msm: kgsl: Dump A3XX shader memory in the snapshot
Dump the shader memory (working memory and shadow memory) for A3XX GPUs
in the snapshot.
Change-Id: Ic0dedbadf28733b96323a680b014dbea10b1ceda
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
diff --git a/drivers/gpu/msm/kgsl_snapshot.h b/drivers/gpu/msm/kgsl_snapshot.h
index 1ff89fc..d54afcf 100644
--- a/drivers/gpu/msm/kgsl_snapshot.h
+++ b/drivers/gpu/msm/kgsl_snapshot.h
@@ -143,6 +143,7 @@
#define SNAPSHOT_DEBUG_CP_PM4_RAM 8
#define SNAPSHOT_DEBUG_CP_PFP_RAM 9
#define SNAPSHOT_DEBUG_CP_ROQ 10
+#define SNAPSHOT_DEBUG_SHADER_MEMORY 11
struct kgsl_snapshot_debug {
int type; /* Type identifier for the attached tata */