Input: keyboard - add locking around event handling
Keyboard input handler is multiplexing events form all keyboard-like
devices in the system. Because of that per-device lock provided by
input core is not enough to prevent clashes in ked_event() and we
need our own lock to ensure that only one thread at a time executing
kbd_event().
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/char/keyboard.c b/drivers/char/keyboard.c
index 747683f0..ca090e5 100644
--- a/drivers/char/keyboard.c
+++ b/drivers/char/keyboard.c
@@ -132,6 +132,7 @@
*/
static struct input_handler kbd_handler;
+static DEFINE_SPINLOCK(kbd_event_lock);
static unsigned long key_down[BITS_TO_LONGS(KEY_CNT)]; /* keyboard key bitmap */
static unsigned char shift_down[NR_SHIFT]; /* shift state counters.. */
static int dead_key_next;
@@ -1296,10 +1297,16 @@
static void kbd_event(struct input_handle *handle, unsigned int event_type,
unsigned int event_code, int value)
{
+ /* We are called with interrupts disabled, just take the lock */
+ spin_lock(&kbd_event_lock);
+
if (event_type == EV_MSC && event_code == MSC_RAW && HW_RAW(handle->dev))
kbd_rawcode(value);
if (event_type == EV_KEY)
kbd_keycode(event_code, value, HW_RAW(handle->dev));
+
+ spin_unlock(&kbd_event_lock);
+
tasklet_schedule(&keyboard_tasklet);
do_poke_blanked_console = 1;
schedule_console_callback();