gpu: ion: Add ION Memory Manager

Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
diff --git a/drivers/gpu/ion/ion_priv.h b/drivers/gpu/ion/ion_priv.h
new file mode 100644
index 0000000..fdbd2be
--- /dev/null
+++ b/drivers/gpu/ion/ion_priv.h
@@ -0,0 +1,160 @@
+/*
+ * drivers/gpu/ion/ion_priv.h
+ *
+ * Copyright (C) 2011 Google, Inc.
+ *
+ * This software is licensed under the terms of the GNU General Public
+ * License version 2, as published by the Free Software Foundation, and
+ * may be copied, distributed, and modified under those terms.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#ifndef _ION_PRIV_H
+#define _ION_PRIV_H
+
+#include <linux/kref.h>
+#include <linux/mm_types.h>
+#include <linux/mutex.h>
+#include <linux/rbtree.h>
+#include <linux/ion.h>
+
+struct ion_mapping;
+
+struct ion_dma_mapping {
+	struct kref ref;
+	struct scatterlist *sglist;
+};
+
+struct ion_kernel_mapping {
+	struct kref ref;
+	void *vaddr;
+};
+
+struct ion_buffer *ion_handle_buffer(struct ion_handle *handle);
+
+/**
+ * struct ion_buffer - metadata for a particular buffer
+ * @ref:		refernce count
+ * @node:		node in the ion_device buffers tree
+ * @dev:		back pointer to the ion_device
+ * @heap:		back pointer to the heap the buffer came from
+ * @flags:		buffer specific flags
+ * @size:		size of the buffer
+*/
+struct ion_buffer {
+	struct kref ref;
+	struct rb_node node;
+	struct ion_device *dev;
+	struct ion_heap *heap;
+	unsigned long flags;
+	size_t size;
+	union {
+		void *priv_virt;
+		ion_phys_addr_t priv_phys;
+	};
+	struct mutex lock;
+	int kmap_cnt;
+	void *vaddr;
+	int dmap_cnt;
+	struct scatterlist *sglist;
+};
+
+/**
+ * struct ion_heap_ops - ops to operate on a given heap
+ * @allocate:		allocate memory
+ * @free:		free memory
+ * @phys		get physical address of a buffer (only define on
+ *			physically contiguous heaps)
+ * @map_dma		map the memory for dma to a scatterlist
+ * @map_kernel		map memory to the kernel
+ * @map_user		map memory to userspace
+ */
+struct ion_heap_ops {
+	int (*allocate) (struct ion_heap *heap,
+			 struct ion_buffer *buffer, unsigned long len,
+			 unsigned long align, unsigned long flags);
+	void (*free) (struct ion_buffer *buffer);
+	int (*phys) (struct ion_heap *heap, struct ion_buffer *buffer,
+		     ion_phys_addr_t *addr, size_t *len);
+	struct scatterlist *(*map_dma) (struct ion_heap *heap,
+					struct ion_buffer *buffer);
+	void (*unmap_dma) (struct ion_heap *heap, struct ion_buffer *buffer);
+	void * (*map_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
+	void (*unmap_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
+	int (*map_user) (struct ion_heap *mapper, struct ion_buffer *buffer,
+			 struct vm_area_struct *vma);
+};
+
+/**
+ * struct ion_heap - represents a heap in the system
+ * @node:		rb node to put the heap on the device's tree of heaps
+ * @dev:		back pointer to the ion_device
+ * @type:		type of heap
+ * @ops:		ops struct as above
+ * @prio:		priority (lower numbers first) of this heap when
+ *			allocating.  These are specified by platform data and
+ *			MUST be unique
+ * @priv:		private data used by the heap implementation
+ *
+ * Represents a pool of memory from which buffers can be made.  In some
+ * systems the only heap is regular system memory allocated via vmalloc.
+ * On others, some blocks might require large physically contiguous buffers
+ * that are allocated from a specially reserved heap.
+ */
+struct ion_heap {
+	struct rb_node node;
+	struct ion_device *dev;
+	enum ion_heap_type type;
+	struct ion_heap_ops *ops;
+	int prio;
+	const char *name;
+};
+
+/**
+ * ion_device_create - allocates and returns an ion device
+ *
+ * returns a valid device or -PTR_ERR
+ */
+struct ion_device *ion_device_create(long (*custom_ioctl)
+				     (struct ion_client *client,
+				      unsigned int cmd,
+				      unsigned long arg));
+
+/**
+ * ion_device_destroy - free and device and it's resource
+ * @dev:		the device
+ */
+void ion_device_destroy(struct ion_device *dev);
+
+/**
+ * ion_device_add_heap - adds a heap to the ion device
+ * @dev:		the device
+ * @heap:		the heap to add
+ */
+void ion_device_add_heap(struct ion_device *dev, struct ion_heap *heap);
+
+/* CREATE HEAPS */
+struct ion_heap *ion_heap_create(struct ion_platform_heap *);
+void ion_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_system_heap_create(struct ion_platform_heap *);
+void ion_system_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_system_contig_heap_create(struct ion_platform_heap *);
+void ion_system_contig_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_carveout_heap_create(struct ion_platform_heap *);
+void ion_carveout_heap_destroy(struct ion_heap *);
+ion_phys_addr_t ion_carveout_allocate(struct ion_heap *heap, unsigned long size,
+				      unsigned long align);
+void ion_carveout_free(struct ion_heap *heap, ion_phys_addr_t addr,
+		       unsigned long size);
+
+#define ION_CARVEOUT_ALLOCATE_FAIL -1
+
+#endif /* _ION_PRIV_H */