|  | /* | 
|  | * 2002-10-18  written by Jim Houston jim.houston@ccur.com | 
|  | *	Copyright (C) 2002 by Concurrent Computer Corporation | 
|  | *	Distributed under the GNU GPL license version 2. | 
|  | * | 
|  | * Modified by George Anzinger to reuse immediately and to use | 
|  | * find bit instructions.  Also removed _irq on spinlocks. | 
|  | * | 
|  | * Small id to pointer translation service. | 
|  | * | 
|  | * It uses a radix tree like structure as a sparse array indexed | 
|  | * by the id to obtain the pointer.  The bitmap makes allocating | 
|  | * a new id quick. | 
|  | * | 
|  | * You call it to allocate an id (an int) an associate with that id a | 
|  | * pointer or what ever, we treat it as a (void *).  You can pass this | 
|  | * id to a user for him to pass back at a later time.  You then pass | 
|  | * that id to this code and it returns your pointer. | 
|  |  | 
|  | * You can release ids at any time. When all ids are released, most of | 
|  | * the memory is returned (we keep IDR_FREE_MAX) in a local pool so we | 
|  | * don't need to go to the memory "store" during an id allocate, just | 
|  | * so you don't need to be too concerned about locking and conflicts | 
|  | * with the slab allocator. | 
|  | */ | 
|  |  | 
|  | #ifndef TEST                        // to test in user space... | 
|  | #include <linux/slab.h> | 
|  | #include <linux/init.h> | 
|  | #include <linux/module.h> | 
|  | #endif | 
|  | #include <linux/string.h> | 
|  | #include <linux/idr.h> | 
|  |  | 
|  | static kmem_cache_t *idr_layer_cache; | 
|  |  | 
|  | static struct idr_layer *alloc_layer(struct idr *idp) | 
|  | { | 
|  | struct idr_layer *p; | 
|  |  | 
|  | spin_lock(&idp->lock); | 
|  | if ((p = idp->id_free)) { | 
|  | idp->id_free = p->ary[0]; | 
|  | idp->id_free_cnt--; | 
|  | p->ary[0] = NULL; | 
|  | } | 
|  | spin_unlock(&idp->lock); | 
|  | return(p); | 
|  | } | 
|  |  | 
|  | static void free_layer(struct idr *idp, struct idr_layer *p) | 
|  | { | 
|  | /* | 
|  | * Depends on the return element being zeroed. | 
|  | */ | 
|  | spin_lock(&idp->lock); | 
|  | p->ary[0] = idp->id_free; | 
|  | idp->id_free = p; | 
|  | idp->id_free_cnt++; | 
|  | spin_unlock(&idp->lock); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * idr_pre_get - reserver resources for idr allocation | 
|  | * @idp:	idr handle | 
|  | * @gfp_mask:	memory allocation flags | 
|  | * | 
|  | * This function should be called prior to locking and calling the | 
|  | * following function.  It preallocates enough memory to satisfy | 
|  | * the worst possible allocation. | 
|  | * | 
|  | * If the system is REALLY out of memory this function returns 0, | 
|  | * otherwise 1. | 
|  | */ | 
|  | int idr_pre_get(struct idr *idp, gfp_t gfp_mask) | 
|  | { | 
|  | while (idp->id_free_cnt < IDR_FREE_MAX) { | 
|  | struct idr_layer *new; | 
|  | new = kmem_cache_alloc(idr_layer_cache, gfp_mask); | 
|  | if (new == NULL) | 
|  | return (0); | 
|  | free_layer(idp, new); | 
|  | } | 
|  | return 1; | 
|  | } | 
|  | EXPORT_SYMBOL(idr_pre_get); | 
|  |  | 
|  | static int sub_alloc(struct idr *idp, void *ptr, int *starting_id) | 
|  | { | 
|  | int n, m, sh; | 
