|  | Overview of the V4L2 driver framework | 
|  | ===================================== | 
|  |  | 
|  | This text documents the various structures provided by the V4L2 framework and | 
|  | their relationships. | 
|  |  | 
|  |  | 
|  | Introduction | 
|  | ------------ | 
|  |  | 
|  | The V4L2 drivers tend to be very complex due to the complexity of the | 
|  | hardware: most devices have multiple ICs, export multiple device nodes in | 
|  | /dev, and create also non-V4L2 devices such as DVB, ALSA, FB, I2C and input | 
|  | (IR) devices. | 
|  |  | 
|  | Especially the fact that V4L2 drivers have to setup supporting ICs to | 
|  | do audio/video muxing/encoding/decoding makes it more complex than most. | 
|  | Usually these ICs are connected to the main bridge driver through one or | 
|  | more I2C busses, but other busses can also be used. Such devices are | 
|  | called 'sub-devices'. | 
|  |  | 
|  | For a long time the framework was limited to the video_device struct for | 
|  | creating V4L device nodes and video_buf for handling the video buffers | 
|  | (note that this document does not discuss the video_buf framework). | 
|  |  | 
|  | This meant that all drivers had to do the setup of device instances and | 
|  | connecting to sub-devices themselves. Some of this is quite complicated | 
|  | to do right and many drivers never did do it correctly. | 
|  |  | 
|  | There is also a lot of common code that could never be refactored due to | 
|  | the lack of a framework. | 
|  |  | 
|  | So this framework sets up the basic building blocks that all drivers | 
|  | need and this same framework should make it much easier to refactor | 
|  | common code into utility functions shared by all drivers. | 
|  |  | 
|  |  | 
|  | Structure of a driver | 
|  | --------------------- | 
|  |  | 
|  | All drivers have the following structure: | 
|  |  | 
|  | 1) A struct for each device instance containing the device state. | 
|  |  | 
|  | 2) A way of initializing and commanding sub-devices (if any). | 
|  |  | 
|  | 3) Creating V4L2 device nodes (/dev/videoX, /dev/vbiX, /dev/radioX and | 
|  | /dev/vtxX) and keeping track of device-node specific data. | 
|  |  | 
|  | 4) Filehandle-specific structs containing per-filehandle data. | 
|  |  | 
|  | This is a rough schematic of how it all relates: | 
|  |  | 
|  | device instances | 
|  | | | 
|  | +-sub-device instances | 
|  | | | 
|  | \-V4L2 device nodes | 
|  | | | 
|  | \-filehandle instances | 
|  |  | 
|  |  | 
|  | Structure of the framework | 
|  | -------------------------- | 
|  |  | 
|  | The framework closely resembles the driver structure: it has a v4l2_device | 
|  | struct for the device instance data, a v4l2_subdev struct to refer to | 
|  | sub-device instances, the video_device struct stores V4L2 device node data | 
|  | and in the future a v4l2_fh struct will keep track of filehandle instances | 
|  | (this is not yet implemented). | 
|  |  | 
|  |  | 
|  | struct v4l2_device | 
|  | ------------------ | 
|  |  | 
|  | Each device instance is represented by a struct v4l2_device (v4l2-device.h). | 
|  | Very simple devices can just allocate this struct, but most of the time you | 
|  | would embed this struct inside a larger struct. | 
|  |  | 
|  | You must register the device instance: | 
|  |  | 
|  | v4l2_device_register(struct device *dev, struct v4l2_device *v4l2_dev); | 
|  |  | 
|  | Registration will initialize the v4l2_device struct and link dev->driver_data | 
|  | to v4l2_dev. Registration will also set v4l2_dev->name to a value derived from | 
|  | dev (driver name followed by the bus_id, to be precise). You may change the | 
|  | name after registration if you want. | 
|  |  | 
|  | The first 'dev' argument is normally the struct device pointer of a pci_dev, | 
