|  | Programming input drivers | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | 1. Creating an input device driver | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | 1.0 The simplest example | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | Here comes a very simple example of an input device driver. The device has | 
|  | just one button and the button is accessible at i/o port BUTTON_PORT. When | 
|  | pressed or released a BUTTON_IRQ happens. The driver could look like: | 
|  |  | 
|  | #include <linux/input.h> | 
|  | #include <linux/module.h> | 
|  | #include <linux/init.h> | 
|  |  | 
|  | #include <asm/irq.h> | 
|  | #include <asm/io.h> | 
|  |  | 
|  | static struct input_dev *button_dev; | 
|  |  | 
|  | static void button_interrupt(int irq, void *dummy, struct pt_regs *fp) | 
|  | { | 
|  | input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1); | 
|  | input_sync(button_dev); | 
|  | } | 
|  |  | 
|  | static int __init button_init(void) | 
|  | { | 
|  | int error; | 
|  |  | 
|  | if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | 
|  | printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | 
|  | return -EBUSY; | 
|  | } | 
|  |  | 
|  | button_dev = input_allocate_device(); | 
|  | if (!button_dev) { | 
|  | printk(KERN_ERR "button.c: Not enough memory\n"); | 
|  | error = -ENOMEM; | 
|  | goto err_free_irq; | 
|  | } | 
|  |  | 
|  | button_dev->evbit[0] = BIT_MASK(EV_KEY); | 
|  | button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0); | 
|  |  | 
|  | error = input_register_device(button_dev); | 
|  | if (error) { | 
|  | printk(KERN_ERR "button.c: Failed to register device\n"); | 
|  | goto err_free_dev; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | err_free_dev: | 
|  | input_free_device(button_dev); | 
|  | err_free_irq: | 
|  | free_irq(BUTTON_IRQ, button_interrupt); | 
|  | return error; | 
|  | } | 
|  |  | 
|  | static void __exit button_exit(void) | 
|  | { | 
|  | input_unregister_device(button_dev); | 
|  | free_irq(BUTTON_IRQ, button_interrupt); | 
|  | } | 
|  |  | 
|  | module_init(button_init); | 
|  | module_exit(button_exit); | 
|  |  | 
|  | 1.1 What the example does | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | First it has to include the <linux/input.h> file, which interfaces to the | 
|  | input subsystem. This provides all the definitions needed. | 
|  |  | 
|  | In the _init function, which is called either upon module load or when | 
|  | booting the kernel, it grabs the required resources (it should also check | 
|  | for the presence of the device). | 
|  |  | 
|  | Then it allocates a new input device structure with input_allocate_device() | 
|  | and sets up input bitfields. This way the device driver tells the other | 
|  | parts of the input systems what it is - what events can be generated or | 
|  | accepted by this input device. Our example device can only generate EV_KEY | 
|  | type events, and from those only BTN_0 event code. Thus we only set these | 
|  | two bits. We could have used | 
|  |  | 
|  | set_bit(EV_KEY, button_dev.evbit); | 
|  | set_bit(BTN_0, button_dev.keybit); | 
|  |  | 
|  | as well, but with more than single bits the first approach tends to be | 
|  | shorter. | 
|  |  | 
|  | Then the example driver registers the input device structure by calling | 
|  |  | 
|  | input_register_device(&button_dev); | 
|  |  | 
|  | This adds the button_dev structure to linked lists of the input driver and | 
|  | calls device handler modules _connect functions to tell them a new input | 
|  | device has appeared. input_register_device() may sleep and therefore must | 
|  | not be called from an interrupt or with a spinlock held. | 
|  |  | 
|  | While in use, the only used function of the driver is | 
|  |  | 
|  | button_interrupt() | 
|  |  | 
|  | which upon every interrupt from the button checks its state and reports it | 
|  | via the | 
|  |  | 
|  | input_report_key() | 
|  |  | 
|  | call to the input system. There is no need to check whether the interrupt | 
|  | routine isn't reporting two same value events (press, press for example) to | 
|  | the input system, because the input_report_* functions check that | 
