x86: unify x86_32 and x86_64 play_dead into one function
Add the new play_dead into smpboot.c, as it fits more cleanly in there
alongside other CONFIG_HOTPLUG functions.
Separate out the common code into its own function.
Signed-off-by: Alex Nixon <alex.nixon@citrix.com>
Acked-by: Jeremy Fitzhardinge <jeremy@goop.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
diff --git a/arch/x86/kernel/smpboot.c b/arch/x86/kernel/smpboot.c
index c414cee..28b4287 100644
--- a/arch/x86/kernel/smpboot.c
+++ b/arch/x86/kernel/smpboot.c
@@ -1402,6 +1402,29 @@
}
printk(KERN_ERR "CPU %u didn't die...\n", cpu);
}
+
+void play_dead_common(void)
+{
+ idle_task_exit();
+ reset_lazy_tlbstate();
+ irq_ctx_exit(raw_smp_processor_id());
+
+ mb();
+ /* Ack it */
+ __get_cpu_var(cpu_state) = CPU_DEAD;
+
+ /*
+ * With physical CPU hotplug, we should halt the cpu
+ */
+ local_irq_disable();
+}
+
+void native_play_dead(void)
+{
+ play_dead_common();
+ wbinvd_halt();
+}
+
#else /* ... !CONFIG_HOTPLUG_CPU */
int native_cpu_disable(void)
{
@@ -1413,4 +1436,10 @@
/* We said "no" in __cpu_disable */
BUG();
}
+
+void native_play_dead(void)
+{
+ BUG();
+}
+
#endif