[PATCH] x86_64: Rename struct node in x86-64 NUMA code to struct bootnode
It conflicts with the struct node in node.h
Actually the x86-64 version was there first, but ..
Suggested by Jan Beulich
Cc: jbeulich@novell.com
Signed-off-by: Andi Kleen <ak@suse.de>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
diff --git a/arch/x86_64/mm/numa.c b/arch/x86_64/mm/numa.c
index 22e51be..e4b6275 100644
--- a/arch/x86_64/mm/numa.c
+++ b/arch/x86_64/mm/numa.c
@@ -47,7 +47,7 @@
* -1 if node overlap or lost ram (shift too big)
*/
static int __init
-populate_memnodemap(const struct node *nodes, int numnodes, int shift)
+populate_memnodemap(const struct bootnode *nodes, int numnodes, int shift)
{
int i;
int res = -1;
@@ -74,7 +74,7 @@
return res;
}
-int __init compute_hash_shift(struct node *nodes, int numnodes)
+int __init compute_hash_shift(struct bootnode *nodes, int numnodes)
{
int shift = 20;
@@ -191,7 +191,7 @@
static int numa_emulation(unsigned long start_pfn, unsigned long end_pfn)
{
int i;
- struct node nodes[MAX_NUMNODES];
+ struct bootnode nodes[MAX_NUMNODES];
unsigned long sz = ((end_pfn - start_pfn)<<PAGE_SHIFT) / numa_fake;
/* Kludge needed for the hash function */