|  | usb_device or platform_device. | 
|  |  | 
|  | You unregister with: | 
|  |  | 
|  | v4l2_device_unregister(struct v4l2_device *v4l2_dev); | 
|  |  | 
|  | Unregistering will also automatically unregister all subdevs from the device. | 
|  |  | 
|  | Sometimes you need to iterate over all devices registered by a specific | 
|  | driver. This is usually the case if multiple device drivers use the same | 
|  | hardware. E.g. the ivtvfb driver is a framebuffer driver that uses the ivtv | 
|  | hardware. The same is true for alsa drivers for example. | 
|  |  | 
|  | You can iterate over all registered devices as follows: | 
|  |  | 
|  | static int callback(struct device *dev, void *p) | 
|  | { | 
|  | struct v4l2_device *v4l2_dev = dev_get_drvdata(dev); | 
|  |  | 
|  | /* test if this device was inited */ | 
|  | if (v4l2_dev == NULL) | 
|  | return 0; | 
|  | ... | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int iterate(void *p) | 
|  | { | 
|  | struct device_driver *drv; | 
|  | int err; | 
|  |  | 
|  | /* Find driver 'ivtv' on the PCI bus. | 
|  | pci_bus_type is a global. For USB busses use usb_bus_type. */ | 
|  | drv = driver_find("ivtv", &pci_bus_type); | 
|  | /* iterate over all ivtv device instances */ | 
|  | err = driver_for_each_device(drv, NULL, p, callback); | 
|  | put_driver(drv); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | Sometimes you need to keep a running counter of the device instance. This is | 
|  | commonly used to map a device instance to an index of a module option array. | 
|  |  | 
|  | The recommended approach is as follows: | 
|  |  | 
|  | static atomic_t drv_instance = ATOMIC_INIT(0); | 
|  |  | 
|  | static int __devinit drv_probe(struct pci_dev *dev, | 
|  | const struct pci_device_id *pci_id) | 
|  | { | 
|  | ... | 
|  | state->instance = atomic_inc_return(&drv_instance) - 1; | 
|  | } | 
|  |  | 
|  |  | 
|  | struct v4l2_subdev | 
|  | ------------------ | 
|  |  | 
|  | Many drivers need to communicate with sub-devices. These devices can do all | 
|  | sort of tasks, but most commonly they handle audio and/or video muxing, | 
|  | encoding or decoding. For webcams common sub-devices are sensors and camera | 
|  | controllers. | 
|  |  | 
|  | Usually these are I2C devices, but not necessarily. In order to provide the | 
|  | driver with a consistent interface to these sub-devices the v4l2_subdev struct | 
|  | (v4l2-subdev.h) was created. | 
|  |  | 
|  | Each sub-device driver must have a v4l2_subdev struct. This struct can be | 
|  | stand-alone for simple sub-devices or it might be embedded in a larger struct | 
|  | if more state information needs to be stored. Usually there is a low-level | 
|  | device struct (e.g. i2c_client) that contains the device data as setup | 
|  | by the kernel. It is recommended to store that pointer in the private | 
|  | data of v4l2_subdev using v4l2_set_subdevdata(). That makes it easy to go | 
|  | from a v4l2_subdev to the actual low-level bus-specific device data. | 
|  |  | 
|  | You also need a way to go from the low-level struct to v4l2_subdev. For the | 
|  | common i2c_client struct the i2c_set_clientdata() call is used to store a | 
|  | v4l2_subdev pointer, for other busses you may have to use other methods. | 
|  |  | 
|  | From the bridge driver perspective you load the sub-device module and somehow | 
|  | obtain the v4l2_subdev pointer. For i2c devices this is easy: you call | 
|  | i2c_get_clientdata(). For other busses something similar needs to be done. | 
|  | Helper functions exists for sub-devices on an I2C bus that do most of this | 
|  | tricky work for you. | 
|  |  | 
|  | Each v4l2_subdev contains function pointers that sub-device drivers can | 
|  | implement (or leave NULL if it is not applicable). Since sub-devices can do | 
