|  | [ NOTE: The virt_to_bus() and bus_to_virt() functions have been | 
|  | superseded by the functionality provided by the PCI DMA interface | 
|  | (see Documentation/PCI/PCI-DMA-mapping.txt).  They continue | 
|  | to be documented below for historical purposes, but new code | 
|  | must not use them. --davidm 00/12/12 ] | 
|  |  | 
|  | [ This is a mail message in response to a query on IO mapping, thus the | 
|  | strange format for a "document" ] | 
|  |  | 
|  | The AHA-1542 is a bus-master device, and your patch makes the driver give the | 
|  | controller the physical address of the buffers, which is correct on x86 | 
|  | (because all bus master devices see the physical memory mappings directly). | 
|  |  | 
|  | However, on many setups, there are actually _three_ different ways of looking | 
|  | at memory addresses, and in this case we actually want the third, the | 
|  | so-called "bus address". | 
|  |  | 
|  | Essentially, the three ways of addressing memory are (this is "real memory", | 
|  | that is, normal RAM--see later about other details): | 
|  |  | 
|  | - CPU untranslated.  This is the "physical" address.  Physical address | 
|  | 0 is what the CPU sees when it drives zeroes on the memory bus. | 
|  |  | 
|  | - CPU translated address. This is the "virtual" address, and is | 
|  | completely internal to the CPU itself with the CPU doing the appropriate | 
|  | translations into "CPU untranslated". | 
|  |  | 
|  | - bus address. This is the address of memory as seen by OTHER devices, | 
|  | not the CPU. Now, in theory there could be many different bus | 
|  | addresses, with each device seeing memory in some device-specific way, but | 
|  | happily most hardware designers aren't actually actively trying to make | 
|  | things any more complex than necessary, so you can assume that all | 
|  | external hardware sees the memory the same way. | 
|  |  | 
|  | Now, on normal PCs the bus address is exactly the same as the physical | 
|  | address, and things are very simple indeed. However, they are that simple | 
|  | because the memory and the devices share the same address space, and that is | 
|  | not generally necessarily true on other PCI/ISA setups. | 
|  |  | 
|  | Now, just as an example, on the PReP (PowerPC Reference Platform), the | 
|  | CPU sees a memory map something like this (this is from memory): | 
|  |  | 
|  | 0-2 GB		"real memory" | 
|  | 2 GB-3 GB	"system IO" (inb/out and similar accesses on x86) | 
|  | 3 GB-4 GB 	"IO memory" (shared memory over the IO bus) | 
|  |  | 
|  | Now, that looks simple enough. However, when you look at the same thing from | 
|  | the viewpoint of the devices, you have the reverse, and the physical memory | 
|  | address 0 actually shows up as address 2 GB for any IO master. | 
|  |  | 
|  | So when the CPU wants any bus master to write to physical memory 0, it | 
|  | has to give the master address 0x80000000 as the memory address. | 
|  |  | 
|  | So, for example, depending on how the kernel is actually mapped on the | 
|  | PPC, you can end up with a setup like this: | 
|  |  | 
|  | physical address:	0 | 
|  | virtual address:	0xC0000000 | 
|  | bus address:		0x80000000 | 
|  |  | 
|  | where all the addresses actually point to the same thing.  It's just seen | 
|  | through different translations.. | 
|  |  | 
|  | Similarly, on the Alpha, the normal translation is | 
|  |  | 
|  | physical address:	0 | 
|  | virtual address:	0xfffffc0000000000 | 
|  | bus address:		0x40000000 | 
|  |  | 
|  | (but there are also Alphas where the physical address and the bus address | 
|  | are the same). | 
|  |  | 
|  | Anyway, the way to look up all these translations, you do | 
|  |  | 
|  | #include <asm/io.h> | 
|  |  | 
|  | phys_addr = virt_to_phys(virt_addr); | 
|  | virt_addr = phys_to_virt(phys_addr); | 
|  | bus_addr = virt_to_bus(virt_addr); | 
|  | virt_addr = bus_to_virt(bus_addr); | 
|  |  | 
|  | Now, when do you need these? | 
|  |  | 
|  | You want the _virtual_ address when you are actually going to access that | 
|  | pointer from the kernel. So you can have something like this: | 
|  |  | 
|  | /* | 
|  | * this is the hardware "mailbox" we use to communicate with | 
|  | * the controller. The controller sees this directly. | 
|  | */ | 
|  | struct mailbox { | 
|  | __u32 status; | 
|  | __u32 bufstart; | 
|  | __u32 buflen; | 
|  | .. | 
|  | } mbox; | 
|  |  | 
|  | unsigned char * retbuffer; | 
|  |  | 
|  | /* get the address from the controller */ | 
|  | retbuffer = bus_to_virt(mbox.bufstart); | 
|  | switch (retbuffer[0]) { | 
|  | case STATUS_OK: | 
|  | ... | 
|  |  | 
|  | on the other hand, you want the bus address when you have a buffer that | 