|  | themselves. | 
|  |  | 
|  | Then there is the | 
|  |  | 
|  | input_sync() | 
|  |  | 
|  | call to tell those who receive the events that we've sent a complete report. | 
|  | This doesn't seem important in the one button case, but is quite important | 
|  | for for example mouse movement, where you don't want the X and Y values | 
|  | to be interpreted separately, because that'd result in a different movement. | 
|  |  | 
|  | 1.2 dev->open() and dev->close() | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | In case the driver has to repeatedly poll the device, because it doesn't | 
|  | have an interrupt coming from it and the polling is too expensive to be done | 
|  | all the time, or if the device uses a valuable resource (eg. interrupt), it | 
|  | can use the open and close callback to know when it can stop polling or | 
|  | release the interrupt and when it must resume polling or grab the interrupt | 
|  | again. To do that, we would add this to our example driver: | 
|  |  | 
|  | static int button_open(struct input_dev *dev) | 
|  | { | 
|  | if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) { | 
|  | printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq); | 
|  | return -EBUSY; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static void button_close(struct input_dev *dev) | 
|  | { | 
|  | free_irq(IRQ_AMIGA_VERTB, button_interrupt); | 
|  | } | 
|  |  | 
|  | static int __init button_init(void) | 
|  | { | 
|  | ... | 
|  | button_dev->open = button_open; | 
|  | button_dev->close = button_close; | 
|  | ... | 
|  | } | 
|  |  | 
|  | Note that input core keeps track of number of users for the device and | 
|  | makes sure that dev->open() is called only when the first user connects | 
|  | to the device and that dev->close() is called when the very last user | 
|  | disconnects. Calls to both callbacks are serialized. | 
|  |  | 
|  | The open() callback should return a 0 in case of success or any nonzero value | 
|  | in case of failure. The close() callback (which is void) must always succeed. | 
|  |  | 
|  | 1.3 Basic event types | 
|  | ~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The most simple event type is EV_KEY, which is used for keys and buttons. | 
|  | It's reported to the input system via: | 
|  |  | 
|  | input_report_key(struct input_dev *dev, int code, int value) | 
|  |  | 
|  | See linux/input.h for the allowable values of code (from 0 to KEY_MAX). | 
|  | Value is interpreted as a truth value, ie any nonzero value means key | 
|  | pressed, zero value means key released. The input code generates events only | 
|  | in case the value is different from before. | 
|  |  | 
|  | In addition to EV_KEY, there are two more basic event types: EV_REL and | 
|  | EV_ABS. They are used for relative and absolute values supplied by the | 
|  | device. A relative value may be for example a mouse movement in the X axis. | 
|  | The mouse reports it as a relative difference from the last position, | 
|  | because it doesn't have any absolute coordinate system to work in. Absolute | 
|  | events are namely for joysticks and digitizers - devices that do work in an | 
|  | absolute coordinate systems. | 
|  |  | 
|  | Having the device report EV_REL buttons is as simple as with EV_KEY, simply | 
|  | set the corresponding bits and call the | 
|  |  | 
|  | input_report_rel(struct input_dev *dev, int code, int value) | 
|  |  | 
|  | function. Events are generated only for nonzero value. | 
|  |  | 
|  | However EV_ABS requires a little special care. Before calling | 
|  | input_register_device, you have to fill additional fields in the input_dev | 
|  | struct for each absolute axis your device has. If our button device had also | 
|  | the ABS_X axis: | 
|  |  | 
|  | button_dev.absmin[ABS_X] = 0; | 
|  | button_dev.absmax[ABS_X] = 255; | 
|  | button_dev.absfuzz[ABS_X] = 4; | 
|  | button_dev.absflat[ABS_X] = 8; | 
|  |  | 
|  | Or, you can just say: | 
|  |  | 
|  | input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8); | 
|  |  | 
|  | This setting would be appropriate for a joystick X axis, with the minimum of | 
