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Glenn Kastendc998c82012-03-23 18:53:59 -07001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_AUDIO_STATE_QUEUE_H
18#define ANDROID_AUDIO_STATE_QUEUE_H
19
Glenn Kasten2188bc92012-10-26 16:10:30 -070020// The state queue template class was originally driven by this use case / requirements:
21// There are two threads: a fast mixer, and a normal mixer, and they share state.
22// The interesting part of the shared state is a set of active fast tracks,
23// and the output HAL configuration (buffer size in frames, sample rate, etc.).
24// Fast mixer thread:
25// periodic with typical period < 10 ms
26// FIFO/RR scheduling policy and a low fixed priority
27// ok to block for bounded time using nanosleep() to achieve desired period
28// must not block on condition wait, mutex lock, atomic operation spin, I/O, etc.
29// under typical operations of mixing, writing, or adding/removing tracks
30// ok to block for unbounded time when the output HAL configuration changes,
31// and this may result in an audible artifact
32// needs read-only access to a recent stable state,
33// but not necessarily the most current one
Glenn Kastenfb1fdc92013-07-10 17:03:19 -070034// only allocate and free memory when configuration changes
35// avoid conventional logging, as this is a form of I/O and could block
36// defer computation to other threads when feasible; for example
37// cycle times are collected by fast mixer thread but the floating-point
38// statistical calculations on these cycle times are computed by normal mixer
39// these requirements also apply to callouts such as AudioBufferProvider and VolumeProvider
Glenn Kasten2188bc92012-10-26 16:10:30 -070040// Normal mixer thread:
Glenn Kastenfb1fdc92013-07-10 17:03:19 -070041// periodic with typical period ~20 ms
Glenn Kasten2188bc92012-10-26 16:10:30 -070042// SCHED_OTHER scheduling policy and nice priority == urgent audio
43// ok to block, but prefer to avoid as much as possible
44// needs read/write access to state
45// The normal mixer may need to temporarily suspend the fast mixer thread during mode changes.
46// It will do this using the state -- one of the fields tells the fast mixer to idle.
47
48// Additional requirements:
49// - observer must always be able to poll for and view the latest pushed state; it must never be
50// blocked from seeing that state
51// - observer does not need to see every state in sequence; it is OK for it to skip states
52// [see below for more on this]
53// - mutator must always be able to read/modify a state, it must never be blocked from reading or
54// modifying state
55// - reduce memcpy where possible
56// - work well if the observer runs more frequently than the mutator,
57// as is the case with fast mixer/normal mixer.
58// It is not a requirement to work well if the roles were reversed,
59// and the mutator were to run more frequently than the observer.
60// In this case, the mutator could get blocked waiting for a slot to fill up for
61// it to work with. This could be solved somewhat by increasing the depth of the queue, but it would
62// still limit the mutator to a finite number of changes before it would block. A future
63// possibility, not implemented here, would be to allow the mutator to safely overwrite an already
64// pushed state. This could be done by the mutator overwriting mNext, but then being prepared to
65// read an mAck which is actually for the earlier mNext (since there is a race).
66
67// Solution:
68// Let's call the fast mixer thread the "observer" and normal mixer thread the "mutator".
69// We assume there is only a single observer and a single mutator; this is critical.
70// Each state is of type <T>, and should contain only POD (Plain Old Data) and raw pointers, as
71// memcpy() may be used to copy state, and the destructors are run in unpredictable order.
72// The states in chronological order are: previous, current, next, and mutating:
73// previous read-only, observer can compare vs. current to see the subset that changed
74// current read-only, this is the primary state for observer
75// next read-only, when observer is ready to accept a new state it will shift it in:
76// previous = current
77// current = next
78// and the slot formerly used by previous is now available to the mutator.
79// mutating invisible to observer, read/write to mutator
80// Initialization is tricky, especially for the observer. If the observer starts execution
81// before the mutator, there are no previous, current, or next states. And even if the observer
82// starts execution after the mutator, there is a next state but no previous or current states.
83// To solve this, we'll have the observer idle until there is a next state,
84// and it will have to deal with the case where there is no previous state.
85// The states are stored in a shared FIFO queue represented using a circular array.
86// The observer polls for mutations, and receives a new state pointer after a
87// a mutation is pushed onto the queue. To the observer, the state pointers are
88// effectively in random order, that is the observer should not do address
89// arithmetic on the state pointers. However to the mutator, the state pointers
90// are in a definite circular order.
91
Glenn Kastendc998c82012-03-23 18:53:59 -070092namespace android {
93
Glenn Kasten39993082012-05-31 13:40:27 -070094#ifdef STATE_QUEUE_DUMP
95// The StateQueueObserverDump and StateQueueMutatorDump keep
96// a cache of StateQueue statistics that can be logged by dumpsys.
97// Each individual native word-sized field is accessed atomically. But the
98// overall structure is non-atomic, that is there may be an inconsistency between fields.
99// No barriers or locks are used for either writing or reading.
100// Only POD types are permitted, and the contents shouldn't be trusted (i.e. do range checks).
