Input: fix potential overflows in driver/input/joystick
Change all sprintfs into snprintfs to make sure we won't stomp on
data adjacent to our buffers.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/joystick/a3d.c b/drivers/input/joystick/a3d.c
index 4612d13..b11a4bb 100644
--- a/drivers/input/joystick/a3d.c
+++ b/drivers/input/joystick/a3d.c
@@ -306,7 +306,7 @@
gameport_set_poll_handler(gameport, a3d_poll);
gameport_set_poll_interval(gameport, 20);
- sprintf(a3d->phys, "%s/input0", gameport->phys);
+ snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
input_dev->name = a3d_names[a3d->mode];
input_dev->phys = a3d->phys;