|  | so many different things and you do not want to end up with a huge ops struct | 
|  | of which only a handful of ops are commonly implemented, the function pointers | 
|  | are sorted according to category and each category has its own ops struct. | 
|  |  | 
|  | The top-level ops struct contains pointers to the category ops structs, which | 
|  | may be NULL if the subdev driver does not support anything from that category. | 
|  |  | 
|  | It looks like this: | 
|  |  | 
|  | struct v4l2_subdev_core_ops { | 
|  | int (*g_chip_ident)(struct v4l2_subdev *sd, struct v4l2_dbg_chip_ident *chip); | 
|  | int (*log_status)(struct v4l2_subdev *sd); | 
|  | int (*init)(struct v4l2_subdev *sd, u32 val); | 
|  | ... | 
|  | }; | 
|  |  | 
|  | struct v4l2_subdev_tuner_ops { | 
|  | ... | 
|  | }; | 
|  |  | 
|  | struct v4l2_subdev_audio_ops { | 
|  | ... | 
|  | }; | 
|  |  | 
|  | struct v4l2_subdev_video_ops { | 
|  | ... | 
|  | }; | 
|  |  | 
|  | struct v4l2_subdev_ops { | 
|  | const struct v4l2_subdev_core_ops  *core; | 
|  | const struct v4l2_subdev_tuner_ops *tuner; | 
|  | const struct v4l2_subdev_audio_ops *audio; | 
|  | const struct v4l2_subdev_video_ops *video; | 
|  | }; | 
|  |  | 
|  | The core ops are common to all subdevs, the other categories are implemented | 
|  | depending on the sub-device. E.g. a video device is unlikely to support the | 
|  | audio ops and vice versa. | 
|  |  | 
|  | This setup limits the number of function pointers while still making it easy | 
|  | to add new ops and categories. | 
|  |  | 
|  | A sub-device driver initializes the v4l2_subdev struct using: | 
|  |  | 
|  | v4l2_subdev_init(subdev, &ops); | 
|  |  | 
|  | Afterwards you need to initialize subdev->name with a unique name and set the | 
|  | module owner. This is done for you if you use the i2c helper functions. | 
|  |  | 
|  | A device (bridge) driver needs to register the v4l2_subdev with the | 
|  | v4l2_device: | 
|  |  | 
|  | int err = v4l2_device_register_subdev(device, subdev); | 
|  |  | 
|  | This can fail if the subdev module disappeared before it could be registered. | 
|  | After this function was called successfully the subdev->dev field points to | 
|  | the v4l2_device. | 
|  |  | 
|  | You can unregister a sub-device using: | 
|  |  | 
|  | v4l2_device_unregister_subdev(subdev); | 
|  |  | 
|  | Afterwards the subdev module can be unloaded and subdev->dev == NULL. | 
|  |  | 
|  | You can call an ops function either directly: | 
|  |  | 
|  | err = subdev->ops->core->g_chip_ident(subdev, &chip); | 
|  |  | 
|  | but it is better and easier to use this macro: | 
|  |  | 
|  | err = v4l2_subdev_call(subdev, core, g_chip_ident, &chip); | 
|  |  | 
|  | The macro will to the right NULL pointer checks and returns -ENODEV if subdev | 
|  | is NULL, -ENOIOCTLCMD if either subdev->core or subdev->core->g_chip_ident is | 
|  | NULL, or the actual result of the subdev->ops->core->g_chip_ident ops. | 
|  |  | 
|  | It is also possible to call all or a subset of the sub-devices: | 
|  |  | 
|  | v4l2_device_call_all(dev, 0, core, g_chip_ident, &chip); | 
|  |  | 
|  | Any subdev that does not support this ops is skipped and error results are | 
|  | ignored. If you want to check for errors use this: | 
|  |  | 
|  | err = v4l2_device_call_until_err(dev, 0, core, g_chip_ident, &chip); | 
|  |  | 
|  | Any error except -ENOIOCTLCMD will exit the loop with that error. If no | 
|  | errors (except -ENOIOCTLCMD) occured, then 0 is returned. | 
|  |  | 
|  | The second argument to both calls is a group ID. If 0, then all subdevs are | 
|  | called. If non-zero, then only those whose group ID match that value will | 
|  | be called. Before a bridge driver registers a subdev it can set subdev->grp_id | 