|  | struct idr_layer *p, *new; | 
|  | struct idr_layer *pa[MAX_LEVEL]; | 
|  | int l, id; | 
|  | long bm; | 
|  |  | 
|  | id = *starting_id; | 
|  | p = idp->top; | 
|  | l = idp->layers; | 
|  | pa[l--] = NULL; | 
|  | while (1) { | 
|  | /* | 
|  | * We run around this while until we reach the leaf node... | 
|  | */ | 
|  | n = (id >> (IDR_BITS*l)) & IDR_MASK; | 
|  | bm = ~p->bitmap; | 
|  | m = find_next_bit(&bm, IDR_SIZE, n); | 
|  | if (m == IDR_SIZE) { | 
|  | /* no space available go back to previous layer. */ | 
|  | l++; | 
|  | id = (id | ((1 << (IDR_BITS * l)) - 1)) + 1; | 
|  | if (!(p = pa[l])) { | 
|  | *starting_id = id; | 
|  | return -2; | 
|  | } | 
|  | continue; | 
|  | } | 
|  | if (m != n) { | 
|  | sh = IDR_BITS*l; | 
|  | id = ((id >> sh) ^ n ^ m) << sh; | 
|  | } | 
|  | if ((id >= MAX_ID_BIT) || (id < 0)) | 
|  | return -3; | 
|  | if (l == 0) | 
|  | break; | 
|  | /* | 
|  | * Create the layer below if it is missing. | 
|  | */ | 
|  | if (!p->ary[m]) { | 
|  | if (!(new = alloc_layer(idp))) | 
|  | return -1; | 
|  | p->ary[m] = new; | 
|  | p->count++; | 
|  | } | 
|  | pa[l--] = p; | 
|  | p = p->ary[m]; | 
|  | } | 
|  | /* | 
|  | * We have reached the leaf node, plant the | 
|  | * users pointer and return the raw id. | 
|  | */ | 
|  | p->ary[m] = (struct idr_layer *)ptr; | 
|  | __set_bit(m, &p->bitmap); | 
|  | p->count++; | 
|  | /* | 
|  | * If this layer is full mark the bit in the layer above | 
|  | * to show that this part of the radix tree is full. | 
|  | * This may complete the layer above and require walking | 
|  | * up the radix tree. | 
|  | */ | 
|  | n = id; | 
|  | while (p->bitmap == IDR_FULL) { | 
|  | if (!(p = pa[++l])) | 
|  | break; | 
|  | n = n >> IDR_BITS; | 
|  | __set_bit((n & IDR_MASK), &p->bitmap); | 
|  | } | 
|  | return(id); | 
|  | } | 
|  |  | 
|  | static int idr_get_new_above_int(struct idr *idp, void *ptr, int starting_id) | 
|  | { | 
|  | struct idr_layer *p, *new; | 
|  | int layers, v, id; | 
|  |  | 
|  | id = starting_id; | 
|  | build_up: | 
|  | p = idp->top; | 
|  | layers = idp->layers; | 
|  | if (unlikely(!p)) { | 
|  | if (!(p = alloc_layer(idp))) | 
|  | return -1; | 
|  | layers = 1; | 
|  | } | 
|  | /* | 
|  | * Add a new layer to the top of the tree if the requested | 
|  | * id is larger than the currently allocated space. | 
|  | */ | 
|  | while ((layers < (MAX_LEVEL - 1)) && (id >= (1 << (layers*IDR_BITS)))) { | 
|  | layers++; | 
|  | if (!p->count) | 
|  | continue; | 
|  | if (!(new = alloc_layer(idp))) { | 
|  | /* | 
|  | * The allocation failed.  If we built part of | 
|  | * the structure tear it down. | 
|  | */ | 
|  | for (new = p; p && p != idp->top; new = p) { | 
|  | p = p->ary[0]; | 
|  | new->ary[0] = NULL; | 
|  | new->bitmap = new->count = 0; | 
|  | free_layer(idp, new); | 
|  | } | 
|  | return -1; | 
|  | } | 
|  | new->ary[0] = p; | 
|  | new->count = 1; | 
|  | if (p->bitmap == IDR_FULL) | 
|  | __set_bit(0, &new->bitmap); | 
|  | p = new; | 
|  | } | 
|  | idp->top = p; | 
|  | idp->layers = layers; | 
|  | v = sub_alloc(idp, ptr, &id); | 
|  | if (v == -2) | 
|  | goto build_up; | 
