|  | /* | 
|  | * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $ | 
|  | * | 
|  | *  Copyright (c) 1998-2001 Vojtech Pavlik | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * FP-Gaming Assasin 3D joystick driver for Linux | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This program is free software; you can redistribute it and/or modify | 
|  | * it under the terms of the GNU General Public License as published by | 
|  | * the Free Software Foundation; either version 2 of the License, or | 
|  | * (at your option) any later version. | 
|  | * | 
|  | * This program is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|  | * GNU General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU General Public License | 
|  | * along with this program; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | 
|  | * | 
|  | * Should you need to contact me, the author, you can do so either by | 
|  | * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: | 
|  | * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic | 
|  | */ | 
|  |  | 
|  | #include <linux/kernel.h> | 
|  | #include <linux/module.h> | 
|  | #include <linux/slab.h> | 
|  | #include <linux/init.h> | 
|  | #include <linux/gameport.h> | 
|  | #include <linux/input.h> | 
|  | #include <linux/jiffies.h> | 
|  |  | 
|  | #define DRIVER_DESC	"FP-Gaming Assasin 3D joystick driver" | 
|  |  | 
|  | MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); | 
|  | MODULE_DESCRIPTION(DRIVER_DESC); | 
|  | MODULE_LICENSE("GPL"); | 
|  |  | 
|  | #define A3D_MAX_START		600	/* 600 us */ | 
|  | #define A3D_MAX_STROBE		80	/* 80 us */ | 
|  | #define A3D_MAX_LENGTH		40	/* 40*3 bits */ | 
|  |  | 
|  | #define A3D_MODE_A3D		1	/* Assassin 3D */ | 
|  | #define A3D_MODE_PAN		2	/* Panther */ | 
|  | #define A3D_MODE_OEM		3	/* Panther OEM version */ | 
|  | #define A3D_MODE_PXL		4	/* Panther XL */ | 
|  |  | 
|  | static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther", | 
|  | "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" }; | 
|  |  | 
|  | struct a3d { | 
|  | struct gameport *gameport; | 
|  | struct gameport *adc; | 
|  | struct input_dev *dev; | 
|  | int axes[4]; | 
|  | int buttons; | 
|  | int mode; | 
|  | int length; | 
|  | int reads; | 
|  | int bads; | 
|  | char phys[32]; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * a3d_read_packet() reads an Assassin 3D packet. | 
|  | */ | 
|  |  | 
|  | static int a3d_read_packet(struct gameport *gameport, int length, char *data) | 
|  | { | 
|  | unsigned long flags; | 
|  | unsigned char u, v; | 
|  | unsigned int t, s; | 
|  | int i; | 
|  |  | 
|  | i = 0; | 
|  | t = gameport_time(gameport, A3D_MAX_START); | 
|  | s = gameport_time(gameport, A3D_MAX_STROBE); | 
|  |  | 
|  | local_irq_save(flags); | 
|  | gameport_trigger(gameport); | 
|  | v = gameport_read(gameport); | 
|  |  | 
|  | while (t > 0 && i < length) { | 
|  | t--; | 
|  | u = v; v = gameport_read(gameport); | 
|  | if (~v & u & 0x10) { | 
|  | data[i++] = v >> 5; | 
|  | t = s; | 
|  | } | 
|  | } | 
|  |  | 
|  | local_irq_restore(flags); | 
|  |  | 
|  | return i; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * a3d_csum() computes checksum of triplet packet | 
|  | */ | 
|  |  | 
|  | static int a3d_csum(char *data, int count) | 
|  | { | 
|  | int i, csum = 0; | 
|  |  | 
|  | for (i = 0; i < count - 2; i++) | 
|  | csum += data[i]; | 
|  | return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]); | 
|  | } | 
|  |  | 
|  | static void a3d_read(struct a3d *a3d, unsigned char *data) | 
|  | { | 
|  | struct input_dev *dev = a3d->dev; | 
|  |  | 
|  | switch (a3d->mode) { | 
|  |  | 
|  | case A3D_MODE_A3D: | 
|  | case A3D_MODE_OEM: | 
|  | case A3D_MODE_PAN: | 
|  |  | 
|  | input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7)); | 
|  | input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7)); | 
|  |  | 
|  | input_report_key(dev, BTN_RIGHT,  data[2] & 1); | 
|  | input_report_key(dev, BTN_LEFT,   data[3] & 2); | 
|  | input_report_key(dev, BTN_MIDDLE, data[3] & 4); | 
|  |  | 
|  | input_sync(dev); | 
|  |  | 
|  | a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128; | 
|  | a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128; | 
|  | a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128; | 
|  | a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128; | 
|  |  | 
|  | a3d->buttons = ((data[3] << 3) | data[4]) & 0xf; | 
|  |  | 
|  | break; | 
|  |  | 
