputBuffer();
314
Eric Laurent5baf2af2013-09-12 17:37:00 -0700315 // At least one non offloadable effect in the chain is enabled
316 bool isNonOffloadableEnabled();
Eric Laurent813e2a72013-08-31 12:59:48 -0700317
318
Eric Laurent81784c32012-11-19 14:55:58 -0800319 void dump(int fd, const Vector<String16>& args);
320
321protected:
322 friend class AudioFlinger; // for mThread, mEffects
323 EffectChain(const EffectChain&);
324 EffectChain& operator =(const EffectChain&);
325
326 class SuspendedEffectDesc : public RefBase {
327 public:
328 SuspendedEffectDesc() : mRefCount(0) {}
329
330 int mRefCount;
331 effect_uuid_t mType;
332 wp<EffectModule> mEffect;
333 };
334
335 // get a list of effect modules to suspend when an effect of the type
336 // passed is enabled.
337 void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
338
339 // get an effect module if it is currently enable
340 sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
341 // true if the effect whose descriptor is passed can be suspended
342 // OEMs can modify the rules implemented in this method to exclude specific effect
343 // types or implementations from the suspend/restore mechanism.
344 bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
345
346 void clearInputBuffer_l(sp<ThreadBase> thread);
347
348 wp<ThreadBase> mThread; // parent mixer thread
349 Mutex mLock; // mutex protecting effect list
350 Vector< sp<EffectModule> > mEffects; // list of effect modules
351 int mSessionId; // audio session ID
352 int16_t *mInBuffer; // chain input buffer
353 int16_t *mOutBuffer; // chain output buffer
354
355 // 'volatile' here means these are accessed with atomic operations instead of mutex
356 volatile int32_t mActiveTrackCnt; // number of active tracks connected
357 volatile int32_t mTrackCnt; // number of tracks connected
358
359 int32_t mTailBufferCount; // current effect tail buffer count
360 int32_t mMaxTailBuffers; // maximum effect tail buffers
361 bool mOwnInBuffer; // true if the chain owns its input buffer
362 int mVolumeCtrlIdx; // index of insert effect having control over volume
363 uint32_t mLeftVolume; // previous volume on left channel
364 uint32_t mRightVolume; // previous volume on right channel
365 uint32_t mNewLeftVolume; // new volume on left channel
366 uint32_t mNewRightVolume; // new volume on right channel
367 uint32_t mStrategy; // strategy for this effect chain
368 // mSuspendedEffects lists all effects currently suspended in the chain.
369 // Use effect type UUID timelow field as key. There is no real risk of identical
370 // timeLow fields among effect type UUIDs.
371 // Updated by updateSuspendedSessions_l() only.
372 KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
373};