msm: kgsl: Faster GPU hang detection
Check global GPU status registers in intervals of 2 seconds,
if the registers did not change after 2 seconds trigger a hang.
When there is an actual GPU hang and GPU is stalled, this reduces
the current hang detection time from 10 seconds to 2 seconds.
Faster GPU hang detection reduces the overall time to recover
from GPU hang.
Change-Id: If432ccacc1b77b4fc7f08b756886bd3ae5edf04f
Signed-off-by: Tarun Karra <tkarra@codeaurora.org>
diff --git a/drivers/gpu/msm/adreno.h b/drivers/gpu/msm/adreno.h
index 88ed895..e1d1eb9 100644
--- a/drivers/gpu/msm/adreno.h
+++ b/drivers/gpu/msm/adreno.h
@@ -82,6 +82,7 @@
unsigned int pix_shader_start;
unsigned int instruction_size;
unsigned int ib_check_level;
+ unsigned int fast_hang_detect;
};
struct adreno_gpudev {
@@ -124,6 +125,10 @@
extern const unsigned int a3xx_registers[];
extern const unsigned int a3xx_registers_count;
+extern unsigned int hang_detect_regs[];
+extern const unsigned int hang_detect_regs_count;
+
+
int adreno_idle(struct kgsl_device *device, unsigned int timeout);
void adreno_regread(struct kgsl_device *device, unsigned int offsetwords,
unsigned int *value);
@@ -146,6 +151,9 @@
int adreno_dump_and_recover(struct kgsl_device *device);
+unsigned int adreno_hang_detect(struct kgsl_device *device,
+ unsigned int *prev_reg_val);
+
static inline int adreno_is_a200(struct adreno_device *adreno_dev)
{
return (adreno_dev->gpurev == ADRENO_REV_A200);