drm/radeon/kms: disable VGA rendering engine before taking over VRAM
Before we use any of VRAM, we need to disable the VGA rendering
engine, this render text mode into a graphical framebuffer
for scanout, however it does this on vblank, and can end up
overwriting the GART table and r600 shader objects.
Signed-off-by: Dave Airlie <airlied@redhat.com>
diff --git a/drivers/gpu/drm/radeon/rs600.c b/drivers/gpu/drm/radeon/rs600.c
index 6af0331..0e791e26 100644
--- a/drivers/gpu/drm/radeon/rs600.c
+++ b/drivers/gpu/drm/radeon/rs600.c
@@ -28,6 +28,7 @@
#include "drmP.h"
#include "radeon_reg.h"
#include "radeon.h"
+#include "avivod.h"
#include "rs600_reg_safe.h"
@@ -197,6 +198,8 @@
"programming pipes. Bad things might happen.\n");
}
+ radeon_avivo_vga_render_disable(rdev);
+
tmp = RREG32(AVIVO_D1VGA_CONTROL);
WREG32(AVIVO_D1VGA_CONTROL, tmp & ~AVIVO_DVGA_CONTROL_MODE_ENABLE);
tmp = RREG32(AVIVO_D2VGA_CONTROL);