|  | to whatever value it wants (it's 0 by default). This value is owned by the | 
|  | bridge driver and the sub-device driver will never modify or use it. | 
|  |  | 
|  | The group ID gives the bridge driver more control how callbacks are called. | 
|  | For example, there may be multiple audio chips on a board, each capable of | 
|  | changing the volume. But usually only one will actually be used when the | 
|  | user want to change the volume. You can set the group ID for that subdev to | 
|  | e.g. AUDIO_CONTROLLER and specify that as the group ID value when calling | 
|  | v4l2_device_call_all(). That ensures that it will only go to the subdev | 
|  | that needs it. | 
|  |  | 
|  | The advantage of using v4l2_subdev is that it is a generic struct and does | 
|  | not contain any knowledge about the underlying hardware. So a driver might | 
|  | contain several subdevs that use an I2C bus, but also a subdev that is | 
|  | controlled through GPIO pins. This distinction is only relevant when setting | 
|  | up the device, but once the subdev is registered it is completely transparent. | 
|  |  | 
|  |  | 
|  | I2C sub-device drivers | 
|  | ---------------------- | 
|  |  | 
|  | Since these drivers are so common, special helper functions are available to | 
|  | ease the use of these drivers (v4l2-common.h). | 
|  |  | 
|  | The recommended method of adding v4l2_subdev support to an I2C driver is to | 
|  | embed the v4l2_subdev struct into the state struct that is created for each | 
|  | I2C device instance. Very simple devices have no state struct and in that case | 
|  | you can just create a v4l2_subdev directly. | 
|  |  | 
|  | A typical state struct would look like this (where 'chipname' is replaced by | 
|  | the name of the chip): | 
|  |  | 
|  | struct chipname_state { | 
|  | struct v4l2_subdev sd; | 
|  | ...  /* additional state fields */ | 
|  | }; | 
|  |  | 
|  | Initialize the v4l2_subdev struct as follows: | 
|  |  | 
|  | v4l2_i2c_subdev_init(&state->sd, client, subdev_ops); | 
|  |  | 
|  | This function will fill in all the fields of v4l2_subdev and ensure that the | 
|  | v4l2_subdev and i2c_client both point to one another. | 
|  |  | 
|  | You should also add a helper inline function to go from a v4l2_subdev pointer | 
|  | to a chipname_state struct: | 
|  |  | 
|  | static inline struct chipname_state *to_state(struct v4l2_subdev *sd) | 
|  | { | 
|  | return container_of(sd, struct chipname_state, sd); | 
|  | } | 
|  |  | 
|  | Use this to go from the v4l2_subdev struct to the i2c_client struct: | 
|  |  | 
|  | struct i2c_client *client = v4l2_get_subdevdata(sd); | 
|  |  | 
|  | And this to go from an i2c_client to a v4l2_subdev struct: | 
|  |  | 
|  | struct v4l2_subdev *sd = i2c_get_clientdata(client); | 
|  |  | 
|  | Finally you need to make a command function to make driver->command() | 
|  | call the right subdev_ops functions: | 
|  |  | 
|  | static int subdev_command(struct i2c_client *client, unsigned cmd, void *arg) | 
|  | { | 
|  | return v4l2_subdev_command(i2c_get_clientdata(client), cmd, arg); | 
|  | } | 
|  |  | 
|  | If driver->command is never used then you can leave this out. Eventually the | 
|  | driver->command usage should be removed from v4l. | 
|  |  | 
|  | Make sure to call v4l2_device_unregister_subdev(sd) when the remove() callback | 
|  | is called. This will unregister the sub-device from the bridge driver. It is | 
|  | safe to call this even if the sub-device was never registered. | 
|  |  | 
|  |  | 
|  | The bridge driver also has some helper functions it can use: | 
|  |  | 
|  | struct v4l2_subdev *sd = v4l2_i2c_new_subdev(adapter, "module_foo", "chipid", 0x36); | 
|  |  | 
|  | This loads the given module (can be NULL if no module needs to be loaded) and | 
|  | calls i2c_new_device() with the given i2c_adapter and chip/address arguments. | 