|  | 0, maximum of 255 (which the joystick *must* be able to reach, no problem if | 
|  | it sometimes reports more, but it must be able to always reach the min and | 
|  | max values), with noise in the data up to +- 4, and with a center flat | 
|  | position of size 8. | 
|  |  | 
|  | If you don't need absfuzz and absflat, you can set them to zero, which mean | 
|  | that the thing is precise and always returns to exactly the center position | 
|  | (if it has any). | 
|  |  | 
|  | 1.4 BITS_TO_LONGS(), BIT_WORD(), BIT_MASK() | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | These three macros from bitops.h help some bitfield computations: | 
|  |  | 
|  | BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for | 
|  | x bits | 
|  | BIT_WORD(x)	 - returns the index in the array in longs for bit x | 
|  | BIT_MASK(x)	 - returns the index in a long for bit x | 
|  |  | 
|  | 1.5 The id* and name fields | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The dev->name should be set before registering the input device by the input | 
|  | device driver. It's a string like 'Generic button device' containing a | 
|  | user friendly name of the device. | 
|  |  | 
|  | The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID | 
|  | of the device. The bus IDs are defined in input.h. The vendor and device ids | 
|  | are defined in pci_ids.h, usb_ids.h and similar include files. These fields | 
|  | should be set by the input device driver before registering it. | 
|  |  | 
|  | The idtype field can be used for specific information for the input device | 
|  | driver. | 
|  |  | 
|  | The id and name fields can be passed to userland via the evdev interface. | 
|  |  | 
|  | 1.6 The keycode, keycodemax, keycodesize fields | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | These three fields should be used by input devices that have dense keymaps. | 
|  | The keycode is an array used to map from scancodes to input system keycodes. | 
|  | The keycode max should contain the size of the array and keycodesize the | 
|  | size of each entry in it (in bytes). | 
|  |  | 
|  | Userspace can query and alter current scancode to keycode mappings using | 
|  | EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface. | 
|  | When a device has all 3 aforementioned fields filled in, the driver may | 
|  | rely on kernel's default implementation of setting and querying keycode | 
|  | mappings. | 
|  |  | 
|  | 1.7 dev->getkeycode() and dev->setkeycode() | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  | getkeycode() and setkeycode() callbacks allow drivers to override default | 
|  | keycode/keycodesize/keycodemax mapping mechanism provided by input core | 
|  | and implement sparse keycode maps. | 
|  |  | 
|  | 1.8 Key autorepeat | 
|  | ~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | ... is simple. It is handled by the input.c module. Hardware autorepeat is | 
|  | not used, because it's not present in many devices and even where it is | 
|  | present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable | 
|  | autorepeat for your device, just set EV_REP in dev->evbit. All will be | 
|  | handled by the input system. | 
|  |  | 
|  | 1.9 Other event types, handling output events | 
|  | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | 
|  |  | 
|  | The other event types up to now are: | 
|  |  | 
|  | EV_LED - used for the keyboard LEDs. | 
|  | EV_SND - used for keyboard beeps. | 
|  |  | 
|  | They are very similar to for example key events, but they go in the other | 
|  | direction - from the system to the input device driver. If your input device | 
|  | driver can handle these events, it has to set the respective bits in evbit, | 
|  | *and* also the callback routine: | 
|  |  | 
|  | button_dev->event = button_event; | 
|  |  | 
|  | int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value); | 
|  | { | 
|  | if (type == EV_SND && code == SND_BELL) { | 
|  | outb(value, BUTTON_BELL); | 
|  | return 0; | 
|  | } | 
|  | return -1; | 
|  | } | 
|  |  | 
|  | This callback routine can be called from an interrupt or a BH (although that | 
|  | isn't a rule), and thus must not sleep, and must not take too long to finish. |