101// It has a different lifetime than the StateQueue, and so it can't be a member of StateQueue.
102
103struct StateQueueObserverDump {
104 StateQueueObserverDump() : mStateChanges(0) { }
105 /*virtual*/ ~StateQueueObserverDump() { }
106 unsigned mStateChanges; // incremented each time poll() detects a state change
107 void dump(int fd);
108};
109
110struct StateQueueMutatorDump {
111 StateQueueMutatorDump() : mPushDirty(0), mPushAck(0), mBlockedSequence(0) { }
112 /*virtual*/ ~StateQueueMutatorDump() { }
113 unsigned mPushDirty; // incremented each time push() is called with a dirty state
114 unsigned mPushAck; // incremented each time push(BLOCK_UNTIL_ACKED) is called
115 unsigned mBlockedSequence; // incremented before and after each time that push()
116 // blocks for more than one PUSH_BLOCK_ACK_NS;
117 // if odd, then mutator is currently blocked inside push()
118 void dump(int fd);
119};
120#endif
121
Glenn Kastendc998c82012-03-23 18:53:59 -0700122// manages a FIFO queue of states
123template<typename T> class StateQueue {
124
125public:
126 StateQueue();
127 virtual ~StateQueue();
128
129 // Observer APIs
130
131 // Poll for a state change. Returns a pointer to a read-only state,
132 // or NULL if the state has not been initialized yet.
133 // If a new state has not pushed by mutator since the previous poll,
134 // then the returned pointer will be unchanged.
135 // The previous state pointer is guaranteed to still be valid;
136 // this allows the observer to diff the previous and new states.
137 const T* poll();
138
139 // Mutator APIs
140
141 // Begin a mutation. Returns a pointer to a read/write state, except the
142 // first time it is called the state is write-only and _must_ be initialized.
143 // Mutations cannot be nested.
144 // If the state is dirty and has not been pushed onto the state queue yet, then
145 // this new mutation will be squashed together with the previous one.
146 T* begin();
147
148 // End the current mutation and indicate whether caller modified the state.
149 // If didModify is true, then the state is marked dirty (in need of pushing).
150 // There is no rollback option because modifications are done in place.
151 // Does not automatically push the new state onto the state queue.
152 void end(bool didModify = true);
153
154 // Push a new state, if any, out to the observer via the state queue.
155 // For BLOCK_NEVER, returns:
156 // true if not dirty, or dirty and pushed successfully
157 // false if dirty and not pushed because that would block; remains dirty
158 // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true.
159 // No-op if there are no pending modifications (not dirty), except
160 // for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged.
161 // Must not be called in the middle of a mutation.
162 enum block_t {
163 BLOCK_NEVER, // do not block
164 BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push
165 BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer
166 };
167 bool push(block_t block = BLOCK_NEVER);
168
169 // Return whether the current state is dirty (modified and not pushed).
170 bool isDirty() const { return mIsDirty; }
171
Glenn Kasten39993082012-05-31 13:40:27 -0700172#ifdef STATE_QUEUE_DUMP
173 // Register location of observer dump area
174 void setObserverDump(StateQueueObserverDump *dump)
175 { mObserverDump = dump != NULL ? dump : &mObserverDummyDump; }
176
177 // Register location of mutator dump area
178 void setMutatorDump(StateQueueMutatorDump *dump)
179 { mMutatorDump = dump != NULL ? dump : &mMutatorDummyDump; }
180#endif
181
Glenn Kastendc998c82012-03-23 18:53:59 -0700182private:
Glenn Kasten7f5d3352013-02-15 23:55:04 +0000183 static const unsigned kN = 4; // values < 4 are not supported by this code
Glenn Kastendc998c82012-03-23 18:53:59 -0700184 T mStates[kN]; // written by mutator, read by observer
185
186 // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops
187 volatile const T* mNext; // written by mutator to advance next, read by observer
188 volatile const T* mAck; // written by observer to acknowledge advance of next, read by mutator
189
190 // only used by observer
191 const T* mCurrent; // most recent value returned by poll()
192
193 // only used by mutator
194 T* mMutating; // where updates by mutator are done in place
195 const T* mExpecting; // what the mutator expects mAck to be set to
196 bool mInMutation; // whether we're currently in the middle of a mutation
197 bool mIsDirty; // whether mutating state has been modified since last push
198 bool mIsInitialized; // whether mutating state has been initialized yet
199
Glenn Kasten39993082012-05-31 13:40:27 -0700200#ifdef STATE_QUEUE_DUMP
201 StateQueueObserverDump mObserverDummyDump; // default area for observer dump if not set
202 StateQueueObserverDump* mObserverDump; // pointer to active observer dump, always non-NULL
203 StateQueueMutatorDump mMutatorDummyDump; // default area for mutator dump if not set
204 StateQueueMutatorDump* mMutatorDump; // pointer to active mutator dump, always non-NULL
205#endif
206
Glenn Kastendc998c82012-03-23 18:53:59 -0700207}; // class StateQueue
208
209} // namespace android
210
211#endif // ANDROID_AUDIO_STATE_QUEUE_H