|  | return(v); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * idr_get_new_above - allocate new idr entry above or equal to a start id | 
|  | * @idp: idr handle | 
|  | * @ptr: pointer you want associated with the ide | 
|  | * @start_id: id to start search at | 
|  | * @id: pointer to the allocated handle | 
|  | * | 
|  | * This is the allocate id function.  It should be called with any | 
|  | * required locks. | 
|  | * | 
|  | * If memory is required, it will return -EAGAIN, you should unlock | 
|  | * and go back to the idr_pre_get() call.  If the idr is full, it will | 
|  | * return -ENOSPC. | 
|  | * | 
|  | * @id returns a value in the range 0 ... 0x7fffffff | 
|  | */ | 
|  | int idr_get_new_above(struct idr *idp, void *ptr, int starting_id, int *id) | 
|  | { | 
|  | int rv; | 
|  |  | 
|  | rv = idr_get_new_above_int(idp, ptr, starting_id); | 
|  | /* | 
|  | * This is a cheap hack until the IDR code can be fixed to | 
|  | * return proper error values. | 
|  | */ | 
|  | if (rv < 0) { | 
|  | if (rv == -1) | 
|  | return -EAGAIN; | 
|  | else /* Will be -3 */ | 
|  | return -ENOSPC; | 
|  | } | 
|  | *id = rv; | 
|  | return 0; | 
|  | } | 
|  | EXPORT_SYMBOL(idr_get_new_above); | 
|  |  | 
|  | /** | 
|  | * idr_get_new - allocate new idr entry | 
|  | * @idp: idr handle | 
|  | * @ptr: pointer you want associated with the ide | 
|  | * @id: pointer to the allocated handle | 
|  | * | 
|  | * This is the allocate id function.  It should be called with any | 
|  | * required locks. | 
|  | * | 
|  | * If memory is required, it will return -EAGAIN, you should unlock | 
|  | * and go back to the idr_pre_get() call.  If the idr is full, it will | 
|  | * return -ENOSPC. | 
|  | * | 
|  | * @id returns a value in the range 0 ... 0x7fffffff | 
|  | */ | 
|  | int idr_get_new(struct idr *idp, void *ptr, int *id) | 
|  | { | 
|  | int rv; | 
|  |  | 
|  | rv = idr_get_new_above_int(idp, ptr, 0); | 
|  | /* | 
|  | * This is a cheap hack until the IDR code can be fixed to | 
|  | * return proper error values. | 
|  | */ | 
|  | if (rv < 0) { | 
|  | if (rv == -1) | 
|  | return -EAGAIN; | 
|  | else /* Will be -3 */ | 
|  | return -ENOSPC; | 
|  | } | 
|  | *id = rv; | 
|  | return 0; | 
|  | } | 
|  | EXPORT_SYMBOL(idr_get_new); | 
|  |  | 
|  | static void idr_remove_warning(int id) | 
|  | { | 
|  | printk("idr_remove called for id=%d which is not allocated.\n", id); | 
|  | dump_stack(); | 
|  | } | 
|  |  | 
|  | static void sub_remove(struct idr *idp, int shift, int id) | 
|  | { | 
|  | struct idr_layer *p = idp->top; | 
|  | struct idr_layer **pa[MAX_LEVEL]; | 
|  | struct idr_layer ***paa = &pa[0]; | 
|  | int n; | 
|  |  | 
|  | *paa = NULL; | 
|  | *++paa = &idp->top; | 
|  |  | 
|  | while ((shift > 0) && p) { | 
|  | n = (id >> shift) & IDR_MASK; | 
|  | __clear_bit(n, &p->bitmap); | 
|  | *++paa = &p->ary[n]; | 
|  | p = p->ary[n]; | 
|  | shift -= IDR_BITS; | 
|  | } | 
|  | n = id & IDR_MASK; | 
|  | if (likely(p != NULL && test_bit(n, &p->bitmap))){ | 
|  | __clear_bit(n, &p->bitmap); | 
|  | p->ary[n] = NULL; | 
|  | while(*paa && ! --((**paa)->count)){ | 
|  | free_layer(idp, **paa); | 
