msm: kgsl: Change GPU Fast Hang detection to 50ms
Fast hang detection algorithm is improved to use additional
performance counters to monitor shader processor activity.
Shader processor's active alu cycles, icl0 misses
and fs cflow instructions are added to list of activities
monitored for fast hang detection.
Change-Id: Ie74b2ca2d8eb587dbdae40f8fafd901e71f50ddb
Signed-off-by: Tarun Karra <tkarra@codeaurora.org>
diff --git a/drivers/gpu/msm/kgsl_device.h b/drivers/gpu/msm/kgsl_device.h
index 7acfd96..97345fe 100644
--- a/drivers/gpu/msm/kgsl_device.h
+++ b/drivers/gpu/msm/kgsl_device.h
@@ -26,7 +26,7 @@
#define KGSL_TIMEOUT_NONE 0
#define KGSL_TIMEOUT_DEFAULT 0xFFFFFFFF
-#define KGSL_TIMEOUT_PART 2000 /* 2 sec */
+#define KGSL_TIMEOUT_PART 50 /* 50 msec */
#define FIRST_TIMEOUT (HZ / 2)