|  | If all goes well, then it registers the subdev with the v4l2_device. It gets | 
|  | the v4l2_device by calling i2c_get_adapdata(adapter), so you should make sure | 
|  | that adapdata is set to v4l2_device when you setup the i2c_adapter in your | 
|  | driver. | 
|  |  | 
|  | You can also use v4l2_i2c_new_probed_subdev() which is very similar to | 
|  | v4l2_i2c_new_subdev(), except that it has an array of possible I2C addresses | 
|  | that it should probe. Internally it calls i2c_new_probed_device(). | 
|  |  | 
|  | Both functions return NULL if something went wrong. | 
|  |  | 
|  |  | 
|  | struct video_device | 
|  | ------------------- | 
|  |  | 
|  | The actual device nodes in the /dev directory are created using the | 
|  | video_device struct (v4l2-dev.h). This struct can either be allocated | 
|  | dynamically or embedded in a larger struct. | 
|  |  | 
|  | To allocate it dynamically use: | 
|  |  | 
|  | struct video_device *vdev = video_device_alloc(); | 
|  |  | 
|  | if (vdev == NULL) | 
|  | return -ENOMEM; | 
|  |  | 
|  | vdev->release = video_device_release; | 
|  |  | 
|  | If you embed it in a larger struct, then you must set the release() | 
|  | callback to your own function: | 
|  |  | 
|  | struct video_device *vdev = &my_vdev->vdev; | 
|  |  | 
|  | vdev->release = my_vdev_release; | 
|  |  | 
|  | The release callback must be set and it is called when the last user | 
|  | of the video device exits. | 
|  |  | 
|  | The default video_device_release() callback just calls kfree to free the | 
|  | allocated memory. | 
|  |  | 
|  | You should also set these fields: | 
|  |  | 
|  | - v4l2_dev: set to the v4l2_device parent device. | 
|  | - name: set to something descriptive and unique. | 
|  | - fops: set to the v4l2_file_operations struct. | 
|  | - ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance | 
|  | (highly recommended to use this and it might become compulsory in the | 
|  | future!), then set this to your v4l2_ioctl_ops struct. | 
|  |  | 
|  | If you use v4l2_ioctl_ops, then you should set either .unlocked_ioctl or | 
|  | .ioctl to video_ioctl2 in your v4l2_file_operations struct. | 
|  |  | 
|  | The v4l2_file_operations struct is a subset of file_operations. The main | 
|  | difference is that the inode argument is omitted since it is never used. | 
|  |  | 
|  |  | 
|  | video_device registration | 
|  | ------------------------- | 
|  |  | 
|  | Next you register the video device: this will create the character device | 
|  | for you. | 
|  |  | 
|  | err = video_register_device(vdev, VFL_TYPE_GRABBER, -1); | 
|  | if (err) { | 
|  | video_device_release(vdev); /* or kfree(my_vdev); */ | 
|  | return err; | 
|  | } | 
|  |  | 
|  | Which device is registered depends on the type argument. The following | 
|  | types exist: | 
|  |  | 
|  | VFL_TYPE_GRABBER: videoX for video input/output devices | 
|  | VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext) | 
|  | VFL_TYPE_RADIO: radioX for radio tuners | 
|  | VFL_TYPE_VTX: vtxX for teletext devices (deprecated, don't use) | 
|  |  | 
|  | The last argument gives you a certain amount of control over the device | 
|  | kernel number used (i.e. the X in videoX). Normally you will pass -1 to | 
|  | let the v4l2 framework pick the first free number. But if a driver creates | 
|  | many devices, then it can be useful to have different video devices in | 
|  | separate ranges. For example, video capture devices start at 0, video | 
|  | output devices start at 16. | 
|  |  | 
|  | So you can use the last argument to specify a minimum kernel number and | 
|  | the v4l2 framework will try to pick the first free number that is equal | 
|  | or higher to what you passed. If that fails, then it will just pick the | 
