| /* | 
 |  *	Access to VGA videoram | 
 |  * | 
 |  *	(c) 1998 Martin Mares <mj@ucw.cz> | 
 |  */ | 
 | #ifndef _ASM_VGA_H | 
 | #define _ASM_VGA_H | 
 |  | 
 | #include <asm/byteorder.h> | 
 |  | 
 | /* | 
 |  *	On the PC, we can just recalculate addresses and then | 
 |  *	access the videoram directly without any black magic. | 
 |  */ | 
 |  | 
 | #define VGA_MAP_MEM(x, s)	(0xb0000000L + (unsigned long)(x)) | 
 |  | 
 | #define vga_readb(x)	(*(x)) | 
 | #define vga_writeb(x, y)	(*(y) = (x)) | 
 |  | 
 | #define VT_BUF_HAVE_RW | 
 | /* | 
 |  *  These are only needed for supporting VGA or MDA text mode, which use little | 
 |  *  endian byte ordering. | 
 |  *  In other cases, we can optimize by using native byte ordering and | 
 |  *  <linux/vt_buffer.h> has already done the right job for us. | 
 |  */ | 
 |  | 
 | #undef scr_writew | 
 | #undef scr_readw | 
 |  | 
 | static inline void scr_writew(u16 val, volatile u16 *addr) | 
 | { | 
 | 	*addr = cpu_to_le16(val); | 
 | } | 
 |  | 
 | static inline u16 scr_readw(volatile const u16 *addr) | 
 | { | 
 | 	return le16_to_cpu(*addr); | 
 | } | 
 |  | 
 | #define scr_memcpyw(d, s, c) memcpy(d, s, c) | 
 | #define scr_memmovew(d, s, c) memmove(d, s, c) | 
 | #define VT_BUF_HAVE_MEMCPYW | 
 | #define VT_BUF_HAVE_MEMMOVEW | 
 |  | 
 | #endif /* _ASM_VGA_H */ |