|  | **paa-- = NULL; | 
|  | } | 
|  | if (!*paa) | 
|  | idp->layers = 0; | 
|  | } else | 
|  | idr_remove_warning(id); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * idr_remove - remove the given id and free it's slot | 
|  | * idp: idr handle | 
|  | * id: uniqueue key | 
|  | */ | 
|  | void idr_remove(struct idr *idp, int id) | 
|  | { | 
|  | struct idr_layer *p; | 
|  |  | 
|  | /* Mask off upper bits we don't use for the search. */ | 
|  | id &= MAX_ID_MASK; | 
|  |  | 
|  | sub_remove(idp, (idp->layers - 1) * IDR_BITS, id); | 
|  | if (idp->top && idp->top->count == 1 && (idp->layers > 1) && | 
|  | idp->top->ary[0]) {  // We can drop a layer | 
|  |  | 
|  | p = idp->top->ary[0]; | 
|  | idp->top->bitmap = idp->top->count = 0; | 
|  | free_layer(idp, idp->top); | 
|  | idp->top = p; | 
|  | --idp->layers; | 
|  | } | 
|  | while (idp->id_free_cnt >= IDR_FREE_MAX) { | 
|  | p = alloc_layer(idp); | 
|  | kmem_cache_free(idr_layer_cache, p); | 
|  | return; | 
|  | } | 
|  | } | 
|  | EXPORT_SYMBOL(idr_remove); | 
|  |  | 
|  | /** | 
|  | * idr_destroy - release all cached layers within an idr tree | 
|  | * idp: idr handle | 
|  | */ | 
|  | void idr_destroy(struct idr *idp) | 
|  | { | 
|  | while (idp->id_free_cnt) { | 
|  | struct idr_layer *p = alloc_layer(idp); | 
|  | kmem_cache_free(idr_layer_cache, p); | 
|  | } | 
|  | } | 
|  | EXPORT_SYMBOL(idr_destroy); | 
|  |  | 
|  | /** | 
|  | * idr_find - return pointer for given id | 
|  | * @idp: idr handle | 
|  | * @id: lookup key | 
|  | * | 
|  | * Return the pointer given the id it has been registered with.  A %NULL | 
|  | * return indicates that @id is not valid or you passed %NULL in | 
|  | * idr_get_new(). | 
|  | * | 
|  | * The caller must serialize idr_find() vs idr_get_new() and idr_remove(). | 
|  | */ | 
|  | void *idr_find(struct idr *idp, int id) | 
|  | { | 
|  | int n; | 
|  | struct idr_layer *p; | 
|  |  | 
|  | n = idp->layers * IDR_BITS; | 
|  | p = idp->top; | 
|  |  | 
|  | /* Mask off upper bits we don't use for the search. */ | 
|  | id &= MAX_ID_MASK; | 
|  |  | 
|  | if (id >= (1 << n)) | 
|  | return NULL; | 
|  |  | 
|  | while (n > 0 && p) { | 
|  | n -= IDR_BITS; | 
|  | p = p->ary[(id >> n) & IDR_MASK]; | 
|  | } | 
|  | return((void *)p); | 
|  | } | 
|  | EXPORT_SYMBOL(idr_find); | 
|  |  | 
|  | static void idr_cache_ctor(void * idr_layer, kmem_cache_t *idr_layer_cache, | 
|  | unsigned long flags) | 
|  | { | 
|  | memset(idr_layer, 0, sizeof(struct idr_layer)); | 
|  | } | 
|  |  | 
|  | static  int init_id_cache(void) | 
|  | { | 
|  | if (!idr_layer_cache) | 
|  | idr_layer_cache = kmem_cache_create("idr_layer_cache", | 
|  | sizeof(struct idr_layer), 0, 0, idr_cache_ctor, NULL); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * idr_init - initialize idr handle | 
|  | * @idp:	idr handle | 
|  | * | 
|  | * This function is use to set up the handle (@idp) that you will pass | 
|  | * to the rest of the functions. | 
|  | */ | 
|  | void idr_init(struct idr *idp) | 
|  | { | 
|  | init_id_cache(); | 
|  | memset(idp, 0, sizeof(struct idr)); | 
|  | spin_lock_init(&idp->lock); | 
|  | } | 
|  | EXPORT_SYMBOL(idr_init); |