|  | first free number. | 
|  |  | 
|  | Whenever a device node is created some attributes are also created for you. | 
|  | If you look in /sys/class/video4linux you see the devices. Go into e.g. | 
|  | video0 and you will see 'name' and 'index' attributes. The 'name' attribute | 
|  | is the 'name' field of the video_device struct. The 'index' attribute is | 
|  | a device node index that can be assigned by the driver, or that is calculated | 
|  | for you. | 
|  |  | 
|  | If you call video_register_device(), then the index is just increased by | 
|  | 1 for each device node you register. The first video device node you register | 
|  | always starts off with 0. | 
|  |  | 
|  | Alternatively you can call video_register_device_index() which is identical | 
|  | to video_register_device(), but with an extra index argument. Here you can | 
|  | pass a specific index value (between 0 and 31) that should be used. | 
|  |  | 
|  | Users can setup udev rules that utilize the index attribute to make fancy | 
|  | device names (e.g. 'mpegX' for MPEG video capture device nodes). | 
|  |  | 
|  | After the device was successfully registered, then you can use these fields: | 
|  |  | 
|  | - vfl_type: the device type passed to video_register_device. | 
|  | - minor: the assigned device minor number. | 
|  | - num: the device kernel number (i.e. the X in videoX). | 
|  | - index: the device index number (calculated or set explicitly using | 
|  | video_register_device_index). | 
|  |  | 
|  | If the registration failed, then you need to call video_device_release() | 
|  | to free the allocated video_device struct, or free your own struct if the | 
|  | video_device was embedded in it. The vdev->release() callback will never | 
|  | be called if the registration failed, nor should you ever attempt to | 
|  | unregister the device if the registration failed. | 
|  |  | 
|  |  | 
|  | video_device cleanup | 
|  | -------------------- | 
|  |  | 
|  | When the video device nodes have to be removed, either during the unload | 
|  | of the driver or because the USB device was disconnected, then you should | 
|  | unregister them: | 
|  |  | 
|  | video_unregister_device(vdev); | 
|  |  | 
|  | This will remove the device nodes from sysfs (causing udev to remove them | 
|  | from /dev). | 
|  |  | 
|  | After video_unregister_device() returns no new opens can be done. | 
|  |  | 
|  | However, in the case of USB devices some application might still have one | 
|  | of these device nodes open. You should block all new accesses to read, | 
|  | write, poll, etc. except possibly for certain ioctl operations like | 
|  | queueing buffers. | 
|  |  | 
|  | When the last user of the video device node exits, then the vdev->release() | 
|  | callback is called and you can do the final cleanup there. | 
|  |  | 
|  |  | 
|  | video_device helper functions | 
|  | ----------------------------- | 
|  |  | 
|  | There are a few useful helper functions: | 
|  |  | 
|  | You can set/get driver private data in the video_device struct using: | 
|  |  | 
|  | void *video_get_drvdata(struct video_device *dev); | 
|  | void video_set_drvdata(struct video_device *dev, void *data); | 
|  |  | 
|  | Note that you can safely call video_set_drvdata() before calling | 
|  | video_register_device(). | 
|  |  | 
|  | And this function: | 
|  |  | 
|  | struct video_device *video_devdata(struct file *file); | 
|  |  | 
|  | returns the video_device belonging to the file struct. | 
|  |  | 
|  | The final helper function combines video_get_drvdata with | 
|  | video_devdata: | 
|  |  | 
|  | void *video_drvdata(struct file *file); | 
|  |  | 
|  | You can go from a video_device struct to the v4l2_device struct using: | 
|  |  | 
|  | struct v4l2_device *v4l2_dev = vdev->v4l2_dev; |