|  | case A3D_MODE_PXL: | 
|  |  | 
|  | input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7)); | 
|  | input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7)); | 
|  |  | 
|  | input_report_key(dev, BTN_RIGHT,  data[2] & 1); | 
|  | input_report_key(dev, BTN_LEFT,   data[3] & 2); | 
|  | input_report_key(dev, BTN_MIDDLE, data[3] & 4); | 
|  | input_report_key(dev, BTN_SIDE,   data[7] & 2); | 
|  | input_report_key(dev, BTN_EXTRA,  data[7] & 4); | 
|  |  | 
|  | input_report_abs(dev, ABS_X,        ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128); | 
|  | input_report_abs(dev, ABS_Y,        ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128); | 
|  | input_report_abs(dev, ABS_RUDDER,   ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128); | 
|  | input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128); | 
|  |  | 
|  | input_report_abs(dev, ABS_HAT0X, ( data[5]       & 1) - ((data[5] >> 2) & 1)); | 
|  | input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1)); | 
|  | input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3]       & 1)); | 
|  | input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4]       & 1)); | 
|  |  | 
|  | input_report_key(dev, BTN_TRIGGER, data[8] & 1); | 
|  | input_report_key(dev, BTN_THUMB,   data[8] & 2); | 
|  | input_report_key(dev, BTN_TOP,     data[8] & 4); | 
|  | input_report_key(dev, BTN_PINKIE,  data[7] & 1); | 
|  |  | 
|  | input_sync(dev); | 
|  |  | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * a3d_poll() reads and analyzes A3D joystick data. | 
|  | */ | 
|  |  | 
|  | static void a3d_poll(struct gameport *gameport) | 
|  | { | 
|  | struct a3d *a3d = gameport_get_drvdata(gameport); | 
|  | unsigned char data[A3D_MAX_LENGTH]; | 
|  |  | 
|  | a3d->reads++; | 
|  | if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length || | 
|  | data[0] != a3d->mode || a3d_csum(data, a3d->length)) | 
|  | a3d->bads++; | 
|  | else | 
|  | a3d_read(a3d, data); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * a3d_adc_cooked_read() copies the acis and button data to the | 
|  | * callers arrays. It could do the read itself, but the caller could | 
|  | * call this more than 50 times a second, which would use too much CPU. | 
|  | */ | 
|  |  | 
|  | static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons) | 
|  | { | 
|  | struct a3d *a3d = gameport->port_data; | 
|  | int i; | 
|  |  | 
|  | for (i = 0; i < 4; i++) | 
|  | axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1; | 
|  | *buttons = a3d->buttons; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * a3d_adc_open() is the gameport open routine. It refuses to serve | 
|  | * any but cooked data. | 
|  | */ | 
|  |  | 
|  | static int a3d_adc_open(struct gameport *gameport, int mode) | 
|  | { | 
|  | struct a3d *a3d = gameport->port_data; | 
|  |  | 
|  | if (mode != GAMEPORT_MODE_COOKED) | 
|  | return -1; | 
|  |  | 
|  | gameport_start_polling(a3d->gameport); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * a3d_adc_close() is a callback from the input close routine. | 
|  | */ | 
|  |  | 
|  | static void a3d_adc_close(struct gameport *gameport) | 
|  | { | 
|  | struct a3d *a3d = gameport->port_data; | 
|  |  | 
|  | gameport_stop_polling(a3d->gameport); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * a3d_open() is a callback from the input open routine. | 
|  | */ | 
|  |  | 
|  | static int a3d_open(struct input_dev *dev) | 
|  | { | 
|  | struct a3d *a3d = dev->private; | 
|  |  | 
|  | gameport_start_polling(a3d->gameport); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * a3d_close() is a callback from the input close routine. | 
|  | */ | 
|  |  | 
|  | static void a3d_close(struct input_dev *dev) | 
|  | { | 
|  | struct a3d *a3d = dev->private; | 
|  |  | 
|  | gameport_stop_polling(a3d->gameport); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * a3d_connect() probes for A3D joysticks. | 
|  | */ | 
|  |  | 
|  | static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) | 
|  | { | 
|  | struct a3d *a3d; | 
|  | struct input_dev *input_dev; | 
|  | struct gameport *adc; | 
|  | unsigned char data[A3D_MAX_LENGTH]; | 
|  | int i; | 
|  | int err; | 
|  |  | 
|  | a3d = kzalloc(sizeof(struct a3d), GFP_KERNEL); | 
|  | input_dev = input_allocate_device(); | 
|  | if (!a3d || !input_dev) { | 
|  | err = -ENOMEM; | 
|  | goto fail1; | 
|  | } | 
|  |  | 
|  | a3d->dev = input_dev; | 
|  | a3d->gameport = gameport; | 
