scsi: use non-racy method for proc entries creation

Use proc_create() to make sure that ->proc_fops be setup before gluing PDE to
main tree.

Add correct ->owner to proc_fops to fix reading/module unloading race.

Signed-off-by: Denis V. Lunev <den@openvz.org>
Cc: Greg Kroah-Hartman <gregkh@suse.de>
Cc: Alexey Dobriyan <adobriyan@gmail.com>
Cc: "Eric W. Biederman" <ebiederm@xmission.com>
Cc: James Bottomley <James.Bottomley@HansenPartnership.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/scsi/scsi_proc.c b/drivers/scsi/scsi_proc.c
index 3a1c99d..e4a0d2f 100644
--- a/drivers/scsi/scsi_proc.c
+++ b/drivers/scsi/scsi_proc.c
@@ -413,6 +413,7 @@
 }
 
 static const struct file_operations proc_scsi_operations = {
+	.owner		= THIS_MODULE,
 	.open		= proc_scsi_open,
 	.read		= seq_read,
 	.write		= proc_scsi_write,
@@ -431,10 +432,9 @@
 	if (!proc_scsi)
 		goto err1;
 
-	pde = create_proc_entry("scsi/scsi", 0, NULL);
+	pde = proc_create("scsi/scsi", 0, NULL, &proc_scsi_operations);
 	if (!pde)
 		goto err2;
-	pde->proc_fops = &proc_scsi_operations;
 
 	return 0;
 
diff --git a/drivers/scsi/sg.c b/drivers/scsi/sg.c
index 2029422..c9d7f72 100644
--- a/drivers/scsi/sg.c
+++ b/drivers/scsi/sg.c
@@ -2667,7 +2667,6 @@
 {
 	int k, mask;
 	int num_leaves = ARRAY_SIZE(sg_proc_leaf_arr);
-	struct proc_dir_entry *pdep;
 	struct sg_proc_leaf * leaf;
 
 	sg_proc_sgp = proc_mkdir(sg_proc_sg_dirname, NULL);
@@ -2676,13 +2675,10 @@
 	for (k = 0; k < num_leaves; ++k) {
 		leaf = &sg_proc_leaf_arr[k];
 		mask = leaf->fops->write ? S_IRUGO | S_IWUSR : S_IRUGO;
-		pdep = create_proc_entry(leaf->name, mask, sg_proc_sgp);
-		if (pdep) {
-			leaf->fops->owner = THIS_MODULE,
-			leaf->fops->read = seq_read,
-			leaf->fops->llseek = seq_lseek,
-			pdep->proc_fops = leaf->fops;
-		}
+		leaf->fops->owner = THIS_MODULE;
+		leaf->fops->read = seq_read;
+		leaf->fops->llseek = seq_lseek;
+		proc_create(leaf->name, mask, sg_proc_sgp, leaf->fops);
 	}
 	return 0;
 }