| /***************************************************************************\ | 
 | |*                                                                           *| | 
 | |*       Copyright 1993-2003 NVIDIA, Corporation.  All rights reserved.      *| | 
 | |*                                                                           *| | 
 | |*     NOTICE TO USER:   The source code  is copyrighted under  U.S. and     *| | 
 | |*     international laws.  Users and possessors of this source code are     *| | 
 | |*     hereby granted a nonexclusive,  royalty-free copyright license to     *| | 
 | |*     use this code in individual and commercial software.                  *| | 
 | |*                                                                           *| | 
 | |*     Any use of this source code must include,  in the user documenta-     *| | 
 | |*     tion and  internal comments to the code,  notices to the end user     *| | 
 | |*     as follows:                                                           *| | 
 | |*                                                                           *| | 
 | |*       Copyright 1993-1999 NVIDIA, Corporation.  All rights reserved.      *| | 
 | |*                                                                           *| | 
 | |*     NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY     *| | 
 | |*     OF  THIS SOURCE  CODE  FOR ANY PURPOSE.  IT IS  PROVIDED  "AS IS"     *| | 
 | |*     WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND.  NVIDIA, CORPOR-     *| | 
 | |*     ATION DISCLAIMS ALL WARRANTIES  WITH REGARD  TO THIS SOURCE CODE,     *| | 
 | |*     INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE-     *| | 
 | |*     MENT,  AND FITNESS  FOR A PARTICULAR PURPOSE.   IN NO EVENT SHALL     *| | 
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 | |*     SULTING FROM LOSS OF USE,  DATA OR PROFITS,  WHETHER IN AN ACTION     *| | 
 | |*     OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,  ARISING OUT OF     *| | 
 | |*     OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE.     *| | 
 | |*                                                                           *| | 
 | |*     U.S. Government  End  Users.   This source code  is a "commercial     *| | 
 | |*     item,"  as that  term is  defined at  48 C.F.R. 2.101 (OCT 1995),     *| | 
 | |*     consisting  of "commercial  computer  software"  and  "commercial     *| | 
 | |*     computer  software  documentation,"  as such  terms  are  used in     *| | 
 | |*     48 C.F.R. 12.212 (SEPT 1995)  and is provided to the U.S. Govern-     *| | 
 | |*     ment only as  a commercial end item.   Consistent with  48 C.F.R.     *| | 
 | |*     12.212 and  48 C.F.R. 227.7202-1 through  227.7202-4 (JUNE 1995),     *| | 
 | |*     all U.S. Government End Users  acquire the source code  with only     *| | 
 | |*     those rights set forth herein.                                        *| | 
 | |*                                                                           *| | 
 |  \***************************************************************************/ | 
 |  | 
 | /* | 
 |  * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ | 
 |  * XFree86 'nv' driver, this source code is provided under MIT-style licensing | 
 |  * where the source code is provided "as is" without warranty of any kind. | 
 |  * The only usage restriction is for the copyright notices to be retained | 
 |  * whenever code is used. | 
 |  * | 
 |  * Antonino Daplas <adaplas@pol.net> 2005-03-11 | 
 |  */ | 
 |  | 
 | #ifndef __NV_LOCAL_H__ | 
 | #define __NV_LOCAL_H__ | 
 |  | 
 | /* | 
 |  * This file includes any environment or machine specific values to access the | 
 |  * HW.  Put all affected includes, typdefs, etc. here so the riva_hw.* files | 
 |  * can stay generic in nature. | 
 |  */ | 
 |  | 
 | /* | 
 |  * HW access macros.  These assume memory-mapped I/O, and not normal I/O space. | 
 |  */ | 
 | #define NV_WR08(p,i,d)  (__raw_writeb((d), (void __iomem *)(p) + (i))) | 
 | #define NV_RD08(p,i)    (__raw_readb((void __iomem *)(p) + (i))) | 
 | #define NV_WR16(p,i,d)  (__raw_writew((d), (void __iomem *)(p) + (i))) | 
 | #define NV_RD16(p,i)    (__raw_readw((void __iomem *)(p) + (i))) | 
 | #define NV_WR32(p,i,d)  (__raw_writel((d), (void __iomem *)(p) + (i))) | 
 | #define NV_RD32(p,i)    (__raw_readl((void __iomem *)(p) + (i))) | 
 |  | 
 | /* VGA I/O is now always done through MMIO */ | 
 | #define VGA_WR08(p,i,d) (writeb((d), (void __iomem *)(p) + (i))) | 
 | #define VGA_RD08(p,i)   (readb((void __iomem *)(p) + (i))) | 
 |  | 
 | #define NVDmaNext(par, data) \ | 
 |      NV_WR32(&(par)->dmaBase[(par)->dmaCurrent++], 0, (data)) | 
 |  | 
 | #define NVDmaStart(par, tag, size) {          \ | 
 |      if((par)->dmaFree <= (size))             \ | 
 |         NVDmaWait(par, size);                 \ | 
 |      NVDmaNext(par, ((size) << 18) | (tag));  \ | 
 |      (par)->dmaFree -= ((size) + 1);          \ | 
 | } | 
 |  | 
 | #if defined(__i386__) | 
 | #define _NV_FENCE() outb(0, 0x3D0); | 
 | #else | 
 | #define _NV_FENCE() mb(); | 
 | #endif | 
 |  | 
 | #define WRITE_PUT(par, data) {                   \ | 
 |   _NV_FENCE()                                    \ | 
 |   NV_RD08((par)->FbStart, 0);                    \ | 
 |   NV_WR32(&(par)->FIFO[0x0010], 0, (data) << 2); \ | 
 |   mb();                                          \ | 
 | } | 
 |  | 
 | #define READ_GET(par) (NV_RD32(&(par)->FIFO[0x0011], 0) >> 2) | 
 |  | 
 | #define reverse_order(l)        \ | 
 | do {                            \ | 
 | 	u8 *a = (u8 *)(l);      \ | 
 | 	*a = byte_rev[*a], a++; \ | 
 | 	*a = byte_rev[*a], a++; \ | 
 | 	*a = byte_rev[*a], a++; \ | 
 | 	*a = byte_rev[*a];      \ | 
 | } while(0) | 
 |  | 
 | #endif				/* __NV_LOCAL_H__ */ |