|  |  | 
|  | gameport_set_drvdata(gameport, a3d); | 
|  |  | 
|  | err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); | 
|  | if (err) | 
|  | goto fail1; | 
|  |  | 
|  | i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data); | 
|  |  | 
|  | if (!i || a3d_csum(data, i)) { | 
|  | err = -ENODEV; | 
|  | goto fail2; | 
|  | } | 
|  |  | 
|  | a3d->mode = data[0]; | 
|  |  | 
|  | if (!a3d->mode || a3d->mode > 5) { | 
|  | printk(KERN_WARNING "a3d.c: Unknown A3D device detected " | 
|  | "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport->phys, a3d->mode); | 
|  | err = -ENODEV; | 
|  | goto fail2; | 
|  | } | 
|  |  | 
|  | gameport_set_poll_handler(gameport, a3d_poll); | 
|  | gameport_set_poll_interval(gameport, 20); | 
|  |  | 
|  | snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys); | 
|  |  | 
|  | input_dev->name = a3d_names[a3d->mode]; | 
|  | input_dev->phys = a3d->phys; | 
|  | input_dev->id.bustype = BUS_GAMEPORT; | 
|  | input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ; | 
|  | input_dev->id.product = a3d->mode; | 
|  | input_dev->id.version = 0x0100; | 
|  | input_dev->cdev.dev = &gameport->dev; | 
|  | input_dev->private = a3d; | 
|  | input_dev->open = a3d_open; | 
|  | input_dev->close = a3d_close; | 
|  |  | 
|  | if (a3d->mode == A3D_MODE_PXL) { | 
|  |  | 
|  | int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER }; | 
|  |  | 
|  | a3d->length = 33; | 
|  |  | 
|  | input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL); | 
|  | input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); | 
|  | input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER) | 
|  | | BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y); | 
|  | input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE) | 
|  | | BIT(BTN_SIDE) | BIT(BTN_EXTRA); | 
|  | input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | 
|  | | BIT(BTN_PINKIE); | 
|  |  | 
|  | a3d_read(a3d, data); | 
|  |  | 
|  | for (i = 0; i < 4; i++) { | 
|  | if (i < 2) | 
|  | input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8); | 
|  | else | 
|  | input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0); | 
|  | input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0); | 
|  | } | 
|  |  | 
|  | } else { | 
|  | a3d->length = 29; | 
|  |  | 
|  | input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL); | 
|  | input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y); | 
|  | input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE); | 
|  |  | 
|  | a3d_read(a3d, data); | 
|  |  | 
|  | if (!(a3d->adc = adc = gameport_allocate_port())) | 
|  | printk(KERN_ERR "a3d: Not enough memory for ADC port\n"); | 
|  | else { | 
|  | adc->port_data = a3d; | 
|  | adc->open = a3d_adc_open; | 
|  | adc->close = a3d_adc_close; | 
|  | adc->cooked_read = a3d_adc_cooked_read; | 
|  | adc->fuzz = 1; | 
|  |  | 
|  | gameport_set_name(adc, a3d_names[a3d->mode]); | 
|  | gameport_set_phys(adc, "%s/gameport0", gameport->phys); | 
|  | adc->dev.parent = &gameport->dev; | 
|  |  | 
|  | gameport_register_port(adc); | 
|  | } | 
|  | } | 
|  |  | 
|  | err = input_register_device(a3d->dev); | 
|  | if (err) | 
|  | goto fail3; | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | fail3:	if (a3d->adc) | 
|  | gameport_unregister_port(a3d->adc); | 
|  | fail2:	gameport_close(gameport); | 
|  | fail1:	gameport_set_drvdata(gameport, NULL); | 
|  | input_free_device(input_dev); | 
|  | kfree(a3d); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | static void a3d_disconnect(struct gameport *gameport) | 
|  | { | 
|  | struct a3d *a3d = gameport_get_drvdata(gameport); | 
|  |  | 
|  | input_unregister_device(a3d->dev); | 
|  | if (a3d->adc) | 
|  | gameport_unregister_port(a3d->adc); | 
|  | gameport_close(gameport); | 
|  | gameport_set_drvdata(gameport, NULL); | 
|  | kfree(a3d); | 
|  | } | 
|  |  | 
|  | static struct gameport_driver a3d_drv = { | 
|  | .driver		= { | 
|  | .name	= "adc", | 
|  | .owner	= THIS_MODULE, | 
|  | }, | 
|  | .description	= DRIVER_DESC, | 
|  | .connect	= a3d_connect, | 
|  | .disconnect	= a3d_disconnect, | 
|  | }; | 
|  |  | 
|  | static int __init a3d_init(void) | 
|  | { | 
|  | gameport_register_driver(&a3d_drv); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static void __exit a3d_exit(void) | 
|  | { | 
|  | gameport_unregister_driver(&a3d_drv); | 
|  | } | 
|  |  | 
|  | module_init(a3d_init); | 
|  | module_exit(a3d_exit); |