|  | you want to give to the controller: | 
|  |  | 
|  | /* ask the controller to read the sense status into "sense_buffer" */ | 
|  | mbox.bufstart = virt_to_bus(&sense_buffer); | 
|  | mbox.buflen = sizeof(sense_buffer); | 
|  | mbox.status = 0; | 
|  | notify_controller(&mbox); | 
|  |  | 
|  | And you generally _never_ want to use the physical address, because you can't | 
|  | use that from the CPU (the CPU only uses translated virtual addresses), and | 
|  | you can't use it from the bus master. | 
|  |  | 
|  | So why do we care about the physical address at all? We do need the physical | 
|  | address in some cases, it's just not very often in normal code.  The physical | 
|  | address is needed if you use memory mappings, for example, because the | 
|  | "remap_pfn_range()" mm function wants the physical address of the memory to | 
|  | be remapped as measured in units of pages, a.k.a. the pfn (the memory | 
|  | management layer doesn't know about devices outside the CPU, so it | 
|  | shouldn't need to know about "bus addresses" etc). | 
|  |  | 
|  | NOTE NOTE NOTE! The above is only one part of the whole equation. The above | 
|  | only talks about "real memory", that is, CPU memory (RAM). | 
|  |  | 
|  | There is a completely different type of memory too, and that's the "shared | 
|  | memory" on the PCI or ISA bus. That's generally not RAM (although in the case | 
|  | of a video graphics card it can be normal DRAM that is just used for a frame | 
|  | buffer), but can be things like a packet buffer in a network card etc. | 
|  |  | 
|  | This memory is called "PCI memory" or "shared memory" or "IO memory" or | 
|  | whatever, and there is only one way to access it: the readb/writeb and | 
|  | related functions. You should never take the address of such memory, because | 
|  | there is really nothing you can do with such an address: it's not | 
|  | conceptually in the same memory space as "real memory" at all, so you cannot | 
|  | just dereference a pointer. (Sadly, on x86 it _is_ in the same memory space, | 
|  | so on x86 it actually works to just deference a pointer, but it's not | 
|  | portable). | 
|  |  | 
|  | For such memory, you can do things like | 
|  |  | 
|  | - reading: | 
|  | /* | 
|  | * read first 32 bits from ISA memory at 0xC0000, aka | 
|  | * C000:0000 in DOS terms | 
|  | */ | 
|  | unsigned int signature = isa_readl(0xC0000); | 
|  |  | 
|  | - remapping and writing: | 
|  | /* | 
|  | * remap framebuffer PCI memory area at 0xFC000000, | 
|  | * size 1MB, so that we can access it: We can directly | 
|  | * access only the 640k-1MB area, so anything else | 
|  | * has to be remapped. | 
|  | */ | 
|  | void __iomem *baseptr = ioremap(0xFC000000, 1024*1024); | 
|  |  | 
|  | /* write a 'A' to the offset 10 of the area */ | 
|  | writeb('A',baseptr+10); | 
|  |  | 
|  | /* unmap when we unload the driver */ | 
|  | iounmap(baseptr); | 
|  |  | 
|  | - copying and clearing: | 
|  | /* get the 6-byte Ethernet address at ISA address E000:0040 */ | 
|  | memcpy_fromio(kernel_buffer, 0xE0040, 6); | 
|  | /* write a packet to the driver */ | 
|  | memcpy_toio(0xE1000, skb->data, skb->len); | 
|  | /* clear the frame buffer */ | 
|  | memset_io(0xA0000, 0, 0x10000); | 
|  |  | 
|  | OK, that just about covers the basics of accessing IO portably.  Questions? | 
|  | Comments? You may think that all the above is overly complex, but one day you | 
|  | might find yourself with a 500 MHz Alpha in front of you, and then you'll be | 
|  | happy that your driver works ;) | 
|  |  | 
|  | Note that kernel versions 2.0.x (and earlier) mistakenly called the | 
|  | ioremap() function "vremap()".  ioremap() is the proper name, but I | 
|  | didn't think straight when I wrote it originally.  People who have to | 
|  | support both can do something like: | 
|  |  | 
|  | /* support old naming silliness */ | 
|  | #if LINUX_VERSION_CODE < 0x020100 | 
|  | #define ioremap vremap | 
|  | #define iounmap vfree | 
|  | #endif | 
|  |  | 
|  | at the top of their source files, and then they can use the right names | 
|  | even on 2.0.x systems. | 
|  |  | 
|  | And the above sounds worse than it really is.  Most real drivers really | 
|  | don't do all that complex things (or rather: the complexity is not so | 
|  | much in the actual IO accesses as in error handling and timeouts etc). | 
|  | It's generally not hard to fix drivers, and in many cases the code | 
|  | actually looks better afterwards: | 
|  |  | 
|  | unsigned long signature = *(unsigned int *) 0xC0000; | 
|  | vs | 
|  | unsigned long signature = readl(0xC0000); | 
|  |  | 
|  | I think the second version actually is more readable, no? | 
|  |  | 
|  | Linus | 
|  |  |